Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Exo-Frame CV #1
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
49.206 KB
Jan 16, 2017 @ 9:23pm
Jan 17, 2017 @ 10:26am
2 Change Notes ( view )

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Exo-Frame CV #1

Description
This unique, amazing build was an experiment in exoskeleton style construction. A successful experiment to say the least.

It will take a fair amount of resources to spawn this into your survival game, so this is not an early-game item. But, if you are ready to conquer the galaxy, this ship is ready for the task.


Features:
- Four Minigun Turrets
- One Artillery Turret
- Four Rocket Launchers
- Two Advanced Constructors
- Four Fridges & a Food Processor
- Oxygen & Medical Stations Strategically Placed
- Enclosed Docking Bay for SV
- Warp Drive
- Plenty of Storage
- Room to Grow (space to add your own devices)

Size Class: 4
Level: 20

Resource Requirements:
- Iron: 26300
- Silicon: 5400
- Cobalt: 1050
- Copper: 1040
- Sathium: 280
- Neodymium: 190
- Zascosium: 50
- Erestrum: 50
- Wood: 40
- Growing Plots: 36
- Plastic: 20
4 Comments
zertali  [author] Jan 22, 2017 @ 3:35pm 
Absolutely. In fact, I encourage it. I'm sharing this build, and the others, openly and without restriction.

If you (or anyone else reading this) uploads a design based off one of my designs (or even inspired by one of them) I would love a pingback or msg so I know to check it out. I am curious to see how others would/will modify the designs.

Feedback on my designs is always welcome as well.
Neal Jan 22, 2017 @ 2:46pm 
Nah, i wrote this just after a short view at the ship. After a couple of minutes i found out that finding stuff is very easy because of the very well structured configuration.

I have one question though, may i use the basic idea (exoskeleton, and basic design idea) for some of my own designs? I'm planning a series of ships, vehicles and stations based on a RPG i developed several years ago and i'm looking for a not so usual design for several weeks. I was searching for a good concept idea when i stumbled upon this ship and i instantly though that this would be perfect for it.
zertali  [author] Jan 22, 2017 @ 1:43pm 
Neal, thank you for the feedback, and I agree. I actually was going to place more signs, the problem was the fact that the LCD block is just that, a block. The current design just did not have an empty space for the LCD. With a little redesign of the connecting tube connection points I can make room for the LCDs. I think that I will do a 'retrofit' update later that includes this change and some other interior layout design changes. I think there is plenty of room for improvement (this was the first draft for this type of design/layout). I'm working on a couple other ships at the moment, but will circle back around and make improvements to this one once inspiration strikes. :)
Neal Jan 21, 2017 @ 2:37am 
Very functional and beautiful design!
One thing though, it'd be good if there where some signs (especially in the central part of the ship) that tell you where what is.

But don't get me wrong i really like the design!