Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

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Modules: Regular Module
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2.084 MB
31 dic 2016, ore 10:47
14 lug 2018, ore 22:09
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Crossover Modules

In 1 collezione di ZekNikZ
ZekNikZ's Modules
5 elementi
Descrizione
Combining multiple modules is so fun!

Current Modules:
- Complicated Buttons
- Symbolic Password
- Button Sequences

Designed and implemented by ZekNikZ.

Module IDs: complicatedButtonsModule, symbolicPasswordModule, buttonSequencesModule

Find both HTML and PDF manuals at https://ktane.timwi.de/
10 commenti
elias5891 17 apr 2017, ore 18:46 
@T0aSt, since you had 0-1 batteries, and the first button was a detonate, you would want to go in the order listed in that cross-section in the manual page. Thus, the 3,1,2 order. So, you would have wanted to press the third button, then the first.
saut; 16 apr 2017, ore 8:06 
that module being complicated buttons
saut; 16 apr 2017, ore 7:58 
I found a bug: I was defusing the module and had 1 battery, the button order was white detonate, white press middle, and purple hold. The button order should have been: press the first, skip the second, press the third. I pressed the first and recived a strike. Why?
saut; 14 apr 2017, ore 18:52 
GENIUS! but, as the previous comment says, mabey a bit better asthetics? only if you are willing to do it ;)
DMills 16 gen 2017, ore 20:16 
ZekNikZ. I really wishes you module had a better visual aesthetic. I have them turned off due to their poor look. But I like the rules and the mechanics behind them.
Timwi 1 gen 2017, ore 11:17 
Hi ZekNikZ. Thanks a ton for your contribution! I’m definitely looking forward to trying this new module! Thanks also for open-sourcing it, that will definitely ensure its longevity. :)
Flamanis 1 gen 2017, ore 6:37 
If you wouldn't mind good sir, adding the module id next to each module, just for simplicities sake. (It's how missions are able to use your module, module ID not module name). And something that Timwi has been pushing us to do is putting the source onto Github or something else. The reasoning behind this is so that if for some reason in the future if you leave, or die, or whatever, someone else can take over the mod so that any breaking changes in the game doesn't make the mod unplayable.
Minisablab 31 dic 2016, ore 18:09 
@ZekNikZ Thanks you!
ZekNikZ  [autore] 31 dic 2016, ore 16:29 
@Minisablab, the manual is updated and working with the latest version. If you are on Windows, the manual can be found by opening option on the main menu and clicking 'Open Manual Folder'. If on any other OS, then click the link in the description above for the manual.
Minisablab 31 dic 2016, ore 14:17 
I'm a little confused, is the manual included with the mod?