Arma 3
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Operation Kavala (Super long!)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Tags: Tag Review
File Size
Posted
140.660 KB
Dec 27, 2016 @ 6:17am
1 Change Note ( view )

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Operation Kavala (Super long!)

Description
-Operation Kavala-

You guys wanted a challange, now you got it!
It is fairly straight forward too!

You'll have a whooping 11 tasks to complete, some more simple, some not.

Also, you have a Heli just to get around if needed!

Good luck!
5 Comments
saureco Jan 18, 2018 @ 2:33pm 
Why does the scenario start with you blowing up my helo for me?
Titus Groan Jan 4, 2017 @ 10:17am 
@Laggspike: Actually mate, the ammo crate is no big deal. As I got more into the mission I was getting more comfortable with the Cyrus. It's pretty easy to disable fatigue though; just do it on the player charater's options (where there is damage etc). Personally, there aren't enough missions that aren't just 10 mins of steal a car, assasinate someone. That's why I'm such a big fan of Pilgrimage, because it's like playing a survival mmo mod.
Laggspike  [author] Jan 2, 2017 @ 2:52am 
Allrighty guys! thanks for commenting!

I will try to fix the "ammo crate" situation with some weapons, ammo and what ever i can put in there, just to make it more fun :)

I have also noticed that this map/mission has gotten a lot of traffic since i made it, which i am greatful for! Firstly i was kinda afraid of making it too big and long etc, since thought that would just be boring, but apparently not! the longest mission that i have made so far, has been the most succsessful!

Thanks!
🌴KenneXS🌴 Jan 1, 2017 @ 8:53pm 
Very Nice scenario dude I agree with what Titus did said about "weapon and ammo crate at spawn to be able to choose from a range of weapons for each task". coudn't say better also thanks to him I discoveed this great scenario from his channel.. Well that's it best of luck & GG
Titus Groan Dec 31, 2016 @ 1:38am 
Nice scenario so far. I've done the first part and think you've done a really nice job with it; nicely laid out, sharp, easy to follow and lots to do. Some small constructive (I hope) criticisms: 1) A weapon and ammo crate at spawn to be able to choose from a range of weapons for each task. 2) Supports to be able to disable fatigue system (If you don't know how to do it, ask Rydygier (creator of Pilgrimage scenario). So far so good; looking forward to continuing (should resume work after BI's last update...). Cheers.