Team Fortress 2

The Magnetonator: The Resubmit
 
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Class: Demoman
Item Slot: Weapon
File Size
Posted
Updated
5.674 MB
Jul 12, 2012 @ 3:58am
Aug 19, 2012 @ 6:45pm
3 Change Notes ( view )

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Description
The Magnetonator has been updated with a better skin, improved optimization, enhanced magneto-bombs and new particle effects! There are now only two styles, for simplicity.

The inspiration for this weapon came from my long time desire to have a stickybomb launcher specifically for taking out buildings, hence the wires, lights, magnets, etc.
I hope you like it.

Please comment.

(you can view this model in 3D here: http://p3d.in/pY8Lm )

Have a nice day!



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Some ideas for the mechanics. Yes I am aware Valve comes up with weapon stats:

+ Attracted to buildings/machines?
+ Charge builds power?
+ Zaps/Disables/Damages buildings?
+ Stuns enemy players?
+ The more that are attatched to building, the more zapping/damaging?
+ Right click unleashes damage?

- Not sticky, bombs roll around aimlessly on ground, how sad?
- Doesn't deal significant damage to players?
- Does not destroy buildings 100%?
- Vulnerable to fire before activated?

ZAP!

What was that? Not a spy in base?! Nope, 'twas demo-man!

===
Thanks to everyone that provided feedback and encouragement.
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