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The Magnetonator: The Resubmit
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Class: Demoman
Item Slot: Weapon
File Size:
Posted:
Updated:
5.674 MB
Jul 12, 2012 @ 3:58am
Aug 19, 2012 @ 6:45pm
3 change notes ( view )
Description
The Magnetonator has been updated with a better skin, improved optimization, enhanced magneto-bombs and new particle effects! There are now only two styles, for simplicity.

The inspiration for this weapon came from my long time desire to have a stickybomb launcher specifically for taking out buildings, hence the wires, lights, magnets, etc.
I hope you like it.

Please comment.

(you can view this model in 3D here: http://p3d.in/pY8Lm )

Have a nice day!



---------------------------------------
Some ideas for the mechanics. Yes I am aware Valve comes up with weapon stats:

+ Attracted to buildings/machines?
+ Charge builds power?
+ Zaps/Disables/Damages buildings?
+ Stuns enemy players?
+ The more that are attatched to building, the more zapping/damaging?
+ Right click unleashes damage?

- Not sticky, bombs roll around aimlessly on ground, how sad?
- Doesn't deal significant damage to players?
- Does not destroy buildings 100%?
- Vulnerable to fire before activated?

ZAP!

What was that? Not a spy in base?! Nope, 'twas demo-man!

===
Thanks to everyone that provided feedback and encouragement.
Popular Discussions View All (1)
0
Nov 30, 2013 @ 8:42pm
SKIN
Vampir Makowski
180 Comments
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Athomium May 19 @ 6:13am 
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Zixel May 16 @ 7:02pm 
stickies are slightly attracted to enemy buildings
-50% damage vs buildings
On full charge shot: disable building for 5 seconds and be a minicrit: (like cow mangler but more logical for a demo)
Voke May 5 @ 1:28pm 
Nice bomb launcher! Deserves my like!
A Naughty, Naughty Boy Mar 6 @ 10:47pm 
thing should do no actual damage to buildings, or very very negligible damage, but instead disable them for a bit. perhaps each bomb attached disables for a half second, so a full clip on a sentry would disable for 4 full seconds. 1 sec per bomb would be too overpowered i think. the bombs also short out spy cloaks. they could do small damage to players as well, and use the disintegration ragdoll.

it would make a good strategy of using your primary for destroying buildings and players.
»Markassa Jan 20 @ 9:26am 
should work like an EMP and do less damage (if its an EMP it should do Spies visible)
ewey99 Jan 19 @ 3:26am 
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Wezzel Nov 27, 2013 @ 11:32am 
Hmmm I think it's too similar to the primary Grenade Launcher it doesnt roll. But other than that it looks great and hass balnced stats (except for sapping from a distance).
CrayoCoder_ Oct 11, 2013 @ 5:54am 
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Lord Sherbet Sep 26, 2013 @ 7:05am 
Would have to be balanced too heavily to allow ranged sapping, imo. Would still be hilarious to kill an engi-nest with 8 bouncy blue balls.
Mr. Penguin the Thief Sep 14, 2013 @ 6:07pm 
WE NEED MORE STICKY LAUNCHERS