Stellaris

Stellaris

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Stellaris Tycoon Redux [2.1]
   
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1.081 MB
Dec 5, 2016 @ 11:05am
May 26, 2018 @ 3:53pm
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Stellaris Tycoon Redux [2.1]

Description
Original Mod: Stellaris Tycoon

This is an updated and improved version of "Stellaris Tycoon" by RED

NOTE: All pictures past the third screenshot are incredibly outdated.
Stuff added by this mod:
- Energy storage buildings both for organic and mechanical empires.
- An Entertainment Center that generates extra energy from pets.
- A Dark Matter Experimental Unit that produces a lot of energy, Physics and Engineering research.
- A Garantho-Betharian Power plant that produces slightly less energy than the DMEU and only a little bit of Engineering research for less strategic resources.
- An Atmosphere Processing Plant which increases a planet's habitability by 30%.
- Strategic Resource buildings which output double the bonuses of a strategic resource.
- Freelancer Cooperation Department buildings that generate strategic resources for a significant cost.
- Industrial Complex buildings that give a bonus to mineral production of a planet, along with mineral adjacency bonuses, for an overall happiness reduction of said planet.
- Ministries that offer various small bonuses for your empire or planet.
- Defense buildings that offer various bonuses, along with an improved defense army that requires the Defense Center, or Defense Network if you're a mechanical empire, to be built. They replace existing armies automatically if they are weaker than the new army
- A TV building which offer a small bonus to planetary happiness and increases empire ethics attraction. It can be upgraded into a building which offers more happiness or another building which increases ethics attraction even further.
- Offers a better Resource Silo which has double the capacity of the regular silo, and can be built alongside it.

Compatibility:
- The mod doesn't overwrite any vanilla files.
- Save compatible.
- You can remove the mod from your current game without any adverse effects (Other than all of this mod's buildings and other things disappearing, of course).
- Has in-built compatibility with CGM: Buildings by ExNihil, which makes the AI able to utilize my mod's content.
224 Comments
BHL.Kriminel Oct 27, 2020 @ 9:45am 
Noo i'm a lovers of this moddd :cta_emo7:
Bartley Oct 26, 2020 @ 2:11pm 
Based and 2.1 pilled.

Tilehaters get out.
BHL.Kriminel Apr 9, 2020 @ 4:41pm 
YO MAN ! DO YOU WILL UPDATE ?
吓得我投翔了 Sep 28, 2019 @ 4:32am 
update please:Lump:
SeGAD May 18, 2019 @ 10:55am 
update please 2.2.7
Galaxar7 Dec 8, 2018 @ 5:27am 
update please to 2.2.1 ver
Faustian Device Oct 20, 2018 @ 2:50pm 
I've never even seen a tier 1 Industrial Complex before, lmao.
Stoic⁧⁧Sirius  [author] Oct 20, 2018 @ 12:14pm 
Yikes, that's a lot. Go ahead and try without CGM and see if you can still get such a great amount of minerals per month.
Stoic⁧⁧Sirius  [author] Oct 8, 2018 @ 11:46am 
If I figure out the changes with the buildings; yes.
Titus Brutus Avituis Oct 8, 2018 @ 10:39am 
will this mod go to Patch 2.2 Le Guin ?