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Wandering Squads - Trader's Guild
   
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Nov 26, 2016 @ 8:23pm
Nov 4, 2017 @ 4:05pm
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Wandering Squads - Trader's Guild

Description
Adds wandering traders as part of the Trader's Guild faction, pretty much across the whole world. Two types of traders, the ones situated in reasonable areas of operation and dangerous areas. The ones in the regular areas are pretty much the same like ordinary traders. The ones in dangerous areas command high prices for their goods.

All caravans are composed of a trader and a buyer.

- 4 type of buyers which buy stuff from your counters: food stuff, trade goods, adventure goods (medicine and specialized food) and construction goods. Buyer is randomly chosen for each squad at spawning.

- Trader only handles direct trade with your character, with 6 different categories of purchasing available: food stuff, trade goods, construction goods, adventure goods (medicine, maps and bags), weapons and armors. Each category has a chance of being spawned. I have seen during testing only once that 5/6 categories spawned. It has occurred that none were spawned too, so its normal.

Also, there is diplomacy. If you attack them too many times, they will stop direct trading with you. Only bribery will help restore your relations but it will cost you!

Spawn rates:

Cores areas 6-8%, cannibalized areas 3-5%, spidered areas (excluding bugmaster's area) 3-6%

Link for those who want to modify it to their taste (if you want to upload a modded version of this, no need to ask, just give credit where due):

https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=11223&p=55889#p55889
Popular Discussions View All (1)
12
Apr 18, 2017 @ 7:02pm
Lots o Traders Discussion continued...
Kolljak
42 Comments
zartury  [author] Jun 1, 2018 @ 3:54pm 
No, unfortunately you have to sell them manually, ie. speak with a merchant directly. The way the game works it can't buy weapons, it can only buy items. That's the way the game was made. I haven't heard if the developers plan on changing that.
zartury  [author] Apr 2, 2018 @ 4:04pm 
That would be kind of difficult to do, at least with dialogue options currently available. But it would be possible to make wandering sparring bandits/martial artists, the question would be what race/nation would make sense lore-wise to use, since I cant picture any kind or group/nation going for it, unless its a random gang.

Other than that, it may take some time to get up and going but if there is some interest in it, I could make something before the end of April (I am a little squeezed for time). However, should you want to have a go at making one, let me know and I can give a few suggestions for where to start.
Hannibal.Barca Apr 2, 2018 @ 1:09pm 
or even wandering martial artists that have you bet money to spar with them or something
Hannibal.Barca Apr 2, 2018 @ 1:07pm 
played it and yes it works! ty for the reply btw oh and i may have an idea for a future mod. perhaps spawning characters that you can have a bar fight to build up your martial arts skill ina lore friendly kind of way with different dialogue in between to spice it up
zartury  [author] Mar 28, 2018 @ 4:50pm 
Yes it should still work, as this mod doesn't depend on anything (including Kenshi updates, experimental or not), except the Wandering Squads Spawn Engine. However, I might have to review of each mod to see if any areas were changed/created since the last update, as I think only three were created in the already released areas since the last time I updated it.

Except for those three areas (which are quite small), it should work normally (by normally, I mean that those squads appear in those areas).
Hannibal.Barca Mar 28, 2018 @ 12:12pm 
does this work for the recent version of experimental?
zartury  [author] Nov 15, 2017 @ 4:18pm 
Yeah, its a confirmed bug. For me it was certain hiver villages, which got fixed after an import. I guess I will contribute to the bugs findings and let them know too, as should anyone who gets the bug still.
Havoc 'Lamperouge' Kan Nov 15, 2017 @ 12:03pm 
@Ghost.
I've had the bug where one or other trader were at a huge deficit, within the intervals you described, however that was way before I even found this mod.

I don't think it is related to it.
zartury  [author] Nov 4, 2017 @ 2:32pm 
*30 game days
zartury  [author] Nov 4, 2017 @ 2:20pm 
Alright, after much testing (30 days going by), I couldn't replicate the issue you had with the wandering trading squads for either Clownsteady or Drifter's End. Money resets normally after purchases and no purchasing.

If you are still getting it, try looking into the coin purse mod or even the expanded cities if you use them. Good luck!