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Wandering Squads - Trader's Guild
   
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26 listopada 2016 o 20:23
4 listopada 2017 o 16:05
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Wandering Squads - Trader's Guild

Opis
Adds wandering traders as part of the Trader's Guild faction, pretty much across the whole world. Two types of traders, the ones situated in reasonable areas of operation and dangerous areas. The ones in the regular areas are pretty much the same like ordinary traders. The ones in dangerous areas command high prices for their goods.

All caravans are composed of a trader and a buyer.

- 4 type of buyers which buy stuff from your counters: food stuff, trade goods, adventure goods (medicine and specialized food) and construction goods. Buyer is randomly chosen for each squad at spawning.

- Trader only handles direct trade with your character, with 6 different categories of purchasing available: food stuff, trade goods, construction goods, adventure goods (medicine, maps and bags), weapons and armors. Each category has a chance of being spawned. I have seen during testing only once that 5/6 categories spawned. It has occurred that none were spawned too, so its normal.

Also, there is diplomacy. If you attack them too many times, they will stop direct trading with you. Only bribery will help restore your relations but it will cost you!

Spawn rates:

Cores areas 6-8%, cannibalized areas 3-5%, spidered areas (excluding bugmaster's area) 3-6%

Link for those who want to modify it to their taste (if you want to upload a modded version of this, no need to ask, just give credit where due):

https://www.lofigames.com/phpBB3/viewtopic.php?f=11&t=11223&p=55889#p55889
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12
18 kwietnia 2017 o 19:02
Lots o Traders Discussion continued...
Kolljak
Komentarzy: 42
zartury  [autor] 1 czerwca 2018 o 15:54 
No, unfortunately you have to sell them manually, ie. speak with a merchant directly. The way the game works it can't buy weapons, it can only buy items. That's the way the game was made. I haven't heard if the developers plan on changing that.
zartury  [autor] 2 kwietnia 2018 o 16:04 
That would be kind of difficult to do, at least with dialogue options currently available. But it would be possible to make wandering sparring bandits/martial artists, the question would be what race/nation would make sense lore-wise to use, since I cant picture any kind or group/nation going for it, unless its a random gang.

Other than that, it may take some time to get up and going but if there is some interest in it, I could make something before the end of April (I am a little squeezed for time). However, should you want to have a go at making one, let me know and I can give a few suggestions for where to start.
Hannibal.Barca 2 kwietnia 2018 o 13:09 
or even wandering martial artists that have you bet money to spar with them or something
Hannibal.Barca 2 kwietnia 2018 o 13:07 
played it and yes it works! ty for the reply btw oh and i may have an idea for a future mod. perhaps spawning characters that you can have a bar fight to build up your martial arts skill ina lore friendly kind of way with different dialogue in between to spice it up
zartury  [autor] 28 marca 2018 o 16:50 
Yes it should still work, as this mod doesn't depend on anything (including Kenshi updates, experimental or not), except the Wandering Squads Spawn Engine. However, I might have to review of each mod to see if any areas were changed/created since the last update, as I think only three were created in the already released areas since the last time I updated it.

Except for those three areas (which are quite small), it should work normally (by normally, I mean that those squads appear in those areas).
Hannibal.Barca 28 marca 2018 o 12:12 
does this work for the recent version of experimental?
zartury  [autor] 15 listopada 2017 o 16:18 
Yeah, its a confirmed bug. For me it was certain hiver villages, which got fixed after an import. I guess I will contribute to the bugs findings and let them know too, as should anyone who gets the bug still.
Havoc 'Lamperouge' Kan 15 listopada 2017 o 12:03 
@Ghost.
I've had the bug where one or other trader were at a huge deficit, within the intervals you described, however that was way before I even found this mod.

I don't think it is related to it.
zartury  [autor] 4 listopada 2017 o 14:32 
*30 game days
zartury  [autor] 4 listopada 2017 o 14:20 
Alright, after much testing (30 days going by), I couldn't replicate the issue you had with the wandering trading squads for either Clownsteady or Drifter's End. Money resets normally after purchases and no purchasing.

If you are still getting it, try looking into the coin purse mod or even the expanded cities if you use them. Good luck!