XCOM 2
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Repeatable Alien Hunter Armors
   
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Nov 19, 2016 @ 6:07pm
Nov 19, 2016 @ 10:03pm
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Repeatable Alien Hunter Armors

Description
For Ginko's War of the Chosen Version go to https://steamcommunity.com/sharedfiles/filedetails/?id=1133736028

Long War 2 Compatible(but not required)
The mod functions fine for me both with and without Long War 2.

Current Version: 0.1.1
Most Recent Update: 20th November, 2016 at 00:03 US Central Time

Is it compatible with War of the Chosen?
No. If you want to use this with War of the Chosen, use Ginko's compatible version which lives here.
Also, thank Ginko for making a WotC version, because if it was up to me you would all be stuck waiting until New Years.

What does it do?
Creates 3 repeatable projects in the Proving Ground:
*Replicate Serpent Armor
*Replicate R.A.G.E. Armor
*Replicate Icarus Armor

Each time you complete a project it gives you one new copy of the respective armor.

What do the projects cost?
All Costs including time are configurable in the .ini file.
*Time: 10 days (assuming no engineer in Proving Ground)
*Supplies: 300
*Corpses: 3 (requires Viper for Serpent Armor, Berserker for R.A.G.E. Armor, and Archon for Icarus Armor)
*Elerium Cores: 1
*Alien Alloys: 25
*Elerium Crystals: 15

What are the project prerequisites?
*Research Respective Alien Monarch Autopsy
*Research Base Alien Autopsy (see above)
*Research Powered Armor
*Comple Proving Ground Project to build your first copy of the Armor

You cannot change the prerequisites in the ini file. If you don't like them, you are welcome to change the code to suit your desires.

Incompatibilities?
I have not tested it with War of the Chosen but from what I've heard, it is probably incompatible.
It should be compatible with just about everything else. It works fine for me with all DLC's (pre-WotC) and roughly 60 mods installed.
If you have trouble with something, let me know. I probably won't be able to do anything about it, but it's always nice to hear from you.
I've had no trouble using it with Long War 2.


Q&A
Q: Why is it for the upgraded armors? Can you make it build the base armors and let me upgrade them?
A: Firaxis implemented the armors and their upgrades in a kind of wierd way. Making that would would make the mod about 3 times as complex, and screw that noise. I compromised my making you research the requirements for the upgrade before unlocking the projects.

Q: Can I eliminate the requirements for the time/[insert resource here]?
A: Cheater! Just kidding, play your game the way you want. That's the point of mods after all.
Yes, just set the value for the cost (including time) to zero in the ini file to eliminate the requirement.
If you set the time to zero, the project will complete itself the next time you go to the bridge.

Q: Can I do [insert anything here] with your mod/code?
A: Sure. Have at.


Finally, a special thanks to reddit user /u/cook447 whose post (Linked Here) made this mod possible. I shameless borrowed code from his examples to make this work. Many Thanks.
27 Comments
Dandyslayer! Aug 20, 2023 @ 12:43pm 
ugh no WOTC version it seems... I really wish there was another mod for this at least.
Wildcard Jul 1, 2023 @ 11:14pm 
Link to the WOTC version is broken, or Ginko removed the mod
Turkfire Apr 13, 2023 @ 2:18am 
Either Ginko removed the mod or the link is broken
KnaveOfSpades  [author] Sep 12, 2017 @ 3:09pm 
Hey everyone, Ginko made a version that works in WotC. If you want it, see the link at the top of the description.
Ginko Sep 10, 2017 @ 6:50am 
If i Take the releasecontrol i would like to add you as a Friend to be able to list you as a contributor to give you the Credits you deserve
Ginko Sep 10, 2017 @ 4:29am 
@KnavesOfSpades
Thank you for the permission.
I brought it to work with just a recompile and a small change in the Techs since ItemReward was changed with WotC.
The thing is..i don't want to take the mod away from you.
Expect this small little change it is your Mod and hard work so you deserve the total props to it.
But if you don't have the Devtools someone with them has to publish the Mod.
Please let me know how we should so it.
Anyway just wanted to say your work is awsome not only it works ike a charme, the code is verry understandable written, also another time thank you for the permission, solving the compileerror on this one brought my own one further because i had the same one. :-)
KnaveOfSpades  [author] Sep 9, 2017 @ 7:01am 
@Ginko - You have my permission to use my code any way you want.
Is the recompile making it WotC compatible?
If so, it would probably be better for you to have control of the release since I don't have WotC.
If you want to release a WotC version of this mod, go for it and I'll put a link in my description pointing people your way.
If you don't want to release it yourself, send it my way and I'll handle the release.
No matter how it ends up, thanks for taking a swing at it.

p.s. If you want to integrate it into your mod, feel free to do so.
Ginko Sep 8, 2017 @ 2:28am 
Hi @KnaveOfSpades

i would like to ask for your permission to run a recompile over this.
Tried this with an abadoned one and it worked so maybe it will work here to.
If it compiles i would give you the code for release.
In fact i want to prevent myself feeling forced to integrate it in the one im working on. ;-)
DERPKING1991 Sep 4, 2017 @ 2:32pm 
bugger
KnaveOfSpades  [author] Sep 4, 2017 @ 2:15pm 
Sadly, I don't have time to test and/or update this for War of the Chosen any time soon. No idea on when I will be able to do so.