ARK: Survival Evolved

ARK: Survival Evolved

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Raft Elevators
   
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Nov 16, 2016 @ 8:48pm
Nov 16, 2016 @ 9:25pm
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Raft Elevators

Description
This mod allows Elevators to be put onto rafts or saddles.

By no means is this mod FLAWLESS, ark didn't make elevators available on rafts for a reason, they will be buggy, if you have any issues it's not this mod it's just the way the game works.

Bugs:
Elevators that touch water will start to "Float" and somewhat displace from the track. Pickup and replace to fix this issue.

What this mod changes:
Vanilla Weight Large Platform: 3000/ Changed to 5000
Vanilla Weight Medium Platform 1500/ Changed to 2500
Vanilla Weight Small Platform 750/ Changed to 1000

Extra Information:
Level 0/ 0 Engram Points must have normal elevators researched before they become available for crafting in the player inventory, these elevators have the exact same cost as the normal ones.

Spawn Codes

Track: cheat giveitem "Blueprint'/Game/Mods/RaftElevators/PrimalItemStructure_RaftElevatorTrackBase.PrimalItemStructure_RaftElevatorTrackBase'" 1 0 0

Small: cheat giveitem "Blueprint'/Game/Mods/RaftElevators/PrimalItemStructure_RaftElevatorPlatformSmall.PrimalItemStructure_RaftElevatorPlatformSmall'" 1 0 0

Medium: cheat giveitem "Blueprint'/Game/Mods/RaftElevators/PrimalItemStructure_RaftElevatorPlatfromMedium.PrimalItemStructure_RaftElevatorPlatfromMedium'" 1 0 0

Large: cheat giveitem "Blueprint'/Game/Mods/RaftElevators/PrimalItemStructure_RaftElevatorPlatformLarge.PrimalItemStructure_RaftElevatorPlatformLarge'" 1 0 0


Mod ID:801105161

If you enjoy this mod or want more build space on rafts check out my other mod: http://steamcommunity.com/sharedfiles/filedetails/?id=800094071
29 Comments
ImmG Jun 23, 2019 @ 5:40am 
@Zoey ok
Zoey  [author] Jun 23, 2019 @ 12:20am 
@XxB1mB0wXx You can always edit the engrams to change the construction costs of the item in question, look up some tutorials.
ImmG Jun 21, 2019 @ 12:11am 
Question
can y make it for wooden Elevators to because if y build a wooden rafthous and there is a metal elevator ist not so cool and ist expensiv for early game
Hirnsausen Jun 8, 2017 @ 3:54am 
"Launch Mode" of an elevator:
And also think about an angle that can be set by the player, so the vertical rails are not fully vertical but slightly (or a lot) diagonal. What this would do: it would change the trajectory of the catapulted items (when in "Launch Mode"), and serve as far distance catapult of supplies to distant befriended bases even accross the island, or maybe as bringer of explosive rain from the skies to hostile HQs. Aiming over long distances is not easy, even if the radial menu has a setting to rotate left or right by just 1°. Have these rotation options: +-45°, +-10°, +-5°, +-1°, +-0.5°, +-0.1°. This should allow the players to get at least a bit close to the most distant targets. Much depends oin where you errect the elevator rails, players have to experiment and make some test shots probably with a player (with paraschute) who reports where (s)he lands. Ten rails = accross the entire island, and fewer rails mean shorter distances.
Hirnsausen Jun 8, 2017 @ 3:53am 
I use now the elevator of another modder, and I can set there the stop position. he did it this way: the platform moves slightly up and down at the target position, until the player uses the STOP command ("Advanced Rafts" mod, wooden elevator).
Zoey  [author] Jun 7, 2017 @ 11:48am 
@Hirnsausen All parts should be paintable, though haven't tested it fully. The problem you are experiencing is the displacment is not fixable it's just the way the elevators act when put onto the moving objects. The suggestion may work with lots of customized scripts involved. Interesting sugggestions.
Hirnsausen Jun 7, 2017 @ 10:15am 
Another non-related suggestion
Often tamed animals following me fall down the elevator platform when trying to leave it following me. Therefore I suggest optional railings left and right that can be mounted to any platform (optional and not a must).

Yet another (crazy) suggestion
Vertical catapult elevator
Same parts, just one more option inside the radial menu: "Enable/Disable Launch Mode"
Depending on the amount of vertical rails, in "Launch Mode" the platform speeds up (still stopping at the top) and causes the player to be catapulted high into the air. Hopefully the player wears a paraschute. Cool for observations. One vertical rail catapults half tree-height, two catapult above trees, ..., ten catapult to just below upper edge of the atmosphere, eleven catapult the player into the Nirvana (punishment for bad tribal members or imprisoned members of hostile tribes).
Hirnsausen Jun 7, 2017 @ 10:15am 
Are all parts paintable? Would be nice.

PROBLEM REPORT
I tried to use them. I placed the vertical rail onto a raft's foundation, and added then the (small) platform. The problem I encountered is, that the platform was slightly below the surface of the foundation and when elevating upwards, it did not take me upwards despite that i stood with my feet at the right spot (but on the surface of the foundation and not the surface of the platform slightly below the foundation). I think, that is what causes the problem. that the platform is slightly below the surface of the foundation.

SUGGESTION
Add into the radial menu an option that allows the player to elevate (or lower) the platform "by hand" by tiny amounts until it has the correct position. That new position is then automatically saved as the correct floor level position for the future.
unclepee Apr 26, 2017 @ 10:32pm 
@Boomstick022: I am the Big Raft mod author. Just tested it and I am not seeing this issue. The elevators are going all the way up 20 tracks high and no issues, I have one facing out and one facing toward the platform.
Zoey  [author] Apr 24, 2017 @ 6:20pm 
@Boomstick022 Well I know for sure it works on my raft mod so if you don't want to use vanilla rafts you can use my infinite building rafts http://steamcommunity.com/sharedfiles/filedetails/?id=800094071