Portal 2

Portal 2

255 ratings
Squaring the circle
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
7.013 MB
Jun 26, 2012 @ 1:28pm
Jul 24, 2012 @ 11:57am
4 Change Notes ( view )

Subscribe to download
Squaring the circle

Description
This is not a puzzle but a "Behind The Scene" demonstration, showing a perpetual trip of the companion cube.
Push the pedestal button to initiate the system by throwing a cube, then enjoy!
This device is necessary because curiously, when two horizontal funnels are crossing, a player arriving to the intersection take the other way, but cubes stay trapped (or continue if coming vertically).

Update:
Redesign trigger technique to avoid extra logic circuit.

Edit:
With the last PeTI update (08/17/2012), cubes have now the same behaviour than player; except for a bug ! See http://steamcommunity.com/sharedfiles/filedetails/?id=90192571
Edit 2:
Now (08/30/2012) the bug is corrected; and this hotchpotch is useless because the cube can turn around with all funnels activated. Science advances!
19 Comments
m9so Oct 2, 2013 @ 4:50am 
Спасибо за хорошую механику, реализовал ее в своей тестовой камере.
Буду благодарен если посмотрите что получилось: Chamber #07. Crazy mechanics

Thanks for a good mechanic implemented it in my test chamber.
I would be grateful if you can see what happened: Chamber #07. Crazy mechanics
John-X Dec 27, 2012 @ 1:41pm 
J'aime beaucoup ce genre d'idée ! Il m'arrive de faire des maps de ce style ;)
mood3rd Oct 24, 2012 @ 4:31pm 
thankyou for replying.
I normaly hide some of the gates from the tester.
I just finished a map, where everything is visable & the player has a choice of what to use.
though they should choose wisely.
if you have time, here is a link:
http://steamcommunity.com/sharedfiles/filedetails/?id=104514250
Čolibri  [author] Oct 24, 2012 @ 1:45pm 
Thanks for the comment; did not know this glitch!
May be you are in the rigth, because the full name of cube is "Weighted storage cube";
but I rather think it's a neglect...
mood3rd Oct 23, 2012 @ 11:58am 
great demo of gate systems.
thumbs up, obviously.
one more bug.
when cube in funnels, hits button, it activates it, as we know.
but for some reason, when player in funnel, hits button, it does not activate the button ?
strange as if we stand on buttons, they do work.
I also jumped towards the button, without the funnel activated & this activated the button.
the same goes for other items. eg a turret placed on the button, won't activate it.
maybe the button needs a certain amount of weight or velocity to be activated.
the cube is heavy enough to activate buttons, but turrets are not.
& we are lighter than a cube, so our inertia is different when hiting the button, while slowed down by a funnel. but the force of our weight plus gravity, activates the button, while standing on it. turrets to light.
does this make sense ?
maybe fix in future portal update ?
Čolibri  [author] Sep 3, 2012 @ 1:53pm 
Merci upgrayedd.
Je ne sais pas si les maps blanches sont préférées, mais la plupart des développeurs font des salles (énormes de préférence) toutes noires pour ne pas s'embéter avec les portails ; c'est le cas même pour les maps les plus populaires du workshop.
upgrayedd Sep 2, 2012 @ 9:00am 
vraiment cool
N-Sunderland Aug 21, 2012 @ 2:59pm 
On pourrait peut-être simplifier ce système... Je pense que ce serait possible avec des lazers placés en face des... euh... excursion funnels... Alors le cube bloquerait les lazers. Mais je crois que ce serait dur de trouver un bon placement pour les relais (pardon si ce n'est pas le bon nom, mais vous savez de quoi je parle). J'y réfléchirai.

Et je crois que Geneosis a raison; la plupart des joueurs préfèrent les niveaux en blanc. C'est beaucoup plus attrayant.
Geneosis Aug 21, 2012 @ 2:19pm 
XD Pas faux, la dernière mise à jour à encore foutu le bordel X) Encore que dans ce cas, c'est pas un mauvais point :p
Čolibri  [author] Aug 21, 2012 @ 2:06pm 
Sont bon qu'à regarder la télé ces fénéants d'employés !
Pour moi quand c'est trop facile, c'est pas amusant...
A part ça je pense que le mécanisme d'alternance des funnels est encore utile car si tous sont allumés, le cube voyageur passera les coudes sans appuyer sur les boutons ! oui mais y'a plus besoin d'appuyer sur les boutons puisque les funnels sont allumés et que le cube tourne ! Aïe, j'ai la tête qui tourne ! Un paradoxe !