RimWorld

RimWorld

101 ratings
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Mod, 1.0
File Size
Posted
Updated
37.305 KB
Oct 23, 2016 @ 10:26am
Oct 19, 2018 @ 7:13pm
7 Change Notes ( view )

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Description
Scales aiming time with shooting skill, consciousness, sight and manipulation.

Below a shooting skill of 6, pawns will take longer to aim (level 6 is practitioner, below that is amateur). At level 20, aiming time is cut by half.

Manipulation helps only very slightly (moving weapon around), sight has a moderate impact (you can still aim with only one eye), and consciousness has a 100% impact (heightened consciousness means time slows down for you)

Let me know what you think about the balance!

Compatibility:
Any mod that changes the AimingDelayFactor stat on pawns will override this, unless this is loaded after said mod.
50 Comments
Thermal Ions Nov 25, 2017 @ 9:49pm 
Definitely adds more realism. Hoping for a B18 update when you're able.
LTS Nov 24, 2017 @ 11:53am 
is this mod going to be updated?
RedDevilGiant Nov 20, 2017 @ 10:37am 
This adds so much to the game!I would very much like to see this updated to B18 please
白眉鹰王 Nov 20, 2017 @ 10:34am 
I love this mod. update PLZ!
Gariba  [author] May 27, 2017 @ 9:40am 
I'll try to update my mods this weekend. Have you tried using it on A17 yet? Some things are still compatible, it's just a matter of changing a value on the mod info.
Freakycrafter May 27, 2017 @ 6:02am 
can you update the mod to alpha 17? i really enjoyed it in alpha 16 but now i cant use it anymore...
Gariba  [author] Apr 13, 2017 @ 6:36pm 
Well, wouldn't hurt to submit.
BioVenom Apr 13, 2017 @ 2:15pm 
Have you thought about adding this to the game officially?
Ludeon Forums [ludeon.com]
SmokeDragon Feb 18, 2017 @ 8:11pm 
is op just refering to weapon cooldown time? because moving resets the gun to aim time so you need to stand still for cooldown to be in use.. so reducing cooldown would effectivly be what he asks for no? seems easy to impliment maybe?
Gariba  [author] Feb 12, 2017 @ 9:00am 
One way to implement that (that would require some C# coding), would be to give pawns a hediff on moving that would quickly fade after standing still. Unfortunately I lack the skill and knowledge for that =/
Nice idea though.