RimWorld
101 valoraciones
Draw a bead
   
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Mod, 1.0
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Publicado el
Actualizado el
37.305 KB
23 OCT 2016 a las 10:26
19 OCT 2018 a las 19:13
7 notas sobre cambios ( ver )

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Draw a bead

Descripción
Scales aiming time with shooting skill, consciousness, sight and manipulation.

Below a shooting skill of 6, pawns will take longer to aim (level 6 is practitioner, below that is amateur). At level 20, aiming time is cut by half.

Manipulation helps only very slightly (moving weapon around), sight has a moderate impact (you can still aim with only one eye), and consciousness has a 100% impact (heightened consciousness means time slows down for you)

Let me know what you think about the balance!

Compatibility:
Any mod that changes the AimingDelayFactor stat on pawns will override this, unless this is loaded after said mod.
50 comentarios
Thermal Ions 25 NOV 2017 a las 21:49 
Definitely adds more realism. Hoping for a B18 update when you're able.
LTS 24 NOV 2017 a las 11:53 
is this mod going to be updated?
RedDevilGiant 20 NOV 2017 a las 10:37 
This adds so much to the game!I would very much like to see this updated to B18 please
白眉鹰王 20 NOV 2017 a las 10:34 
I love this mod. update PLZ!
Gariba  [autor] 27 MAY 2017 a las 9:40 
I'll try to update my mods this weekend. Have you tried using it on A17 yet? Some things are still compatible, it's just a matter of changing a value on the mod info.
Freakycrafter 27 MAY 2017 a las 6:02 
can you update the mod to alpha 17? i really enjoyed it in alpha 16 but now i cant use it anymore...
Gariba  [autor] 13 ABR 2017 a las 18:36 
Well, wouldn't hurt to submit.
BioVenom 13 ABR 2017 a las 14:15 
Have you thought about adding this to the game officially?
Ludeon Forums [ludeon.com]
SmokeDragon 18 FEB 2017 a las 20:11 
is op just refering to weapon cooldown time? because moving resets the gun to aim time so you need to stand still for cooldown to be in use.. so reducing cooldown would effectivly be what he asks for no? seems easy to impliment maybe?
Gariba  [autor] 12 FEB 2017 a las 9:00 
One way to implement that (that would require some C# coding), would be to give pawns a hediff on moving that would quickly fade after standing still. Unfortunately I lack the skill and knowledge for that =/
Nice idea though.