RimWorld

RimWorld

101 vurderinger
Draw a bead
   
Pris
Føj til foretrukne
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Mod, 1.0
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Offentliggjort:
Opdateret:
37.305 KB
23. okt. 2016 kl. 10:26
19. okt. 2018 kl. 19:13
7 ændringsbemærkninger ( vis )

Abonner for at downloade
Draw a bead

Beskrivelse
Scales aiming time with shooting skill, consciousness, sight and manipulation.

Below a shooting skill of 6, pawns will take longer to aim (level 6 is practitioner, below that is amateur). At level 20, aiming time is cut by half.

Manipulation helps only very slightly (moving weapon around), sight has a moderate impact (you can still aim with only one eye), and consciousness has a 100% impact (heightened consciousness means time slows down for you)

Let me know what you think about the balance!

Compatibility:
Any mod that changes the AimingDelayFactor stat on pawns will override this, unless this is loaded after said mod.
50 kommentarer
Thermal Ions 25. nov. 2017 kl. 21:49 
Definitely adds more realism. Hoping for a B18 update when you're able.
LTS 24. nov. 2017 kl. 11:53 
is this mod going to be updated?
RedDevilGiant 20. nov. 2017 kl. 10:37 
This adds so much to the game!I would very much like to see this updated to B18 please
白眉鹰王 20. nov. 2017 kl. 10:34 
I love this mod. update PLZ!
Gariba  [ophavsmand] 27. maj 2017 kl. 9:40 
I'll try to update my mods this weekend. Have you tried using it on A17 yet? Some things are still compatible, it's just a matter of changing a value on the mod info.
Freakycrafter 27. maj 2017 kl. 6:02 
can you update the mod to alpha 17? i really enjoyed it in alpha 16 but now i cant use it anymore...
Gariba  [ophavsmand] 13. apr. 2017 kl. 18:36 
Well, wouldn't hurt to submit.
BioVenom 13. apr. 2017 kl. 14:15 
Have you thought about adding this to the game officially?
Ludeon Forums [ludeon.com]
SmokeDragon 18. feb. 2017 kl. 20:11 
is op just refering to weapon cooldown time? because moving resets the gun to aim time so you need to stand still for cooldown to be in use.. so reducing cooldown would effectivly be what he asks for no? seems easy to impliment maybe?
Gariba  [ophavsmand] 12. feb. 2017 kl. 9:00 
One way to implement that (that would require some C# coding), would be to give pawns a hediff on moving that would quickly fade after standing still. Unfortunately I lack the skill and knowledge for that =/
Nice idea though.