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It's Okay, I Don't Like Exploration Either
   
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It's Okay, I Don't Like Exploration Either

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Four rooms, four weights, four challenges, one goal.

This one forces you what cube to use for what. Rooms may need a cube you do not yet have, or leave you without a cube with one uncleared room. You'll be faced with turrets, fizzlers, goo and unportalable surfaces.

Beams on the sides of the central room indicate what rooms you cleared and what rooms you didn't. Turrets can be skipped altogether if you clear a certain room.

You must clear all four rooms to open the exit door. Good luck.