Portal 2

Portal 2

178 ratings
Prey
   
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13.925 MB
Jun 21, 2012 @ 10:36am
Jun 24, 2012 @ 10:35am
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Prey

Description
An introduction to Surface Translation Matrices. Enjoy.
Check out the release thread over at:
http://forums.thinkingwithportals.com/post79262.html#p79262

Updated to v4, with bugfixes aplenty :)
26 Comments
cantor0305 Nov 4, 2022 @ 7:31am 
hi, nice map. i know it's old but perhaps due to upgrade you can now solve it just by holding one second in the air a laser cube in the right direction and the final door keep opened, i guess the final door shouldn't keep open otherwise the solution is too easy i guess.
ApertureRemedy Aug 31, 2017 @ 5:34pm 
:D I solved it! excellent puzzle
ApertureRemedy Aug 31, 2017 @ 4:44pm 
I have yet to actually solve the puzzle, but I managed to hop onto the roof. I can tell I'm not supposed to be there because some stuff (like the surface translation matrices) leaks through to the top.
c87nn Oct 17, 2015 @ 7:12am 
Introduction to Coded Adhesion Gel
cfwoodland Jul 15, 2015 @ 1:37pm 
Hey! Could you make a map with Adhesion Gel?
sickle  [author] Nov 17, 2013 @ 2:05pm 
Heh - next time it will be more stable, man.
DrFauli Nov 14, 2013 @ 12:12pm 
nice map, i want more. :D
I somehow managed to remember where the floor should be all the time,
as soon as I knew each room of the map... =)
(but before that, I used Quicksave to rescue some cubes, just in case.) :S
sickle  [author] Jan 20, 2013 @ 8:28am 
@inspirata: Lol, glad someone managed. I'm cool with cheating too :)
sickle  [author] Jan 20, 2013 @ 8:28am 
@belthazar: Heh yeah, it became a bit challengeing trying to build the entire map in a rotateable way. (More issues than you'd believe). The original Prey game had really smooth transitions, and much bigger levels so it was less disorientating, but I think the entire project was a little ambitious given the current toolset.
Belthazar Jan 20, 2013 @ 3:18am 
Insanely difficult. In fact, so ridiculously difficult that I wasted a few minutes trying to over-think the last laser puzzle. =P Unfortunately, it passed from "challenging" to "frustrating" about mid-way through. Among other things, it's a little bit walking-heavy and portal-light.

That said, I can see why the concept wasn't used in the actual game. The jolt as you pass over the transitions is very disorienting. Mind you, trying to remember which way was up so I didn't drop a cube into an emancipation grill was fun.