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How come the player requires an EPP but npcs dont need one?
In My Glitch playthrough, I noticed that I still died in Heat-filled planets, while the Medieval Glitch just walk around like nothing is happening....
once you do sell a couple of weapons you tend to be fairly well off anyways,
how is it OP?
yeah go buy the cooling pack and go to a lava planet early on with iron armor.
the player still needs to do the usual grind to get the armor and weapons to survive on these planets.....
you're trained as a protectorate and have a Matter Manipulator tool.
you're able to use any weapon that comes into your possession and have vast knowledge of how to build things
as well as a personal ship with an AI and way to respawn should you die.
so you're pretty fearless in the face of death.
imagine a Civilian trying to live that life with no matter tool, no building knowledge or serious combat experience.....and only 1 life.
the EPPs that Civilians can purchase aren't as good as player made ones as they only protect against 1 type of environment and can't be augmented.
i was thinking more along the lines of colonists trying to find a new home and need an cheaper EPP that would protect them.
industries made them Cheap so they'd cut corners removing the augment funtion and muli-enviroment protection feature from some of them so it'd be cheaper to create.
any more expensive and the player would be better of making it themself.