RimWorld

RimWorld

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MBS Faux Rock Wall
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Sep 8, 2016 @ 2:32pm
Aug 17 @ 3:21pm
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MBS Faux Rock Wall

In 1 collection by Bucketsmith
Bucketsmith's Smithery
5 items
Description
Now updated for Rimworld 1.5

Mod version 3.5
Adds buildable walls that look like natural rock. Completely blends in, links with other natural and buildable walls.
Otherwise functions as a regular stone wall of the equivalent stone type.
Since they're ugly natural rock walls, they build faster but costs 7 stuff per tile. (As opposed to 5 stuff for a normal wall.)

Can be smoothed. And then be painted.
Can build conduits on them.
Any stage can be deconstructed.
Can attach wall attachments, like wall lights.

If Engraved Walls is installed, can also be engraved. And smoothed back again. And deconstructed.

New feature
Made compatible with Engraved Walls!
This is entirely optional and not having Engraved Walls installed will still allow all other functionality of my mod.

Suggestions & Compatibilities
Goes well with Toby's Faux Rock Floor!
https://steamcommunity.com/sharedfiles/filedetails/?id=2347891686
Compatible with Karthas' Engraved Walls!
https://steamcommunity.com/sharedfiles/filedetails/?id=1433870451

Credits
- Forged_Hero for his idea here https://ludeon.com/forums/index.php?topic=25824.0
- Karthas for working together on making our mods compatible
Popular Discussions View All (2)
5
Mar 6, 2023 @ 11:48am
Feature requests
Bucketsmith
0
Aug 25, 2021 @ 9:25am
Bug reports
Bucketsmith
149 Comments
Bucketsmith  [author] Aug 18 @ 6:27am 
I thought I fixed it, but no.
I can't seem to find what makes this behaviour happen.
It might be something that is not visible in the XML tags and might need coding to fix, which I can't do.
Bucketsmith  [author] Aug 17 @ 3:23pm 
@Jiopaba give it a go and tell me if it works.
Bucketsmith  [author] Aug 17 @ 2:37pm 
There must be something in the base defs that my walls are missing right now.
I will try 'isPlaceOverableWall' when I get the chance.
Jiopaba Aug 17 @ 1:50pm 
I take that back... specifically REMOVING paint from a smoothed faux rock wall (but not a rough faux rock wall) will also delete a torch that is attached to it.

Hah, sorry to clutter up the comments so much. Maybe I should have made a thread.
Jiopaba Aug 17 @ 1:49pm 
Across four targets: regular rough rock, regular smoothed rock, faux rough rock, and faux smoothed rock, painting does not affect the placement of Wall Torches.

The only action I can find that just sort of deletes a placed wall torch out of existence is smoothing faux rough rock walls into faux smooth rock walls.
Jiopaba Aug 17 @ 1:09pm 
The effect doesn't happen to vanilla walls for smoothing. I haven't got the Engraving mod in my install, and I haven't tried Painting. I'll definitely give that a shot when I get a chance and see if it happens when painting regular/faux rock walls that are smoothed or not.
Bucketsmith  [author] Aug 17 @ 12:10pm 
Hmm. supportsWallAttachments is set to true ofr the faux walls, regular and smoothed.
Does this happen with other walls from vanilla or another mod, that you can smooth, paint, engrave or something similar?
Jiopaba Aug 17 @ 10:30am 
So here's an obscure one that may not have an easy solution.

If you place a vanilla Wall Torch on a regular rough rock wall and smooth it, the torch will remain.

If you place a vanilla Wall Torch on a faux rough rock wall and smooth it, the torch will disappear.
Bucketsmith  [author] May 19 @ 10:03am 
That mod has C# code and I'm not a programmer. I don't know how how I could make my mod compatible.
It would probably be easier for cupro to make his mod compatible.
Bucketsmith  [author] May 16 @ 10:51am 
Okay, thanks, I'll have a look!