The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Realistic Ragdolls and Force
 
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1.260 MB
Feb 7, 2012 @ 4:03pm
Feb 6, 2013 @ 12:16pm
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Realistic Ragdolls and Force

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Description
v1.9: Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.

If you want more force applied to your ragdolls you will need to install the Nexus version instead.
http://skyrim.nexusmods.com/downloads/file.php?id=601
You need to install the one on Nexus instead of you want to use the alternate force files.

Steam version uses realistic.

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Features
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ESP:
-Reduces the amount of force for ragdolls to realistic level with different force options to choose from
-Fixed glitch with lightning spell duration causing ragdolls to launch themselves when killed with any weapon
-Arrows will no longer push bodies far away when killed with stealth damage
-Realistic ragdoll reaction from melee hits. Higher the final hit damage the more force is applied
-Magic no longer sends people flying 20 feet away
-Unrelenting Force Shout should still send ragdolls flying

Ragdolls:
-Less stiffness to overall limbs of ragdolls by increasing their bend and twist radius.
-Weight increase for most ragdolls for realistic fall velocity
-Increased friction. Ragdolls had almost no friction which resulted in ice-like sliding.
-Fixes kneeing upright ragdolls and other odd poses for humanoids due to arms and legs being overly stiff
-Back spine loosen up a bit
-Increase neck twist and bend radius
-Arms are now able to twist behind the back

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Versions
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v1.9
-Updated humanoid ragdolls to match changes made in patch 1.8.
-Minor neck and spine changes
-Removed dragon, skeever, and horse ragdolls.

V1.8
-Fixed male humanoid ragdoll arm twist radius not matching with other ragdolls
-Adjustments to twist radius, angle cone, friction and mass for legs and arms of humaniods
-Increased Z grab lift strength, you will still need to grab the cheat or center area of the ragdoll to be able to fully lift bodies

V1.7
-Increase friction to ragdolls
-Fixed beast female using default mass
-Merged easy lift to main plugin
-Weight adjustments to creatures

V1.6
-Falmar ragdoll changes to fix left knee from bending the wrong way, reduced twist on back to fix chest deformation, and loosen neck
-Weight increase to bear
-Reduced troll's default arm angle cone and elbow that cause it to bend in unnatural ways
-Fixed male humanoid ragdoll neck not matching with female ragdolls
-Added plugin for increase fall damage

...


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FAQ
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Q: Player sent flying when going into ragdoll (Knockdown, killed, ect...)
This is a known issue with "Enhanced Camera" mod. Use the fix that is found on that mod page.

Your FPS needs to be capped at 60. The game's physics is not designed to handle FPS above 60.

Q: More force for magic and less for arrows?
Magic and arrows share the same force value so I can't make one have more force than the other.

Q: Paralyzes spell on death cause ragdolls to become statues(stiff)
It's a vanilla bug with that spell. use this Mod: http://www.nexusmods.com/skyrim/mods/34108/?

Q: Ragdoll arms do not raise above their shoulders.
There will be some bad deforming of the shoulders if I allowed this.

Q: Can't lift bodies
It depends on what part of the body you grab usually the upper torso is where it's easy to lift bodies. If you don't use the plugin file you may not be able to left bodies.

Q: Ragdolls are still sliding on certain surfaces
The friction of the ragdolls are already high. The problem is that when they interact with meshes, such as, rocky stone paths or certain spots in the landscape that appear as grass but are actually giant rock meshes, will still cause ragdolls to slide unrealistically.

Q: Skyrim intro cart issues
I cannot confirm these issues. It's mostly caused by conflicting skeleton meshes. Make sure that you let other mods replace the skeleton.nif from this mod, even if it's for a compatibility patch. Higher framerate than 60 will cause issues with physics.
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785 Comments
kamil15 [PTG] Mar 20 @ 7:47am 
Is not so real , if sameone get shot from beheind he supoust to fall on face , not on back...
Gravity is enemy of live...
BakaKemono  [author] Mar 19 @ 9:15pm 
Both mods work with each other. You can try disabling the plugin file or use the more force option on the Nexus.
DavidTheGrayGremlin Mar 15 @ 3:19pm 
im confused, when i enable the no spinning death mod no one flies when i use unreleting force. are ther any mods that are not compatible with this mod that you know? i can try to find it and disable it
BakaKemono  [author] Mar 14 @ 10:25pm 
@Darius, DavidTheGrayGremlin
This mod doesn't remove the spin death thing. You can use both if you want.
Darius Mar 14 @ 9:07pm 
They still spin and came into you when you kill. I though that would have been fixed just like another mos, more aimed at doing that. Which achieved it.
DavidTheGrayGremlin Mar 10 @ 4:18pm 
thanks for the help, i forgot i have a mod that disables the body twist when someone dies, that might be it. ill let you know if it works
BakaKemono  [author] Mar 10 @ 1:12pm 
1) You probably have the mod's plugin deactivated
2) You can use high force plugins found on the Nexus version of this mod
3) Might be a conflicting body mod
DavidTheGrayGremlin Mar 10 @ 11:57am 
people just slump over when i use unreleting force on them during combat, how do i fix this?
BakaKemono  [author] Mar 10 @ 5:42am 
@The Angel of Death
Your playing the game above 60 FPS. This will cause issues with the physics of the game. This isn't a mod issue.

@Rage
This is a normal behavior of the giants.

@TNTCgaming
Conflicting body mods may causes this.
The Angel of Death Mar 9 @ 11:12pm 
Whenever I open a door, items are thrown all over the place.
Static items make constant sounds,
traps now instantly kill you;
teleporting through doors.