The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

7206 ratings
Realistic Ragdolls and Force
 
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File Size
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1.260 MB
Feb 7, 2012 @ 4:03pm
Feb 6, 2013 @ 12:16pm
5 Change Notes ( view )

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Realistic Ragdolls and Force

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Description
v1.9: Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.

If you want more force applied to your ragdolls you will need to install the Nexus version instead.
http://skyrim.nexusmods.com/downloads/file.php?id=601
You need to install the one on Nexus instead of you want to use the alternate force files.

Steam version uses realistic.

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Features
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ESP:
-Reduces the amount of force for ragdolls to realistic level with different force options to choose from
-Fixed glitch with lightning spell duration causing ragdolls to launch themselves when killed with any weapon
-Arrows will no longer push bodies far away when killed with stealth damage
-Realistic ragdoll reaction from melee hits. Higher the final hit damage the more force is applied
-Magic no longer sends people flying 20 feet away
-Unrelenting Force Shout should still send ragdolls flying

Ragdolls:
-Less stiffness to overall limbs of ragdolls by increasing their bend and twist radius.
-Weight increase for most ragdolls for realistic fall velocity
-Increased friction. Ragdolls had almost no friction which resulted in ice-like sliding.
-Fixes kneeing upright ragdolls and other odd poses for humanoids due to arms and legs being overly stiff
-Back spine loosen up a bit
-Increase neck twist and bend radius
-Arms are now able to twist behind the back

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Versions
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v1.9
-Updated humanoid ragdolls to match changes made in patch 1.8.
-Minor neck and spine changes
-Removed dragon, skeever, and horse ragdolls.

V1.8
-Fixed male humanoid ragdoll arm twist radius not matching with other ragdolls
-Adjustments to twist radius, angle cone, friction and mass for legs and arms of humaniods
-Increased Z grab lift strength, you will still need to grab the cheat or center area of the ragdoll to be able to fully lift bodies

V1.7
-Increase friction to ragdolls
-Fixed beast female using default mass
-Merged easy lift to main plugin
-Weight adjustments to creatures

V1.6
-Falmar ragdoll changes to fix left knee from bending the wrong way, reduced twist on back to fix chest deformation, and loosen neck
-Weight increase to bear
-Reduced troll's default arm angle cone and elbow that cause it to bend in unnatural ways
-Fixed male humanoid ragdoll neck not matching with female ragdolls
-Added plugin for increase fall damage

...


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FAQ
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Q: Player sent flying when going into ragdoll (Knockdown, killed, ect...)
This is a known issue with "Enhanced Camera" mod. Use the fix that is found on that mod page.

Your FPS needs to be capped at 60. The game's physics is not designed to handle FPS above 60.

Q: More force for magic and less for arrows?
Magic and arrows share the same force value so I can't make one have more force than the other.

Q: Paralyzes spell on death cause ragdolls to become statues(stiff)
It's a vanilla bug with that spell. use this Mod: http://www.nexusmods.com/skyrim/mods/34108/?

Q: Ragdoll arms do not raise above their shoulders.
There will be some bad deforming of the shoulders if I allowed this.

Q: Can't lift bodies
It depends on what part of the body you grab usually the upper torso is where it's easy to lift bodies. If you don't use the plugin file you may not be able to left bodies.

Q: Ragdolls are still sliding on certain surfaces
The friction of the ragdolls are already high. The problem is that when they interact with meshes, such as, rocky stone paths or certain spots in the landscape that appear as grass but are actually giant rock meshes, will still cause ragdolls to slide unrealistically.

Q: Skyrim intro cart issues
I cannot confirm these issues. It's mostly caused by conflicting skeleton meshes. Make sure that you let other mods replace the skeleton.nif from this mod, even if it's for a compatibility patch. Higher framerate than 60 will cause issues with physics.
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732 Comments
fail1322 Jan 27 @ 7:54am 
Watch the vid @ 2x speed
towelie Jan 12 @ 1:34am 
hahah i just finishing moved an jumping elk in the butt with an arrow and it made 2 backflips lol. NOW im a dragonborn. thx alot, may god bless you for this mod.
BakaKemono  [author] Jan 4 @ 4:16pm 
@Luft_Waffle47, IZheyVehzakI
There are higher force plugins on the Nexus version of this mod.
ƇƘ | IZheyVehzakI Jan 4 @ 2:25pm 
Hey man I hope you respond cause I have a request. Is it possible that you can make arrows and magic have some force too them? For me if hit by either it just makes the body go into ragdol mode and let gravity take over. It just seems that there is no monentum to ranged weapons. Is it possible to make that happen?
pixelrankin Dec 14, 2015 @ 6:24am 
Excellent mod. Excellent video.
Luft_Waffle47 Dec 3, 2015 @ 5:22pm 
how do i alter the force settings
Niko (Bday) Nov 21, 2015 @ 5:46pm 
(playing as fireball spam mage) *hits guy* WEEEE!!!!
{Faded}Space Nov 16, 2015 @ 4:33pm 
yes now i can finally laugh at them even more when they die!
MK. IIIII Nov 14, 2015 @ 10:13pm 
amazing
Arcyy Nov 11, 2015 @ 12:40pm 
Didn't know I needed this until I watched the video. The music sold me.