The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

7433 ratings
Realistic Ragdolls and Force
 
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File Size
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1.260 MB
Feb 7, 2012 @ 4:03pm
Feb 6, 2013 @ 12:16pm
5 Change Notes ( view )

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Realistic Ragdolls and Force

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Description
v1.9: Reduces the extra force applied on ragdolls to a more reasonable level and replaces ragdolls so that they bend and twist realistically and fall at a faster velocity. Increase friction to fix ice-like ragdoll sliding.

If you want more force applied to your ragdolls you will need to install the Nexus version instead.
http://skyrim.nexusmods.com/downloads/file.php?id=601
You need to install the one on Nexus instead of you want to use the alternate force files.

Steam version uses realistic.

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Features
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ESP:
-Reduces the amount of force for ragdolls to realistic level with different force options to choose from
-Fixed glitch with lightning spell duration causing ragdolls to launch themselves when killed with any weapon
-Arrows will no longer push bodies far away when killed with stealth damage
-Realistic ragdoll reaction from melee hits. Higher the final hit damage the more force is applied
-Magic no longer sends people flying 20 feet away
-Unrelenting Force Shout should still send ragdolls flying

Ragdolls:
-Less stiffness to overall limbs of ragdolls by increasing their bend and twist radius.
-Weight increase for most ragdolls for realistic fall velocity
-Increased friction. Ragdolls had almost no friction which resulted in ice-like sliding.
-Fixes kneeing upright ragdolls and other odd poses for humanoids due to arms and legs being overly stiff
-Back spine loosen up a bit
-Increase neck twist and bend radius
-Arms are now able to twist behind the back

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Versions
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v1.9
-Updated humanoid ragdolls to match changes made in patch 1.8.
-Minor neck and spine changes
-Removed dragon, skeever, and horse ragdolls.

V1.8
-Fixed male humanoid ragdoll arm twist radius not matching with other ragdolls
-Adjustments to twist radius, angle cone, friction and mass for legs and arms of humaniods
-Increased Z grab lift strength, you will still need to grab the cheat or center area of the ragdoll to be able to fully lift bodies

V1.7
-Increase friction to ragdolls
-Fixed beast female using default mass
-Merged easy lift to main plugin
-Weight adjustments to creatures

V1.6
-Falmar ragdoll changes to fix left knee from bending the wrong way, reduced twist on back to fix chest deformation, and loosen neck
-Weight increase to bear
-Reduced troll's default arm angle cone and elbow that cause it to bend in unnatural ways
-Fixed male humanoid ragdoll neck not matching with female ragdolls
-Added plugin for increase fall damage

...


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FAQ
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Q: Player sent flying when going into ragdoll (Knockdown, killed, ect...)
This is a known issue with "Enhanced Camera" mod. Use the fix that is found on that mod page.

Your FPS needs to be capped at 60. The game's physics is not designed to handle FPS above 60.

Q: More force for magic and less for arrows?
Magic and arrows share the same force value so I can't make one have more force than the other.

Q: Paralyzes spell on death cause ragdolls to become statues(stiff)
It's a vanilla bug with that spell. use this Mod: http://www.nexusmods.com/skyrim/mods/34108/?

Q: Ragdoll arms do not raise above their shoulders.
There will be some bad deforming of the shoulders if I allowed this.

Q: Can't lift bodies
It depends on what part of the body you grab usually the upper torso is where it's easy to lift bodies. If you don't use the plugin file you may not be able to left bodies.

Q: Ragdolls are still sliding on certain surfaces
The friction of the ragdolls are already high. The problem is that when they interact with meshes, such as, rocky stone paths or certain spots in the landscape that appear as grass but are actually giant rock meshes, will still cause ragdolls to slide unrealistically.

Q: Skyrim intro cart issues
I cannot confirm these issues. It's mostly caused by conflicting skeleton meshes. Make sure that you let other mods replace the skeleton.nif from this mod, even if it's for a compatibility patch. Higher framerate than 60 will cause issues with physics.
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753 Comments
dat boi May 25 @ 7:15pm 
@BakaKemono
What is the name of the music in the video?
Trimix May 23 @ 11:59pm 
This mod is terrible because it doens't have the song in the video when I kill someone.
THAT GUY UNDER YOUR BED May 18 @ 4:37pm 
I have a request: make a mod the exact opposite of this. I wanna fus ro da someone across the world
Geralt of Rivia May 6 @ 3:15pm 
Don't get me wrong, the mod is great, it was just crashing my game, I'll give it another go.
Geralt of Rivia May 6 @ 3:12pm 
All I know is that when I unsubbed the crashing stopped.
BakaKemono  [author] May 5 @ 8:17pm 
These types of crashes are caused a mod that changed something at a location or a general issue in that location. This mod only changes body meshes and some values.
Geralt of Rivia May 5 @ 1:29pm 
I don't have any other mods that affect the NPCs other than a retexturing mod, and an eye retexturing mod.
BakaKemono  [author] May 4 @ 8:10pm 
You're using conflicting body mods
Geralt of Rivia May 4 @ 3:01pm 
uninstall* reinstall*
Geralt of Rivia May 4 @ 3:01pm 
It crashes my game whenever I go into Whiterun. Took me 3 hours to figure that out and decided to warn people. Don't unninstal the game and reinstal like my dumb ass... :(