The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Realistic Ragdolls and Force
 
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1.260 MB
Feb 7, 2012 @ 4:03pm
Feb 6, 2013 @ 12:16pm
5 Change Notes ( view )

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Realistic Ragdolls and Force

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Description
(ESP plugin)Reduces the extra force applied on ragdolls to a more reasonable level
(MESH)Replaces ragdolls so that they bend and twist realistically and fall at a faster velocity, and increases friction to fix ice-like ragdoll sliding

If you want more force applied to your ragdolls you will need to install the Nexus version instead.
http://skyrim.nexusmods.com/downloads/file.php?id=601
You need to install the one on Nexus instead of you want to use the alternate force files.

Steam version uses realistic.

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Detailed Features
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ESP:
-Reduces the amount of force for ragdolls to realistic level with different force options to choose from
-Fixed glitch with lightning spell duration causing ragdolls to launch themselves when killed with any weapon
-Arrows will no longer push bodies far away when killed with stealth damage
-Realistic ragdoll reaction from melee hits. Higher the final hit damage the more force is applied
-Magic no longer sends people flying 20 feet away
-Unrelenting Force Shout should still send ragdolls flying

Ragdolls:
-Less stiffness to overall limbs of ragdolls by increasing their bend and twist radius.
-Weight increase for most ragdolls for realistic fall velocity
-Increased friction. Ragdolls had almost no friction which resulted in ice-like sliding.
-Fixes kneeing upright ragdolls and other odd poses for humanoids due to arms and legs being overly stiff
-Back spine loosen up a bit
-Increase neck twist and bend radius
-Arms are now able to twist behind the back

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Versions
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v1.9
-Updated humanoid ragdolls to match changes made in patch 1.8.
-Minor neck and spine changes
-Removed dragon, skeever, and horse ragdolls.

V1.8
-Fixed male humanoid ragdoll arm twist radius not matching with other ragdolls
-Adjustments to twist radius, angle cone, friction and mass for legs and arms of humaniods
-Increased Z grab lift strength, you will still need to grab the cheat or center area of the ragdoll to be able to fully lift bodies

V1.7
-Increase friction to ragdolls
-Fixed beast female using default mass
-Merged easy lift to main plugin
-Weight adjustments to creatures

V1.6
-Falmar ragdoll changes to fix left knee from bending the wrong way, reduced twist on back to fix chest deformation, and loosen neck
-Weight increase to bear
-Reduced troll's default arm angle cone and elbow that cause it to bend in unnatural ways
-Fixed male humanoid ragdoll neck not matching with female ragdolls
-Added plugin for increase fall damage

...


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FAQ
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Q: Player sent flying when going into ragdoll (Knockdown, killed, ect...)
This is a known issue with "Enhanced Camera" mod. Use the fix that is found on that mod page.

Your FPS needs to be capped at 60. The game's physics is not designed to handle FPS above 60.

Q: More force for magic and less for arrows?
Magic and arrows share the same force value so I can't make one have more force than the other.

Q: Paralyzes spell on death cause ragdolls to become statues(stiff)
It's a vanilla bug with that spell. use this Mod: http://www.nexusmods.com/skyrim/mods/34108/?

Q: Ragdoll arms do not raise above their shoulders.
There will be some bad deforming of the shoulders if I allowed this.

Q: Can't lift bodies
It depends on what part of the body you grab usually the upper torso is where it's easy to lift bodies. If you don't use the plugin file you may not be able to left bodies.

Q: Ragdolls are still sliding on certain surfaces
The friction of the ragdolls are already high. The problem is that when they interact with meshes, such as, rocky stone paths or certain spots in the landscape that appear as grass but are actually giant rock meshes, will still cause ragdolls to slide unrealistically.

Q: Skyrim intro cart issues
I cannot confirm these issues. It's mostly caused by conflicting skeleton meshes. Make sure that you let other mods replace the skeleton.nif from this mod, even if it's for a compatibility patch. Higher framerate than 60 will cause issues with physics.
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801 Comments
battle royale 2 Jun 14 @ 6:16pm 
it's quite sad we can't know the name of the song on the video :( I love it for some reason lol
dj bossman May 27 @ 1:43am 
As soon as I saw those people fly form that fus ro dah, I instantly subscribed this :D
Timesplitter May 14 @ 7:46pm 
This mod has been included in collection "The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018". Thank you for your perfected addition to this astonishing mod collection. Please check it out at http://steamcommunity.com/sharedfiles/filedetails/?id=106745968 or go to Skyrim Community Workshop Collections, and search for The Elders Scroll V: Skyrim: God Amongst All Edition 05/14/2018 :steamhappy:
BakaKemono  [author] Mar 3 @ 2:40am 
@Organic Nutrition
I used a tool called Nifskope:
https://github.com/niftools/nifskope/releases

@Blaze
You would have to pose them in the map editor as far as I know. There should be a wiki on the official creation kit webpage for map editing.
Prएtzat Mar 3 @ 1:23am 
Is there a way to edit the ragdoll physics for myself? It's the skeleton I have to edit right? Just want to know what software you used to edit it.
Blaze a Third of It Feb 4 @ 4:54pm 
Hey Baka, I need to place a character/ragdoll in a specific position, something like this: https://i.ytimg.com/vi/gBqWuMQhzZM/maxresdefault.jpg . Would you be able to help me out with that or point me to someone who may know?
Big Sarge Dec 6, 2017 @ 10:50am 
THe video Lmao
Lostlake Sep 9, 2017 @ 7:54am 
I have used this fantastic mods for a number of years, and I still find it to be one of the best ever. Way to go ... and Thanks!
🐾Shelby-Kun🍌 Aug 18, 2017 @ 7:05am 
you're doing gods work.
FireflyKnight85 Aug 8, 2017 @ 8:37am 
the video looks like a vast improvement on vanilla Skyrim. should this mod be at the top or bottom of load order?