Europa Universalis IV

Europa Universalis IV

31 ratings
RNW Tile: Long Lake
   
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File Size
Posted
Updated
1.831 MB
Aug 29, 2016 @ 2:39pm
Apr 27, 2017 @ 2:44pm
4 Change Notes ( view )

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RNW Tile: Long Lake

In 1 collection by Elzephor
RNW Large Tile Collection
9 items
Description
A new large tile for the RNW. Unlike my other tiles, this one is completely fictional.

This is the Normal Version: it will only spawn sometimes.

Overview

It provides two large landmasses, seperated by a narrow sea. The tile spans the entire North-South area of the RNW, giving the sense of a large wall of land, like a true continent should. It is named after the long lake that takes up much of one of the continents, and also includes a huge, navigable inland sea, a number of straits, and intricate river systems. With just over 652 land provinces, the tile is very large.

It can spawn mirrored both vertically and horizontally, but it will not rotate.

The tile will spawn slightly more often than other tiles, but you won't see it every game. If you would like to, try the demo version.

Specs

Land Provinces: 652
Sea Provinces: 79
Lake Provinces: 15
Wastelands: 11
Size: 13x16
Regions: 10
Important Natural Harbours: 16
River Estuarie Modifiers: 23
Inland Centre of Trade Modifiers: 8

Compatibilities and Requirements

- As with all mods for the RNW, the Conquest of Paradise DLC is required.
- Should be compatible with any other tile mod
- To get the climate seen in the screenshots, use my Random New World Improvements mod.

Credits

The tile is based off of a heightmap generated by the Planet Map Generator: http://topps.diku.dk/torbenm/maps.msp

Ratings make the workshop go 'round, so please hit "thumbs up" if you like the mod!






12 Comments
KGH Jun 1, 2023 @ 8:47pm 
This map was one of my favorites, I wish this would get updated someday.
Oudinot Apr 8, 2017 @ 2:50am 
ok, nice ;) thank
Elzephor  [author] Apr 7, 2017 @ 10:38pm 
@Oudinot
That's just another tile that happened to spawn next to the mod's one.
Elzephor  [author] Apr 7, 2017 @ 10:38pm 
Updated to 1.20!
Oudinot Sep 27, 2016 @ 10:02am 
why there are 2 differente map ? (see the land in the right)
Broken Sky Sep 17, 2016 @ 1:08pm 
Dunno about the AI freaking out, but it breaks exploration since my explorer just sits in port trying to work out how to get into the sea to explore the undiscovered sea tiles.
cornchev Sep 7, 2016 @ 6:30pm 
@Elzephor

Maybe the person who said it was being vague, most of what I've heard is that the ai would waste all their ships in it but when its this big it honestly shouldn't be too big of a problem
Elzephor  [author] Sep 7, 2016 @ 6:28pm 
@cornchev
Hmm, I don't know anything about that. Do you have a link?
cornchev Sep 7, 2016 @ 6:15pm 
Wait, I heard the AI freaks out when there's a seperate navigable sea
Elzephor  [author] Aug 31, 2016 @ 8:44pm 
@TWF Josh
As far as I know, it is not possible to build canals in the RNW, so the inland sea will remain closed off.