XCOM 2
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LW Shock Trooper Class
   
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Aug 14, 2016 @ 10:26am
Aug 31, 2016 @ 4:45pm
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LW Shock Trooper Class

Description
Need a light?

Trained in marksmanship and rapid assault tactics, Shock Troopers are fearless frontline soldiers who bring mobile firepower to the battlefield. Armed with SMGs and an experimental light flame projector, Shock Troopers are specialised in fast moving operations and hit and run attacks.

This is an update for Disabused Sunfish's Shock Trooper class, fixing a bug with equipping armour and adding a third column and final row rank of perks to bring it in line with the classes in Long War Studio's Perk Pack, which is required for this mod to function correctly. The additional perks were selected to complement and enhance the stated role for the original version of the Shock Trooper, which was mobility, positioning, front-line conflict survivability and crowd control through debilitating area effect attacks.

Shock Trooper class overview
Shock Troopers are armed with SMGs and a brand new secondary weapon, the ‘FireStarter’ - a light flamethrower. They are highly mobile and dangerous when positioned well and allowed to take advantage of flanks and their multiple AoE attacks. They are also capable of inflicting multiple debilitating effects upon their enemies, making them effective at crowd control and allowing them to manage the desperate struggle of frontline fighting. A Shock Trooper is encouraged to always be on the move and finding opportune positions from which they can land satisfying critical hits on key targets or lay waste to swathes of terrain with a flamethrower. Plus, play with one and you’ll be likely to see the adorable Viper panicked animation!

The aim of this mod is to create a fun to use class that doesn't step on the toes of any other class roles. The result is a mobile damage dealing class with some interesting threat management techniques and that is effective at attacking multiple targets in fun and varied ways. I've tried to keep balance in mind, and the Shock Trooper should hopefully be no more effective overall than any of the other classes. With the Blitz tree, a Shock Trooper utilises the FireStarter and his rifle butt to reliably inflict debilitating effects on enemies, weakening and panicking enemies. Along the Marksmanship tree, a Shock Trooper learns a variety of techniques that enable powerful surgical strikes, useful multi-target attacks and an increase in survivability. Overall the Shock Trooper specialises in a frontline interference or cleanup role.

Note: In order to let people play how they want and also not strictly require the SMG pack to function, Shock Troopers are able to equip basic rifles. However if you choose to use them you may find the Shock Trooper is rather effective with their marksmanship skills, and suffers from a lack of mobility with which to take advantage of the FireStarter and flanking abilities. I genuinely don’t know how balanced it could be, but I am a little curious if someone wanted to try it and tell me.

Abilities:
Note: numerical values for many abilities are configurable in XcomShocktrooperAbilities.ini.

Squaddie: Momentum and Flame Burst.
Momentum will grant the Shock Trooper a dodge boost if they moved in the last turn, encouraging constant movement.
Flame Burst is the FireStarter’s basic attack, attacking in a short line. This attack will not set fire to terrain, but it does have a chance to burn and disorient targets. 2 turn cooldown.

Corporal: Penetrating Burst, Flashbanger and Preparedness.
Penetrating Burst is a SMG attack along a straight line, allowing the Shock Trooper to hit multiple enemies and enemies out of line of sight. Consumes 2 ammo, and has a 3 turn cooldown.
Flashbanger will grant 1 free flashbang item to the Shock Trooper's inventory.
Preparedness is a passive survivability boost, increasing health and stun resistance, and granting a point of armour.

Sergeant: Adrenaline,Will to Survive and Room Clearer.
Adrenaline provides a 1hp heal and a boost of 10 to dodge, crit and aim to the Shock Trooper. It is a free action with a 3 turn cooldown.
Will to Survive reduces enemy damage by 1 when the Shock Trooper is in cover and attacked through that cover.
Room Clearer is a more advanced attack with the FireStarter, affecting a short cone and adding a chance to panic targets. 3 turn cooldown.

Lieutenant: Take Them Down, Aggression and Spray and Prey (Its a bad pun not a typo).
Take Them Down marks a target as a free action, increasing critical chance against them by 5% and increasing critical damage they take by 2. The debuff lasts for 2 turns and the ability has a 3 turn cooldown.
Aggression provides a +5 critical chance for each enemy the Shock Trooper can see, up to a maximum of 30.
Spray and Prey is an SMG attack that hits all enemies in a short but wide cone. consumes 2 ammo, and has a 3 turn cooldown.

Captain: Walk It Off, Sting Grenadesand Tackle.
Walk It Off allows the Shock Trooper to avoid death once per mission, instead healing to 2 hp.
Sting Grenades makes the Shock Trooper's flashbang grenades now have a chance to stun enemies.
Tackle is a dashing melee attack that deals no damage but stuns the target for a turn. Even if the Shock Trooper dashes to the target, Tackle will not end the turn and consume only one action point. Has a 3 turn cooldown.

Major: Focused Aim, Hard Target and Napalm Canisters.
Focused Aim passively increases the damage an SMG inflicts on a critical hit by 3 (configurable in the .ini), and gives an aim boost with the SMG of 5.
Hard Target gains the Shock Trooper 5 dodge per enemy that can be seen, up to a maximum of +50.
Napalm Canisters make the Shock Trooper immune to fire, and also add 2 critical damage to the FireStarter. Without Napalm Canisters, the FireStarter can crit, but will do no additional damage. This additional damage is also applied to the burn damage if a target is inflicted with burning on a critical hit.

Colonel: Bullet Time, Rapid Deployment and Set The World On Fire.
Bullet Time allows the Shock Trooper to fire their SMG at all visible enemies in one action. Uses 3 ammo, and has a 4 turn cooldown.
Rapid Deployment activating this ability before throwing or launching a support grenade will not cost the Shock Trooper an action.
Set The World On Fire sprays the FireStarter in a large and wide cone, with an increased chance to disorient, burn and panic targets over Room Clearer. 4 turn cooldown.

Brigadier: Bring 'Em On, Hit and Run and Resilience.
Bring 'Em On gains the Shock Trooper +1 damage on critical hits for each enemy that can be seen, up to a maximum of +8.
Hit and Run gains the Shock Trooper an additional move action after taking a standard shot at a flanked or exposed target with their primary weapon once per turn.
Resilience makes enemy attacks against the Shock Trooper suffer a -50 penalty to critical hit chances.

GTS Perk - Pyromaniac - ShockTroopers do +1 fire damage with all flame weapons and +1 burn damage per turn. They receive a free incendiary grenade on each mission.
GTS Perk - Tactical Advantage - gives a +15% critical chance on all flanking attacks.

If you need a voice for your new pyromaniacal squad mate, the FireBat voice pack provides the perfect accompaniment.
Popular Discussions View All (1)
0
Aug 18, 2016 @ 4:03am
Traducción a Español
Zatrieb
70 Comments
喵呜 Dec 31, 2023 @ 9:03am 
does it crash wotc?
SigmaLX (ELK) Apr 16, 2021 @ 3:16pm 
anything new?
Teamson Nov 8, 2019 @ 1:39pm 
does this replace or only add?
Ragius Feb 11, 2019 @ 11:28am 
This mod is great but there's a small problem : I got a mod that add a flamethrower to the game BUT only the shotgun's class can equip it, so can you please add the shotgun avaible for this class ?
The flamer mod : https://steamcommunity.com/sharedfiles/filedetails/?id=848571873&searchtext=flamer
Selevan Sep 16, 2018 @ 11:32am 
Why so many perks to an nearly non existant critical hits?
Sternjaeger Feb 14, 2018 @ 8:37pm 
Update for WotC please !
Arkhangel Sep 18, 2017 @ 2:55pm 
@Nico: that's actually just specific to LW2.
Antibot_One Sep 18, 2017 @ 12:07pm 
That mod is amaising and I enjoy to use it. Please, make a WOTC version!
darkzero Sep 7, 2017 @ 8:53am 
Wow of all the classes that need updating for wotc. This is one of the top ones. It would mow down lost in record time.
Badger Sep 5, 2017 @ 1:30pm 
you should consider updating this mod for WotC, the new advent purifier probably has some useful stuff you could co-opt into this class.