1,019 ratings
Food Stack
File Size
0.058 MB
Jul 22, 2016 @ 10:06am
Aug 28, 2016 @ 9:30am
7 Change Notes ( view )

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Food Stack

This is a client- & server-side mod.

Food Stack changes so food can stack up to 1000.

To stack food that have different rotting time you'll need to use the included Food Stacker machine that can be crafted at an Inventor's table for 5 Iron bars.

The machine can only show the time of one food item at a time and be wary of mixing fresh food with old as it will rot faster!
The red overlay indicates the food with shortest time.

Supported mods:
Frackin' Universe

For a non-Steam version, visit
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draeath Dec 27, 2016 @ 1:17pm 
It doesn't get rid of the decay timer zmanandtails, it allows you to stack food items with differing decay timers (taking the soonest of them for the whole stack).
zmanandtails Dec 24, 2016 @ 6:19pm 
Doesn't work with Frackin' Unverse, it still decays..
kebabthief Dec 20, 2016 @ 9:16am 
any chance of a update?
CrossCzech2 Dec 10, 2016 @ 10:45pm 
@Bakefield Is there a reason you're running mismatch? You could just shut it off. Otherwise, check the load order of the mods on client and server, sometimes that gives a mismatch. Also, might I ask for your server info? Would like to check it out.
Iradicate Nov 24, 2016 @ 10:20am 
Great mod I like that you kept food times in it with the stacker. One question, is it possible to make the stacker refrigerated and larger space? It'd be nice if you could drop food in that for a time and then run up and combine all when it starts to fill.
Mimdigo Nov 14, 2016 @ 8:14am 
Food Stack Machine crash the game :( help please
Bakefield Oct 12, 2016 @ 2:23pm 
Ok so I haven't actually used any non Steam versions for any of my mods. What I have been doing is installing the mod through the workshop. Then I locate that mod in the Workshop/Contents folder and upload the contents.pak file (renamed of course) to my server. I have not had an issue with any mod I have done this with so far. This is the first one to tell me I have mismatched assets. But I don't see how they can be mismatched if its literally the same exact contents in the .pak file.
v6  [author] Oct 11, 2016 @ 11:06am 
Bakefield, I mean in the Steam workshop version VS non-steam version. That's what you're using right?
Bakefield Oct 11, 2016 @ 11:02am 
@v6 If im uploading the .pak file , as I have with all my other mods, how could the entries in the metadata data change?
v6  [author] Oct 11, 2016 @ 10:49am 
Seems the entries in the metadata file has switches places but they're identical otherwise.