RimWorld

RimWorld

Not enough ratings
No Berserk
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
21.025 KB
Jul 22, 2016 @ 5:36am
Jul 22, 2016 @ 5:50am
2 Change Notes ( view )

Subscribe to download
No Berserk

Description
UPDATE: If you like this mod you're even more likely to like this one: http://steamcommunity.com/sharedfiles/filedetails/?id=730597267 There I've kept the Berserk mental break but made it a lot less rare and instead made it possible for many of the other mental breaks to occur when the mood is at critical levels.

Removes the berserk mental break completely. It's replaced by the psychotic daze mental break, though the daze should occur less often than the Berserk does normally.

Important: I've not tested the mod for a longer period of time yet, so please tell me if you find that it's not working correctly under some specific circumstances.
15 Comments
Jimutt  [author] Jan 23, 2017 @ 9:35am 
Or well, it might work. I haven't tried it. So please check, but I'm not sure
Jimutt  [author] Jan 23, 2017 @ 9:33am 
@#NotAMillennial No, but I might look into updating it for A16. I'm a bit tempted to start playing again now with the new update :)
MicroTurtle Jan 4, 2017 @ 6:01am 
This still work for A16?
Hollowone Aug 30, 2016 @ 6:13am 
one of the best mods
Dez The Dapper Bocchi Aug 25, 2016 @ 1:46pm 
the savior of a tons of colonies to come thnx
Marked Aug 9, 2016 @ 9:20am 
this little mod saves me from a lot of frustration thanks
Azrell Jul 28, 2016 @ 3:17pm 
Perfect! i can deal with lots of pawns just wandering around but berserk was often a game ender. I wounder if it would be possible to just change berserk to only attack no humans? like they get really mad and take it out on your family pet? maybe change it berserk to social fight, those seem to stop without much life ending dmg. I did have someone beat to death in a social fight once tho.
Jimutt  [author] Jul 24, 2016 @ 8:40am 
Jimutt  [author] Jul 24, 2016 @ 6:56am 
@CyberMachine I don't think so, I have at least not been able to find any suitable option for that in the current scenario editor.
GLHF Jul 23, 2016 @ 3:14am 
As I remember that it can be configureted in the scenario editor. Am I wrong?