Portal 2

Portal 2

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8.304 MB
May 12, 2012 @ 9:39pm
May 31, 2012 @ 12:26pm
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...its a doozy
7 Comments
Tungsten  [author] May 13, 2012 @ 7:25pm 
Updated it. I think it addresses the problems that you mentioned as well as a few others.
ApertureRiot May 13, 2012 @ 5:53pm 
Finished it =) For some bizarrely hilarious reason, I never notice the flip floor panel on the floor. Instead I saw the white panel across from the high up switch and used the pit to fling to that switch. That's how I got stuck last time. I was convinced I had to use the blue gel to reach the upper ledge, then jump off to place a portal on the angled panels. If you block the view to that panel or put glass so you can see the panel but can't portal to it right away that might help. Also a light strip near the flipping floor panel will say, "Look at me, I'm important!"
ApertureRiot May 13, 2012 @ 4:58pm 
You're not just whistlin' dixie! Whatever that means =P I've made maps, spent 4 or more hours play testing, publish them, then other players show me the dozen or so flaws, exploits, and fixes I need to make. What the designer sees and the player sees can be wildly different.
Tungsten  [author] May 13, 2012 @ 4:53pm 
Ya, there needs to be a few adjustments so that those things don't happen. It gives me even more respect for the level designers: even puzzles with twice as many elements seemed intuitive.
ApertureRiot May 13, 2012 @ 4:52pm 
OK, I'll have another crack at it. Must have missed something there. The way it's layed out it looks like you're supposed to fling blue gel onto the top where the highest faith plate is and bounce across to that top ledge. That's how I got stuck.
Tungsten  [author] May 13, 2012 @ 3:54pm 
@SSlops: You don't use the blue gel until the end. Maybe I'll move it so you can't see it at first.

I've run the map a few times myself, so I know its beatable, but that doesn't mean it isn't broken somewhere.
ApertureRiot May 13, 2012 @ 2:35pm 
Is this test broken? I see no way past the blue gel to access that high ledge.