Sid Meier's Civilization V

Sid Meier's Civilization V

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Athens, Holy Roman Empire & Prussia - Civ Set XVII
   
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38.024 MB
30 JUN 2016 a las 4:44 p. m.
22 ENE 2020 a las 9:11 a. m.
14 notas sobre cambios ( ver )

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Athens, Holy Roman Empire & Prussia - Civ Set XVII

En 1 colección creada por Teddyk
LS Civilizations
25 artículos
Descripción
Mod is created for and tested on GK + BNW.

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Credits:

  • danrell
  • bernie
  • Vicevirtuoso/bc1
  • Music

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Civilizations:

  • Athenian Empire - Pericles

    • UA: School of Hellas - You can research Technologies with just prerequisites of prerequisites (but not steal or speed up with Great Scientists).

    • UU: Delian Trireme - Trireme replacement

    • UB: Long Walls - Walls replacement,
      • +15% Production when building Naval Units if the city is coastal from the beginning.
      • Allows to create 1-tile long canals connecting city to sea basins otherwise unavailable.


  • Holy Roman Empire - Elected Emperor

    • UA: Imperial Election - Each era elects new leader with a new ability.

    • UU: Unique Unit (Medieval) replacement:
      • Leader elected in Medieval Era comes with its own unique unit replacement. Any trained or upgraded into unit of the same class is gonna be replaced by unique one.

    • UU: Unique Unit (Renaissance) replacement:
      • Leader elected in Renaissance Era comes with its own unique unit replacement. Any trained or upgraded into unit of the same class is gonna be replaced by unique one.


  • Kingdom of Prussia - Frederick II

    • UA: Army with a country - Can merge two land units of the same type into more powerful one.

    • UU: Landwehr - Rifleman replacement

    • UB: Kriegsschule - Barracks replacement:
      • Grants Happiness based on Great General points earned in last 8 turns.
32 comentarios
stonks man 1 FEB 2023 a las 8:10 a. m. 
I am playing the holy Roman empire and i don't get the elections help pls
sw 16 OCT 2020 a las 10:02 a. m. 
No crashes anymore - don't understand it. But fine.
What does is not functioning: Landwehr. If the unit is upgraded to Landwehr it NEVER has the special skills.
sw 11 OCT 2020 a las 2:48 a. m. 
I never attack CS cities ...
sw 11 OCT 2020 a las 2:46 a. m. 
Thx. I use v11. The next problem I have: much more crashes. No day without a crash.
I tried it now with a unappropriated musketeer and a unappropriated Landwehr. Musketeer upgrade - murging and it had the skills. Itried this several times.
So it seems to be that only already merged unites which I grade up toLandwehr don't get the special skills.
Teddyk  [autor] 10 OCT 2020 a las 4:54 a. m. 
In v11 everything seems normal, if anything Landwehr even keeps bonus vs CS cities upon upgrading into Great War Infantry.
sw 10 OCT 2020 a las 1:15 a. m. 
Landwehr: I uprade to it and do not get the special 2 special skills. This is a bug! If not - useless because at this time I have enough well trained close combat forces so I do not produce more.
Sauer Trout 7 JUN 2020 a las 7:48 a. m. 
ok thanks.
I really liked that ability though. Was it too unbalanced?
Teddyk  [autor] 6 JUN 2020 a las 2:22 p. m. 
Reserves were removed in recent (2020) update. Ability is now mainly about XP summing.
Sauer Trout 6 JUN 2020 a las 9:09 a. m. 
I'm experiencing issues with Prussias UA:
When i combine two units, they only receive the combat bonus, not the reserves.
Any idea why?
sw 14 AGO 2018 a las 10:47 p. m. 
@Teddyk: thx