Arma 3
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SP Operation Spillway
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: Altis
File Size
Posted
990.842 KB
Jun 25, 2016 @ 5:46pm
1 Change Note ( view )

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SP Operation Spillway

Description
-- Please be sure to leave me some feedback once you've played, it really helps me and it means I can improve your experience next time! --

CSAT have sent an elite command team to oversee expansion operations around Agios Konstantinos.

A small Special Forces team, callsign Viper, has been sent to eliminate the officers and clear the HQ.

Behind enemy lines, in tough terrain and facing high numbers of CSAT forces, this will be a real test of skill; stealth and concealment are your friends in this mission.

This is Singleplayer only, you'll be in command of a 6 man SF Team.

Popular Discussions View All (2)
0
Jun 26, 2016 @ 4:56am
Bug Fixing
k0br4
0
Jun 26, 2016 @ 4:55am
Gameplay Feedback
k0br4
8 Comments
Liberty_Valance May 24 @ 10:43am 
second time; still as good
Thomas M Dec 11, 2018 @ 9:55pm 
Me is like this I love how it takes the role of the Brits and with your voice as HQ that makes it a really good Scenario.
Wookiejedi Aug 20, 2017 @ 7:29pm 
Just replayed this again-used a bunch of ai and sound mods this time and it was really intense :D Love it.
Liberty_Valance Nov 4, 2016 @ 3:12pm 
very good but at the end the helo leaves with only one person of the team... too bad.
Thanks
Wookiejedi Oct 31, 2016 @ 7:53pm 
And always small teams-2-6 men.
Wookiejedi Oct 31, 2016 @ 7:53pm 
No man-the voice acting is really convincing! The radio affect is maybe slightly too intense here and there-can make it hard to understand. AS for mission ideas-these are the kind I like that you are already doing.Recon/mulitple objectives that appear as you complete toehrs,nothing too urban and suitable for SP :)
k0br4  [author] Oct 31, 2016 @ 1:39pm 
Hey!

Thanks for your awesome feedback, really glad you liked this - it was actually one of my favourites to make.

The voice acting is me (I thought it sucked to be quite honest) happy that you found it didn't ruin the immersion too much.

Good point on the patrol, I tried to cater for everyone's playstyle as much as possible, I didn't want them coming too close and fucking up the stealth aspect of the approach.

Additionally, feel free to drop ideas on what other missions you'd like to see, they always help me (sometimes it's hard to be creative).

Cheers,

J
Wookiejedi Oct 30, 2016 @ 7:46pm 
Another awesome mission mate! That ending was great :D One tiny bit of feedback-maybe change the routes taken by the heli-dropped patrols.they never seem to get near to me at all. Is the voice acting taken from a game or is that you?It's good.