ARK: Survival Evolved

ARK: Survival Evolved

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[WIP] Carts & Wagons (On Hold)
 
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7.870 MB
Jun 2, 2016 @ 11:24am
Jun 28, 2016 @ 6:50pm
14 Change Notes ( view )

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[WIP] Carts & Wagons (On Hold)

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In 1 collection by MechanizedIT
My Ark Mods
3 items
Description
This mod is a work in progress and needs a lot of testing in both SP and MP and is not ready for prime time, so if you don't want to deal with the bugs but are still interested in the mod, please subscribe and follow and check back when it is more stable. If you want to test and play around with it, please report any bugs and offer your suggestions in the appropriate discussion threads. Server admins, do not monetize this mod and please list your server in the server discussion. Thanks.


Should be stackable


MOD ID:
695990475


Most Recent Changelog 6/28/2016:
Added:
- Ability to 'Pickup' carts/wagons.

Fixed:
- SERVERS: carts and wagons should now hitch and work properly, however there may still be bugs and they probably will not perform as well as they do in singleplayer as this was a major overhaul and completely changes how carts/wagons are handled on dedicated servers.
- Wheel sound should not persist anymore since 'Demolish' has been disabled and replaced with 'Pickup'

Changed:
- Carts should not bounce around nearly as much.


Currently working on:
- Hitching harnesses for dinos to hitch to carts/wagons. See preview image above.


Current Items/Features:
Wooden Cart - LVL 5: Only Players can pull. Players can only build small structures eg. Small/large Storage Box, Campfire, Bed, Forge; no foundations allowed. To hitch, walk between the handles at the front until you see '[E] Hitch', then press [E]. To unhitch, press 'E', or crouch, or go prone. If the cart flips over, look at it and press 'E'. Max Pull Weight 2000lbs.

Small Wooden Dino Cart - LVL 5: Currently hitches to Pachy, Raptor, Scorpion, Saber, Phiomia, Parasaur, Beaver, Wolf, Anky, Turtle, Doedic, Megaloceros, Procoptodon, Beezlebufo, Bear, and Gallimimus. These dinos are subject to change based on feedback, i.e. do you think they fit the size of cart. Make your suggestions in the Suggestion Forum. To hitch a cart to a dino, back up or walk forward the to hitch until dino stops, then dismount and look at cart and press 'E'. If they don't have a saddle you can get them to follow you up to the hitch until they stop. Max Pull weight 2000lbs.

Small Wooden Wagon - LVL 15: Supports building of small bases. Currently hitches to Trike, Galli, Stego, Phiomia, Carno, Procop, Parasaur, and Direbear. Max weight your dino can tow is calculated by multiplying their weight stat times 10, and subtracting their current inventory weight. The maximum any dino can pull on this wagon is 10,000.


Cheat Item Commands:
Wooden Cart:
admincheat GiveItem "Blueprint'/Game/Mods/Carts/Blueprints/PrimalItems/PrimalItem_WoodenCart.PrimalItem_WoodenCart'" 1 1 0

Small Wooden Dino Cart:
admincheat GiveItem "Blueprint'/Game/Mods/Carts/Blueprints/PrimalItems/PrimalItem_SmallWoodenDinoCart.PrimalItem_SmallWoodenDinoCart'" 1 1 0

Small Wooden Wagon:
admincheat GiveItem "Blueprint'/Game/Mods/Carts/Blueprints/PrimalItems/PrimalItem_SmallWoodenWagon.PrimalItem_SmallWoodenWagon'" 1 1 0


Planned Items:
- Carts and Wagons of various sizes for dinos to pull, mainly for dinos without platform saddles.
- Adding hitching harnesses for hitched dinos, possibly as a costume.


Mod Review Videos:
Firespark81 https://youtu.be/cZkaTQfB1-M

Follow me on Twitter for updates about my mods: Twitter

If you enjoy this mod please rate and favorite, and if you really, really like this mod, consider donating. Click here: Donate[www.paypal.com]
Popular Discussions View All (10)
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549 Comments
Typhon Perun Oct 5 @ 7:10pm 
Please update
Lord of the Hold Sep 18 @ 4:29am 
Glad to hear it's still got a future.
The Unity Beast Sep 17 @ 10:28pm 
Its understandable if you are busy we all honestly been begging for this mod. Me included I dreamt of this mod cause it comepletes my fantasy of a dinotopia game. Someone was making the map, others the assets.
CrazyCat5064 Sep 17 @ 7:01pm 
Really? Nobody has tried to take this on?
CrazyCat5064 Sep 17 @ 6:59pm 
I didn't say anything about everything said about the mod being negative.
CrazyCat5064 Sep 17 @ 6:57pm 
I'm not saying everything is negative but I think the idea of saying it's a fact the mod will never be updated is negative, I'm an optimist, what do you expect?
MechanizedIT  [author] Sep 17 @ 4:58pm 
Hey guys, no need to argue about it, let me make it clear and simple; the mod is on hold atm, but it won't be forever. I've considered putting it up for other modders to maintain, but haven't met any modders willing or capable of taking it on, it is quite complicated, and so will likely have to wait until I can get back to it.
Kham Sep 17 @ 6:55am 
@Lord of the Hold generally speaking, if a mod has been broken and not updated in over a year, I assume it has no future. This mod falls into that category. If the author ever finds the time and will to actually work on it some more then that'd be great, but for now it is broken and has no signs of being fixed so I'd leave it out of your server mod list if I were you.
The Unity Beast Sep 17 @ 6:16am 
I just think if the dev can't find time, they should atleast give it to someone who can finish it. It would add a lot more depth to early tames and primitive plus rp servers. I never said they were a bad dev, but I was just saying if you start something atleast finish it. And if you can't then you should pass it on. I been watching this mod for almost a year or so and Its has recieved no updates.
Lord of the Hold Sep 16 @ 11:35pm 
If a mod is not incomplete and not going to be worked on any further that is a reasonable thing to ask. You act like anyone asking about the status of the mod is being negative about it. That's why I'm saying your comments are stupid. I'm not saying anything negative about this mod, just trying to find out if there is any progress. I run several heavily modded servers, it's important to know what mods have a future and what ones don't when every mod you add to a server bogs it down that little bit more and adds just that bit longer load time. If this mod has a future I'll for it, and will love to have it. if it doesn't that's a shame but it is what it is.