Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

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Echoes of Earth
   
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6.542 MB
May 16, 2016 @ 9:38am
May 29, 2017 @ 6:16am
15 Change Notes ( view )
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Echoes of Earth

Description
Story meets strategy in this bittersweet reimagining of Beyond Earth's premise. Echoes of Earth is a total conversion mod for Rising Tide where the Seeding is a multi-generational project by the people of Earth. After the seedships launched Earth continued to study everything they could to help the colonists survive on their new world. Every discovery Earth could make was transmitted toward the Seedships -- The Signal -- where it would catch up with the Seedships when they arrived on the new world.

When the colonists awoke they listened to words spoken centuries ago. Gazing across the vast space and time that separated them, they hoped that Earth still lived and The Signal was not the echoes of ghosts.

New features & Design Pillars
Echoes of Earth is a total conversion mod for Rising Tide. It completely replaces the technology web, buildings, building quests, virtues, diplomatic traits, improvements, orbital units and more! The four design pillars of Echoes of Earth are:
  1. Remember Earth
  2. Play the Map
  3. Struggle to Survive
  4. Dynamic Decision Making

The official guide contains a complete overview of all the new features with pictures.

You must DOUBLE ENABLE this mod or it WILL NOT WORK
To "double enable" the mod:
  1. Select all the mods you want and click next
  2. Don't click start game, instead hit escape to go back
  3. Click next again, this is the second time enabling the mod
  4. Now you can start/load a game and it will work correctly

The design pillars of Echoes of Earth
1. Remember Earth
Earth's commitment did not end when the seedships were launched. The messages of the Signal streaked across space, ready to decode and read upon arrival at the new world. Earth channeled much of its dwindling resources into aiding your survival, and the time will come to repay that generosity. When the messages from Earth grow desperate, what will you do? Will you take the extra step to start sending help back - even if it may not be enough to save Earth?

2. Play the Map
Never before has the map been so critical in the choices you will face. What terrain and resources are nearby will determine what improvements you can make and what buildings are available. Specializing your cities to take advantage of the things they are uniquely suited to do will be key in growing an effective colony. Your technology and diplomatic trait choices will be shaped by what parts of your colony you want to benefit.

3. Struggle to Survive
Life is not easy on the new world. Energy will be scarce, Health will be a concern throughout the game and orbital units will require effort to sustain. Many yields are harder to come by. If your colony lacks for certain resources you will have to struggle to persevere with the constraint. The planet does not welcome you and survival will require foresight and cunning.

4. Dynamic Decision Making
No two games of Echoes of Earth will play out the same. From the moment you make planet fall you will need to form your strategy within the tools you have available. You will not be able to follow the same steps in every game. You will need to utilize your colony's strengths while mitigating its weaknesses. Even as your colony establishes itself on the new world its Affinity will shape its play style. Each Affinity has unique improvements, buildings and technologies that give it a fundamentally different play style than the alternatives.

Resources and Links
  • The official guide contains a complete overview of all the new features with pictures. It should be the first place you look for more information about the mod.
  • Reddit discussion thread[redd.it] on /r/civbeyondearth
  • CivFanatics discussion thread[forums.civfanatics.com].
  • Alternative download[forums.civfanatics.com] location from CivFanatics.
  • Development blog[mechanicsasmetaphor.wordpress.com]. Contains behind the scenes info and sneak peaks at future versions.

Known Issues
  • Virtues that provide Diplomatic Capital from Resources and Alien Nests won't show up in the UI but do work (visual issue only).
  • It is possible to stack more than 100% purchase discount for tiles.
  • Other game play impacting mods are unlikely to work with Echoes of Earth because of how many parts of the game Echoes of Earth touches.
Popular Discussions View All (11)
18
Jun 18, 2017 @ 7:51am
Unable to build a farm on river tile (not caused by miasma)
Takila
4
Sep 10, 2016 @ 1:11pm
“Messages from Home” update has been released!
Machiavelli
4
Oct 4, 2016 @ 2:19pm
Echoes of Earth on Linux
callym
311 Comments
Blacksorrow Apr 18 @ 1:36am 
I love this mod! It really changes the way that you play the game, at least for the first half of it. I really struggled with culture in the midgame until i looked deeper into the science web. I liked the organisation of research into the three virtue paths and the dependencies of firaxite, floatstone and xenomass. Really clever! Unfortunately I couldn't finish the Old Earth Quest path, because the "Protect the Station" Quest never finished even though i traded with it for three complete trade rounds. So i had to send my Prrime CNDRs and Evolved ANGEL to Earth and tell them directly! ;)
Megamaniaco Jan 11, 2023 @ 9:31am 
I really should give this mod a spin again, I was left hungry waiting for Spirit of the Age :_
nour.k Oct 30, 2021 @ 3:06am 
it's 2021 an i wanted to give this game a new trail with this mod
all went well, expect the diplomacy that's terrible since they all go to war for no reason
also i had a bug not sure if it's from the game or the mod
after i lost the game i kept playing but couldn't save anymore and when i tried to reload the game i lost all health got down to -40
michealhuff Jan 28, 2021 @ 10:29am 
This mod does not work alone or with other mods everything appears under the world and I get several lua erros alone just for this mod
Cyurus Dec 21, 2020 @ 10:47pm 
I load up, on RT, with no other mods. I load it twice, then. . . it works but the virtues are disabled around the time my affinity points go above 0. After about turn 100 my science goes up, but my virtue does not. So two virtue problems. The screens all work, but this seems to be an all around problem for all factions. Nice map though! Is this a new glitch? Is this just me.
zArkham4269 Jul 11, 2020 @ 8:35pm 
I've done 3 games since I last commented and you CANNOT win because EVERY faction spams units and attacks you. So even with getting a few units via explorers and building the same, I'm still attacked by 2-3 factions at once with 6-8 units which shows that the AI is doing NOTHING but building units. So sadly, unplayable.
flymar Jul 11, 2020 @ 2:50am 
I guess "water spam" is the vanilla issue. At keast I see thin in every rising tide game. And I hate diplomacy in those games. Get friendly but not allied. Agree to AI deals because they will not agree to yours almost never :(
zArkham4269 Jul 10, 2020 @ 3:15pm 
I realize expecting any updates on this is probably futile but I started playing it again and I do like it.

HOWEVER, it seems that the AI just spams units, especially water units. So much so that it gets to a point where nothing gets done because everyone is going to war because "you're weak!" "no, YOU'RE weak!" and such.

I finished one game where none of the other AI were above 4 in their highest affinity because they were all to busy spamming units. Even factions which were down to 1-2 cities would rather go back to war with the faction (i.e. me) that kicked their butt rather than build a colonist and build away from me.
VikingWarrior May 16, 2020 @ 6:27am 
I launched the way you suggested (double-enabling) and it worked like a charm.
But when I later tried to reload a saved game, not only was the "normal" save not there, and I had to go to an autosave, it wouldn't load.
The first time I tried, I forgot to double-enable, but then I did, and it CtD'ed.
Luckily I hadn't gotten very far, only about 40 turns or so. But have others had issues with saved games?
StonogaRzymu May 5, 2020 @ 6:39am 
Your mod is brilliant. Should we expect any updates?

I've got a question about the ending. I followed supremacy, after Ansibl and Holon Chamber I chose rebuilding Earth, completed Project Combine, sent petroleum and... no more events. So did I make some mistake or just that's the current state of development? If there is no more content (for now) I'd suggest adding some simple, purely text event to connect previous missions with vanilla victory conditions. Without it immersion is totally destroyed, especially for supremacy victory