Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

Echoes of Earth
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Update: May 29, 2017 @ 6:16am

Changelog: v 26 - Unit maintenance

  • Rewrote entire unit maintenance calculation to fix bug where unit costs would be higher than intended.
  • Reduced the unit maintenance cost of Marines, Explorers, Settlers and Workers.

Update: Nov 7, 2016 @ 3:13pm

Changelog: v 25 - Minor Bug fixes

  • The new Satellites (Crop Observe & Power Optimizer) now require the Launch Complex to build.

Update: Oct 19, 2016 @ 7:59pm

Changelog: v 24 - Minor bug fixes

  • Added missing text string.

Update: Oct 19, 2016 @ 7:50pm

Changelog: v 23 - Artifacts & Expeditions

  • Two new Economic Satellites that provide +1 Food or +1 Energy to covered tiles.
  • Expeditions changed. You either get an Artifact or Rewards.
  • Alien Artifact Rewards now provide Affinity points as well as Global Health.
  • Progenitor Artifact Rewards no longer provide Wonders. Instead they provide a Free LaserComm Satellite & Affinity points
  • Mixed Artifact Rewards no longer provide promotions. Instead they provide Strategic Resources and +1 Population in all cities.
  • Minor changes to some Character traits.

Update: Oct 9, 2016 @ 7:06pm

Changelog: v 22 - Diplomatic Affinity

  • Completely redone Diplomatic Traits. The second level of every trait now provides Affinity.
  • Changed some of the Agreements.
  • Less Affinity points from ring 3 and 4 Technologies.
  • Changed the effect of the Ansible Wonder.
  • Changed the Purity Virtue "Ocean Pathways: +1 Naval move speed" to "Military Industrial Complex: When you kill a unit gain +5 Diplomatic Capital".

Update: Oct 2, 2016 @ 7:35am

This update is backwards compatible. You can continue your game started with the New World Virtues version.

Changelog: v 21 - AI adjustments

  • Fixed bug where Trade Units were not being made fully immune to Miasma.
  • Reduced Global Health from Bredth Synergy Virtues.
  • Unit Maintenance increased by 1 per unit for most military units.
  • Made some changes to the AI, it should be better at improving its own land.
  • Made some changes to the AI, it should be better at fielding a better/larger/more diverse army now.

Update: Oct 1, 2016 @ 6:12pm

This update is backwards compatible. You can continue your game started with the New World Virtues version.

Changelog: v 20 - Minor Virtue fixes

  • Added missing UI text for a Virtue in Harmony, Purity & Supremacy that provide +1 Yield from Grower, Engineer & Technician Specialists (respectively)
  • Added new UI art for Supremacy Virtues (now in Gold instead of Purple)
  • Bytegeist Wonder no longer counts the free opening Virtues toward its local Health bonus

Update: Sep 29, 2016 @ 7:35pm

This update is backwards compatible. You can continue your game started with the New World Virtues version.

Changelog: v 19 - Minor Virtue fixes

  • Added some missing text strings
  • Added in the 3rd synergy bonus for depth Virtues
  • Added the synergy bredth Virtues

Update: Sep 26, 2016 @ 7:54pm

Changelog: v 18 - New World Virtues

  • Complete overhaul of all the Virtues!
  • Changed many of the Affinity level perks

Update: Sep 8, 2016 @ 7:09pm

Changelog: v 17 - Save Earth

  • Lots of new story elements!
  • New messages from Earth tell the story of the Seeding Comission. The group of scientists responsible for aiding the colony by transmitting the Signal.
  • Discover the fate of Earth after the end of the Signal. Can you save Earth from its fate?
  • New early game quests show the challenges the colonists faced from a hostile planet in the early years.
  • New Affinity economy! The 3 free Affinity levels from the Signal have been replaced with multiple quests that provide Affinity points.
  • Swapped the placement of the Water Refinery and Lab. Coastal starts can now make use of their water tiles from the start.