Stellaris

Stellaris

172 ratings
Balanced Starting Positions
   
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65.427 KB
May 15, 2016 @ 2:17pm
Jun 22, 2021 @ 2:26pm
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Balanced Starting Positions

Description
This is a small submod mostly designed for multiplayer to gurantee the best possible distribution of players/empires in the galaxy.

Why is this needed?
Starting a multiplayer game with 15+ people last week we noticed in a 1000 planet galaxy that people were very close together to the extent that you almost could not expand at all.
This mod solves that problem.


Note: This should still work even if its shown as outdated at some point. Please report any problems despite this.

Be sure to select a scenario added by this mod to get the distribution you want.
144 Comments
Tensei Necron Apr 15 @ 12:48am 
@kinngrimm you have to create a mod for that. go to stellaris/common/solar_system_initializer copy the origin you want and then define neighbor_system you have to search for the ids of the systems you want example:
neighbor_system = {
trigger = { always = yes }
hyperlane_jumps = { min = 1 max = 2 }
initializer = "distantstars_init_00"
distance = { min = 0 max = 60 }
}
spawns an l-gate system. you can use ai to help you write the code and proofread it
kinngrimm Jun 3, 2024 @ 2:23am 
ok, thx anyways :)
flogi  [author] Jun 2, 2024 @ 12:18pm 
@kinngrimm: I dont think theres a way.
kinngrimm May 31, 2024 @ 2:44am 
Is there a way to have certain systems spawn close by, next to once starting system?
I intend to play as void dweller and game does not allow me to grab a modded system as starting system only 2 void systems i can choose from.
Dispesys Nov 18, 2023 @ 2:59pm 
I did
flogi  [author] Nov 18, 2023 @ 2:58pm 
Have you checked? It should still work.
Dispesys Nov 18, 2023 @ 9:26am 
update please to 3.10
Phelan Jun 18, 2023 @ 3:46am 
Can you update for actual game version pls? Looks a little scary with the "incompatible" warning :)
Linkraven Apr 27, 2023 @ 6:08am 
I think I managed to somehow make it work? I'm using your mod for the larger galaxy option in conjunction with the no clustered start mod and empires seem far more evenly spread out.

load order is your mod and then the mod below.
https://steamcommunity.com/sharedfiles/filedetails/?id=687226658&searchtext=no+clustered+start

Hope that helps anyone else who has issues.
flogi  [author] Apr 27, 2023 @ 2:33am 
Sometimes the number of Fallen Empires can mess with the distribution. It could depend on the number of AI Empires you chose.