Stellaris
456 valoraciones
[Abandonware] AI Rebalance
   
Premio
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
317.468 KB
13 MAY 2016 a las 5:51 a. m.
1 JUN 2016 a las 2:37 p. m.
8 notas sobre cambios ( ver )

Suscríbete para descargar
[Abandonware] AI Rebalance

Descripción
2016 JUNE 01 - UPDATE

Updated for 1.1.*.

I didn't make many of the changes I was planning, just some smaller tweaks that had to be done to fix the shared threat issue.

Since Paradox did a lot to the AI on their end, I want to see how the 1.1 AI reacts to our modded AI values before making larger changes. So please, keep the reports coming.

In the future, I will start merging my changes down to the Vanilla values as they become closer and closer to our values and Paradox fixes more and more of the AI issues on their end.

Remember that the goal for this mod was to simply make the AI feel more alive. This is a shared goal with Paradox and they are actively working towards meeting it (thus making this mod irreverent in the future). We just have the ability to push updates and perform testing in a much more agile way; making this more of a beta, or experimental, AI.

Thanks for the support and I look forward to seeing what crazy AI stories come out of this!

-=-=-=-=-=-=-=-=-=-

"The Vision" for the Mod:
- The AI makes or breaks this game. There are a lot of concerns about the AI and this mod aims to address them.

Namely:
- more player-like threat detection (will my neighbor attack me?)
- more aggressive AI during war time (get rid of "AI Sightseeing Tours" of hostile systems)
- overall better alliance/federation cooperation
- and finally AI that put aside their differences to take down a larger threat (like players do) (ex, end-game events or a large aggressive empire).

-=-=-=-=-=-=-=-=-=-

BUGS ): (to be fixed)
- None known. Please report bugs to me ASAP so we can get the fixes rolling.

-=-=-=-=-=-=-=-=-=-

General Changes:
- Made AI more aware of threats
- Gave AI more reasons to go to war
- Made AI more likely to attack during an offensive war and harass during a defensive war
- Made AI act slightly more logically during trades
- AI is more likely to team up against large threats
- Made AI more likely to accept alliance/federation offers and actions

Detailed Changes:
https://docs.google.com/spreadsheets/d/10NDcB_e_lkoeG_XOOPIdIygroF_VbYNfRDYvEbCFlAU/edit?usp=sharing

-=-=-=-=-=-=-=-=-=-

Please note that some things are not moddable due to performance reasons as stated, by Paradox, here: https://youtu.be/3b9Sg7TuOWA?t=2540

TODO List:
- Buggy AI wargoal requests (asks player to fight for free, but always wants a piece of the pie).
- AI not rebuilding their armies property during wartime (ex, build one fleet and send it out rather than massing up or ending the war).
- AI not ending wars after reaching 100% warscore?
- AI colonize more? Distant colonization?
- AI budgets need to be addressed.

Probably Not Possible Via Modding:
- Friendly AI ships following the player's main fleet instead of acting on their own.

-=-=-=-=-=-=-=-=-=-

Please comeback here and post what you think so we know where to focus our efforts!

Enjoy!
reth
380 comentarios
Anbeeld 22 AGO 2020 a las 11:30 p. m. 
For those who still play Stellaris 2.1: I created a new AI mod which is based on Glavius's work, but my mod goes much deeper and have a lot of unique features, leading to much better AI. And also I update it quite often, adding new stuff.

You can check proof of this and read detailed description here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2055544110

Thank you!
Scottish Monk 23 ABR 2020 a las 11:49 a. m. 
lol he remove the mod
Scottish Monk 21 ABR 2020 a las 5:25 a. m. 
https://steamcommunity.com/sharedfiles/filedetails/?id=2069133252
okay i got bored and re uploaded so enjoy i dont not take credit for the mod just updated it so it is stable
Oberon 7 AGO 2019 a las 6:04 a. m. 
If not, write "Abandoned" in the title plz...
Oberon 7 AGO 2019 a las 6:04 a. m. 
@reth#1153 Any possibility to update your mod ?
Bosanski Rambo 7 JUL 2019 a las 9:49 p. m. 
is this mod still alive?
SalzStange 10 FEB 2019 a las 7:57 p. m. 
it does not work anymore or? I restarted a new game but ya. Seems like the dev forgot to delete the outdated mod
__reth__  [autor] 23 FEB 2018 a las 10:17 a. m. 
@EyeOfError Be the change you want to see.
fan_of_Daniil_Andreev 23 FEB 2018 a las 1:54 a. m. 
So, I want AI to:
1) colonise more agressivly and without limit (still spending minerals on all else, of course, just using spare minerals for colonisation)
2) attack targets of the same strenght or below that they do not like

together it will make galaxy dynamic and fun
fan_of_Daniil_Andreev 23 FEB 2018 a las 1:27 a. m. 
My main problem with AI was that it sits on mineral stockpiles and does not colonise empty space except some small area while I colonise half the galaxy, invade primitives and win that way in 100 years gametime, without AI even trying to punish me for it - I had very little fleets and had like 10 borders with AI, if they attacked me same time I would crumble to my home system.