The Elder Scrolls V: Skyrim
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Ultimate Castle Defense - BETA v1.5
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Category: Gameplay, Worlds
File Size:
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12.035 MB
May 5, 2012 @ 3:45am
Jul 19, 2012 @ 2:31pm
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Description
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THE MOD IS NOT DEAD. I AM WORKING ON THE FULL RELEASE, WHICH WILL PRETTY MUCH BE A REMAKE OF THIS ONE.

If you really want this mod to work right until I fix the bugs, disable other mods and coc to skyrimdefenderscastle from the main menu. If you wanna have your ♥♥♥♥ for buying it back, copy a save, load it, coc, and then dont plan on using that save again.
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The highly anticipated Ultimate Castle Defense mod is here!

THIS IS A BETA. THERE WILL BE BUGS. PLEASE DON'T OVERWRITE YOUR OLD SAVES AND PLEASE MAKE BACKUPS.

IF YOU ARE PLAYING THE NEWEST VERSION AND HAVE PREVIOUSLY PLAYED AN OLD VERSION YOU MUST LOAD A SAVE FROM BEFORE THE MOD WAS LOADED OR THE NEW VERSION MAY NOT WORK CORRECTLY.


Changelog:

Update v1.5
-There are now 4 different bosses! They are: Dragons, Dragon Priests, Dwarven Centurions, and Werewolf Savages.
-Enemy spawning should be improved.
-No more LOD in the Castle Defense worldspace (thought it may have been causing problems).
-The courier is now dead, and located outside of Whiterun by the stables (the courier may have been causing problems). You can find Leo's Note on his body. Alternatively, you can fast travel directly to the island or to Leo's Boat without doing anything.
-You now have to use the power to bring up the menu, and it should be much harder to break.
-Fighter upgrades no longer break the menu.
-General menu improvements, such as errors with wording.
-You are no longer asked if you want to buy another soldier.
-Barricade system redone to be more efficient.
-Ending should work better, and you should always get the key to Leo's House
-The -UCD Configuration- tool should always add itself to the player if removed.

-To-do in v1.6:
-Fix grass indoors (can be fixed with a restart).
-Fix save issues (if anyone has any idea why this may be happening, please let me know).
-Implement better courier system.
-Add an option for soldiers to guard resource gatherers (this was implemented, but wasn't working properly).
-Other stuff I'm forgetting.


Update v1.4
-Round spawning should be fixed now. I found what looked like the problem, fixed it, and a friend and I both tested it and had no problems.
-Added additional armor types and the ability to choose the armor class you start with and want to buy.
-Armor is no longer forcefully attached to the player and their follower. If your follower doesn't like the armor, they won't wear it.
-You now deposit items you wish to be able to buy back, and the rest get stored until the gamemode is over.
-The upgrade menu is now considered a lesser power and operated with the Z key (or your power key). Consequently, barricades and soldiers are now placed with the Z key.
-Navmesh over the lump on the first part of the tower was improved.
-Enemies should no longer go in water.
-You will now receive the key to Leo's House the first time you play through.
-Enemies no longer spawn on the tower walls.
-Tower upgrades should work correctly without breaking the game.
-As always, remember to load a save that hasn't touched the mod when you play this and any new version in beta.

Update v1.3
-Spawning should be fixed. If not there is now an option in the config menu on the second page called "Fix Round" that should fix it.
-You can now use the boat to leave the island at any time.
-Fast travel should work now when the gamemode is off. If it doesn't, it will reenable once you travel back to Skyrim via the boat.
-Castle upgrades should work perfectly now, but if they don't let me know.
-You should always get your items back when the gamemode ends now.
-Redesigned the main script to be more efficient and work better.
-MAKE SURE YOU LOAD A SAVE FROM BEFORE THE MOD WAS LOADED BEFORE PLAYING THIS VERSION.

Update v1.2
-Round spawning issues should be completely fixed. ONLY the required amount of enemies will spawn, and the max enemies alive changes based on difficulty and round number again.

Update v1.1
-Enough enemies should always spawn to complete the round now, although more than necessary may spawn.
-Ending should work.
-5 rounds before ending instead of 10.
-Player can no longer kill their own soldiers.
-Courier should work and not break the game.


Instructions:

There is a boat in Northern Dawnstar. You should be able to fast travel directly to it. The boat will take you to an island that serves as the main playing area for this mod. Alternatively, you can start a mini quest by finding the courier's body outside of the Whiterun Stables. If you have a follower, they will come to the island and will be upgraded with you.


Gameplay:

Defend your castle against waves of enemies! Upgrade your castle, hire soldiers, upgrade soldiers, gather resources, buy barricades, and upgrade your own weapons and armor.

You can fully customize the gameplay via a menu labeled '-UCD Configuration-' under Armor. You can customize the enemy type, change round settings (round total, max alive, increment, etc), change difficulty, add game modifiers, toggle dragon bosses, change the weather, and enable or disable the tower defense gamemode. In order to unlock most of the menu, you must beat the initial 5 rounds.

After completing the initial 5 rounds, you can receive a demo of my upcoming 'Sandbox' mod. This demo lets you place furniture and tamed creatures (that follow you upon activation). You get it by entering the castle in the basement of Leo's House.


Bugs:

Keep in mind that this is a beta, and there will be bugs. I will be updating this mod and adding new features all the time, so keep an eye out. If you wish to report a bug, please do so on the forums at http://www.zombiegamer.net/ucd.php or email me at cahard08@cardmail.louisville.edu.

Some known bugs include:

-Upgrading armor and weapons after buying back original items may cause certain weapons and armor to be removed.
-You will be charged twice if you upgrade to the same thing twice.
-Balancing still needs some work. Mages are a bit overpowered.
-Attackers may be a little slow noticing barricades.
-Some other stuff I'm forgetting.


Thanks:

Thanks for the support everyone, and thanks for putting up with all my BS! I honestly didn't mean to lie about the release date so many times, but things went wrong and bugs needed to be fixed.

I've put in a lot of hours making this, so I hope you enjoy it! I've pretty much been working on it without ANY sleep the past couple of days.. In fact, I'm about to pass out as I write this.. :P


If you want to donate to support my projects, my paypal email is cahard08@cardmail.louisville.edu.
966 Comments
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We are still waiting TittyKitty... I've defended you saying you've been on it but it does not take 3 months to create a small mod. I'm dissapoited in you for letting your fans down, and you had this coming because your lack of progress updates if u are working on this mod has been lacking for 3 months.
mrvec cz 23 hours ago 
Hi this mod is excelent and i like it much but i think 5 waves is bad i think more is better because i build up walls and it stop. when Win and set wave for 20 at 5 wave it stoped

and i vonder whats that leaves growing often in my houses or Inns please fix it
veikkaZASK May 17, 2013 @ 4:38am 
If i play that five waves then i see that castle defence win or something then if i click exit game crashes
walkinator May 12, 2013 @ 5:36pm 
sometimes the menue power just completely stops working. Also my house is now filled with ferns for some reason. not sure if that was this mod or another one, but, well, i don't like swimming in ferns.
saints619 May 10, 2013 @ 6:46am 
i dont know y but every time i try to use this mod it buggs out even befor the begining of the 2nd round , when placing any npc such as fighter , archer ect its just glitches out and stops working propperly , dosnt spawn in enemies , says things like 5 ememies left and just dosnt spawn any more on the first round , leo dosnt always apear where he is suposed to apear , also when buying armor in the castle defence if it glitches out it will replace my real armor that was put away safely to the castle defence armor i had at the start (say from deadric- iron) which kinda sucks , realy hope this gets fixed because im realy excited about this mod please let me know if you can help thanks!!!
TotalIsaac May 4, 2013 @ 8:17pm 
I've played this mod for about an hour or so and it is really fun. But here are some issues that I have encountered:
- Inside buildings and caves (throughout Skyrim) mounds of grass appear in the center of the screen through the entire building/ cave/ area.
- Upon leaving the island none of the items/ armour that I gained during the game are removed, so i end up leaving with about 3 or so sets of daedric items at only level 8. I think that all items given to the character during the game should be removed upon leaving the island and only the characters original items returned.
TotalIsaac May 4, 2013 @ 8:17pm 
- When I placed a barricade part way up the ramp to the battlements I found that when I tried to walk past the barricade I was teleported to the ground directly beneath the ramp rather than to the other side of the barricade.
- One final issue I've found is that I can no longer initiate the game setting power to start the round or place any units and such. This occured (after I had beaten round 5 and obtained all the extra options) after I played a number of rounds with wolves instead of any other enemy - I do not know whether this has anything to do with the problem but figured the information may be useful anyway.
Mr.Birds ツ May 2, 2013 @ 1:39pm 
i'd be really cool if you added the option to customize the soldier's aparence, so they match your armor set, also there could be an Uruk-Hi mode? using armors like this
http://skyrim.nexusmods.com/mods/28793 and an upgrade to the soldiers to look like this
http://skyrim.nexusmods.com/mods/27407
just a friendly idea (:
taylorman1227 May 1, 2013 @ 11:49am 
commando91 i know something just like that search on steam workshop tundra defense :)
taylorman1227 May 1, 2013 @ 11:48am 
you click subcribe to download any mod :)