XCOM 2
Not enough ratings
qUIck_FP3
   
Award
Favorite
Favorited
Unfavorite
Tags:  ui
File Size
Posted
Updated
6.771 MB
Apr 3, 2016 @ 10:49am
Jul 29, 2016 @ 9:46am
3 Change Notes ( view )

Subscribe to download
qUIck_FP3

In 1 collection by Zyxpsilon
qUIck Flag(s) Packages
6 items
Description
MOD-ID TAG = #658799732

Hi #3...

Third package for the qUIck_FLG concept.

Still using the 35+6 bonus "Nations" files system. These countries have (Regional Influence) when considering how the whole set is being assembled. Less populated than the previous ones but relatively "important" in terms of geographic locations.

The six Bonuses are; Star Trek, Fantastic-4, Avengers, Batman (from Gotham City), Superman & SkyNet (Terminator Films).

EDIT (19/04); Adding +42 Cities such as... Managua, Montevideo, Budapest, Vienna, Tunis, Casablanca, Tripoli, Riyadh & Mecca, Baghdad, Beirut, Hanoi, Bangkok, Nassau, etc.
EDIT (29/07); As stated in the FLG page... adding "Mini-Flags" after city names to the Pre-Mission debrief panel during Skyranger flight to destinations.

-- Zyxpsilon
5 Comments
MrShadow Apr 3, 2016 @ 2:37pm 
Got it. Thanks for the explanation.
Zyxpsilon  [author] Apr 3, 2016 @ 1:22pm 
-- Expanding any of the FP(x) for any reasons requires coping with three core system files; INI + INT + UC... each having their own particular languages and principles. Every country... multiplied by the various gameplay features (Races, UnitWeights, Voices, Name-Lists, etc) would eventually demand quick access or easy editing.

-- The upcoming KheOpps Mod (inspired by the GeoscApps project) will make all of that modular approach logical in terms of packaging objectives. THAT one will be built in a single UPK along with necessary unique files. Cuz, it makes senses... in terms of quantity (16 regions with 3-8 Nations each on average, only!) It *IS* still a coding mega-task.

Anyhow... sorry for the wall. Just wanted to make everything clear.
Zyxpsilon  [author] Apr 3, 2016 @ 1:22pm 
The initial intention *WAS* indeed to put them all together in one big giga-sized file.

But lemme explain why i choose to split them in some small(er) individual (TO compile) files.

-- I have informal future plans to create an optional/configuration tool that would allow people to pick&select whichever items they'd prefer to activate at any given time. 165+ might feel appealing at first -- but once you have played a few games, you'll soon realize the RNG might not reflect that much variety every so often. Code-wise, it will MUCH easier to deal with the settings and file(s) tagging process in external functions that can handle array driven "chunks" rather than having to scan through a flip-flop stack of extensive data. It's technical -- so to speak.

-- The structure itself (i feel) can be referred to in a more intuitive manner.

(Cont..)
MrShadow Apr 3, 2016 @ 11:32am 
Love these but any way to put them all in one mod together?
Zyxpsilon  [author] Apr 3, 2016 @ 10:56am 
Flag Package #3 is here & up for grab.