XCOM 2
53 ratings
Choose Continent Bonuses
   
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19.160 KB
Feb 28, 2016 @ 6:16pm
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Choose Continent Bonuses

Description
This mod will let the user decide what bonuses they want the continents to choose from at the start of the game.

By default, this mod does nothing. You will need to edit XComChooseContinentBonusesConfig.ini to have the bonuses you want available. The ini file has instructions on how to do this. It should be located at:
"C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\635087575\Config"

This mod will only apply to new games.

This mod should be compatible with everything, except other mods that alter what bonuses the continents have.
39 Comments
pauloel7 Jul 29, 2017 @ 7:26pm 
Hey Favid, I am a fan of this mod, but could not yet get it to work. I guess the reason must be their load order and will give that a try on my next campaign. Perhaps LW2 overwrites it? What about the mod "Less Awful Continent Bonuses"? Other than that, any suggestion? Any chance you could get it to work on ongoing campaigns?
venolf Feb 27, 2017 @ 9:02pm 
Compatible with LW2??
Cahos Rahne Veloza Jan 21, 2017 @ 11:38am 
Favid (the mod's author) I hope you're still actively monitoring these comments section/s of your mod/s because I have a bug report for this particular mod:

Maybe it was caused by the last few updates to the game or it was already apparent since day one of your mod's creation, but playing the game with your mod with the tutorial turned on causes a minor glitch on the Commander's implant removal cutscene where it cuts the clip short and brings up a bugged out "Mission failed" (Skyeanger briefing) screen.
Nitewolf Jan 19, 2017 @ 10:46am 
Compatibility with Long War 2?
Fleshypatch Jan 12, 2017 @ 9:39am 
I have this mod, and it worked great for the first game I started. and somehow that game got wipedout by my pc when it was doing an update. since then I cannot get the mod to work now, I unsub, resub, and add in the continent bonuses from Grimmys loot mod (which worked before) and it still doesn't work. not sure if I am doing something wrong or not. I know how to set up the mod to activate only those bonuses, but for whatever reason I can't get it to work now. I will keep trying.

it's a great mod too, btw
yyjddgr3 Dec 24, 2016 @ 11:48pm 
edit how?
AceA Dec 9, 2016 @ 12:34am 
It seems doesn't work for me.
Cahos Rahne Veloza Jul 1, 2016 @ 10:15pm 
Thankfully still working fine under the changes to the game that came with the updates for the "Shen's Last Gift" DLC :)
Rolhn Jun 27, 2016 @ 6:46pm 
IS this mod compatiable with Grimy's LootMod and the two Continent Bonuses that he has created?
Favid  [author] May 18, 2016 @ 4:59pm 
The way mine works is that it waits for a new game to be started, lets the game set up normally, lets the continents set up normally, and then executes and reassigns the continent bonuses based on the config.

The other one intercepts the creation of the templates right at the start to only actually create the ones specified in the config, then lets the game do all of its normal logic.

So they both have the same end result. But having different implementations means that they may conflict with other mods differently. So if one isn't working with the rest of your mods, try the other one.