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Maybe it was caused by the last few updates to the game or it was already apparent since day one of your mod's creation, but playing the game with your mod with the tutorial turned on causes a minor glitch on the Commander's implant removal cutscene where it cuts the clip short and brings up a bugged out "Mission failed" (Skyeanger briefing) screen.
it's a great mod too, btw
The other one intercepts the creation of the templates right at the start to only actually create the ones specified in the config, then lets the game do all of its normal logic.
So they both have the same end result. But having different implementations means that they may conflict with other mods differently. So if one isn't working with the rest of your mods, try the other one.