XCOM 2
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Ranger / Sword Rebalance
   
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Feb 28, 2016 @ 1:04pm
May 17, 2016 @ 4:35am
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Ranger / Sword Rebalance

Description
A rebalance to the Ranger class as well as changing the damage scaling of swords to match that of rifles.

Changes:
Ranger skill tree has been reworked.
-Bladestorm has taken the place of Blademaster.
-Implacable and Run and Gun have swapped places.
-Reaper has taken the place of Bladestorm and has been reworked. (Passive Skill: Deal +2 extra damage on all sword attacks. In addition, there is a 25% chance on a melee kill to grant an extra action.)
-Blademaster has taken the place of Reaper and has been reworked. (Passive Skill: Slash no longer ends your turn whenever you take a single move.)
Hunter's Instinct now applies to melee attacks on enemies that are able to be flanked.
Sword damage scaling has been adjusted to match that of rifles.
-Arc Blade damage increased from 4-6 to 5-7 and crit damage increased from 2 to 3.
-Fusion Blade damage increased from 5-7 to 7-9 and crit damage increased from 3 to 4.

Please backup your saves and make sure to start a new game when using this mod.

If your skills are not showing up in the right order, delete the directory %userprofile%\Documents\My Games\XCOM2\XComGame\Config and load a recent save on the Avenger.

This mod is incompatible with any mod that makes changes to the Hunter's Instinct Perk, Sword damage, or the skills Slash, Blademaster, and Reaper.

INI Files modified
XComClassData.ini
XComGameData_WeaponData.ini
68 Comments
JimmyTheCannon Jan 9, 2020 @ 2:35pm 
I'm assuming this isn't compatible with WOTC?
Alarc Jul 27, 2017 @ 10:49pm 
i like this but reaper never activates and it is the best skill in game i believe . you should have not made it pasive. or is it any way to increase the percentage?
Kytheros Nov 25, 2016 @ 7:51pm 
I'd love to have this solved.... Just spent an hour looking at this and I have no idea what might be causing this issue. When this mod is activated, and I go to promote my ranger, my sergeant skills are the same as my corporal skills. Like, shadowstep is replaced by blademaster, but blademaster is already in the first tier skills. Same for phantom replacing shadowstrike. I disabled this mod and loaded the save, problem fixed, so its this mod doing something, perhaps not playing well with another I have; I don't know what might be conflicting though.
Bosmun Aug 7, 2016 @ 10:05pm 
mod author id like to know how you modified reaper as im wanting something similar to this but this mod would conflict with other mods so i was gonna make my own could you help me out?
Belial Jun 9, 2016 @ 1:35pm 
I had no problem with slash, however it seems this mod made Axe upgrade rather worthless, since it doesnt seem to improve its damage. Fusion blade deals more damage than fusion axe, stun blade deals same damage as stun axe. Hope its fixed.

Otherwise great mod, but deep cover really has to go. Its useless. would be decent on sniper but not on ranger definitely. Especially when your other option in untouchable
Naledge May 30, 2016 @ 7:06pm 
Got the admit. Other than the Blademaster bug, this is a really damn good change to the ranger. I feel a few of the skills are kinda OP. But overall I like how youve reorganized the skills. Have to make some tought choices.
maharajah May 21, 2016 @ 4:45am 
Blademaster Passive Skill: Slash no longer ends your turn whenever you take a single move - don't work as it said. I make 1 turn-slash (in border of blue outline) and it always end my turn. I have onlly this Ranger mod.
Belial May 20, 2016 @ 6:16am 
Bladestorm doesnt work according to description. Enemies starting their turn next to Ranger can freely move out.
Hayaku May 18, 2016 @ 8:52am 
Thanks so much for this
DPK[???_????] May 17, 2016 @ 7:08am 
Thx Man! Love your ranger, even better with the new samurai mask:steamhappy: