XCOM 2
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Lucubrations Infantry Class
   
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1.422 MB
Feb 25, 2016 @ 7:49pm
Sep 7, 2017 @ 9:09pm
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Lucubrations Infantry Class

Description
WotC Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1128300381

Adds an Infantry class to the game with many new abilities.

This is a pet mod I've been working on for a little while. I began to miss the basic rifleman class from the Long War mod and decided to create one of my own. The Infantry use a rifle as their primary weapon and a pistol as their secondary weapon.

The Infantry class has two perk trees: the "Regular" Infantry and the "Irregular" Infantry. The Regular is intended to be a tough customer, able to take some hits and act as a roadblock to the enemy advance if necessary. The Irregular is intended to put pressure on the enemy, having means to exploit positions of advantage and some way of escaping the tight spots they can put themselves in.

In the interest of full disclosure, I must caution the user that many of the abilities I've created for this class are the product of looking for new things to learn and practice in the Xcom 2 Development Tools. That's not to say that I didn't consider fun and balance while building this class, but I may have sometimes been influenced in my decision making, thinking "Hey, wouldn't that be a cool ability? I wonder if I could make the game do that?"

In any case, I had a lot of fun designing, implementing and testing this class, and I hope you have as much playing with it.

If you want to mess around with the parameters for the custom abilities, many of them are exposed in the 'XComLucubrationsInfantryClass.ini' file (search for it in your Steam directory).

Compatibility:
No compatibility issues that I have tested, and generally there should not be any, but I strongly suspect that it will conflict specifically with other mods that add an "Infantry" class to the game due to resource naming conflicts.

Known Bugs:
While the mechanics for the Zone of Control counterattack work fine, when the counterattack occurs there is currently has no animation. This is because Xcom humans have no counterattack animation. This may be beyond me to fix.
Popular Discussions View All (3)
53
Jan 4, 2019 @ 7:32pm
Comments and Criticism
Divine Lucubration
46
Aug 29, 2017 @ 11:41am
Bugs
Divine Lucubration
17
Nov 5, 2020 @ 7:08pm
LW2 Version Built
Sergeant Kelly
296 Comments
Amanoob105 Oct 23, 2022 @ 6:12am 
@Beach Head B82
Easiest work around would be to just use the in game option to have people become the class you want them to be. Build a GTS and shove all your rookies though it so you can pick what classes they become.
Then just hope that not all of the people that were on Gatecrasher were ones you wanted to be this class.
Beach Head B82 Jun 25, 2022 @ 10:08pm 
Im trying to force certain characters from my pool to use Infantry as their class but the damn RNG of this game hates me, Use My Class mod fails and I've tried using the console command to force it but it doesnt seem to work either. anyone know a work around?
Lurtz Feb 9, 2021 @ 5:08pm 
kool!
\
Artyom Saveli Sep 10, 2020 @ 3:17pm 
So hey, is there a way to rename the class? Because I have this one mod that also has an Infantry class, alongside a bunch of other classes, and I don't want to get the two mixed up for one another. There a way to do that?
Pejepollo Nov 2, 2019 @ 12:53am 
this mod is still working?
erYsch Nov 12, 2017 @ 4:09pm 
And I mean: three tree abilities
erYsch Nov 12, 2017 @ 4:08pm 
Yes, please for LW2

Loved this one ♥
Lizy_Sticks Sep 13, 2017 @ 11:59pm 
Lw2 update ? pelase :D
RoboPatton Sep 4, 2017 @ 8:50pm 
Finally, an original concept class that isnt just a blob of recycled classes. Thanks!
Divine Lucubration  [author] Sep 4, 2017 @ 5:15pm 
WotC Version: http://steamcommunity.com/sharedfiles/filedetails/?id=1128300381

There was actually quite a bit that needed to updated to bring it back into line with WotC. Hopefully it's largely bug-free; let me know if there's any issues!