XCOM 2
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SWR Hidden Potential
   
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Feb 17, 2016 @ 3:20am
Jul 2, 2016 @ 2:43pm
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SWR Hidden Potential

In 1 collection by Mertius
Second Wave Remastered
12 items
Description
Second Wave Remastered: Hidden Potential. (V.3)

A vanilla version of the Hidden Potential Mod, following the original Second Wave option.

***Notes***A War of the Chosen Compatible Version is out! Please use it if you have the DLC, as this is not compatible! Link: http://steamcommunity.com/sharedfiles/filedetails/?id=1125695601

Heavily recommended to be used with SWR:Alien Range Bonus, since by using the classic values, the aim of XCOM soldiers have a median up to +10 higher, which the Range Bonus can compensates for.

Heavy : 0-2 Aim per level
Assault : 1-5 Aim per level
Support : 2-6 Aim per level
Sniper : 3-9 Aim per level
Psi: 1-3 Aim per level

HP: Heavy increases 0-2 per level. All other classes increase 0-1 per level.
Will: 4-12 growth for all classes, same as Normal gameplay.

All randomized StatCaps were raised to 150, which no unit can traditionally reach. (Snipers with NCE Mod/PCS may hit the cap). 150 shouldn't be too intrusive, but if it is, it can be raised again.

Hacking may be added, since it is a reasonable new addition as a "Base Stat" that could naturally develop, so long as balance can be maintained, and it doesn't stray too far from "vanilla."

Relevant Modifications were done in XComClassData.ini.

As a note: This is made while the original HiddenPotential mod was down. However, they still utilize roughly the same tweaks, so feel free to use either. This is just with the vanilla stats, whereas Hammerstein has done an excellent job tweaking and balancing to get median values closer to XCOM2's average ending stats.

Version 2 Update Note: Updated to work with Alien Hunters.

Version 3 Update Note: There was a request to add random progression to SPARKs. I’ve added the settings to the .ini file, but they are currently commented out. If you would like to use this feature, merely go into the XComClassData.ini and remove the semicolons associated with SPARK statistics. Fair warning, there are quite a few of them. Be careful not to remove anything besides those semicolons.

For those not Randomizing SPARK progression, the mod will continue to function as normal.
The Mod was also checked, and continues to function as of the Shen’s Last Gift.

Optional SPARK Aim: 1-5 Aim per level (Same as a Mec Trooper in EW)
Since health doesn’t normally increase for the SPARK units, only aim is randomized.

Version 3 Notice: The prior update will be removed in the future due to the release of the companion mod "SWR SPARK Potential."

-Mertius
98 Comments
Mertius  [author] Sep 1, 2017 @ 1:26pm 
A War of the Chosen version of this mod is now out! There were enough changes to the files this modifies that attempting to use this mod with the DLC may cause issues. If you have the DLC, feel free to jump on over. Link in the description!
Johnny "Wild Dog" Buckley Aug 30, 2017 @ 1:21pm 
this mod should works with WOTC
macelharen Aug 30, 2017 @ 8:50am 
after extensive testing i've discovered, to my horror, that LWtoolbox's hidden potential doesn't work - at all. I'm a bit confused, since i have LWperkpack and expected it to work fine with hidden potential...or maybe the toolbox hidden potential doesn't work at all with vanilla?

pity. anyways, i love your other mods. thanks alot.
macelharen Aug 9, 2017 @ 12:54pm 
since i use both LWtoolbox and LWperkpack, this is redundant unfortunately. it's unfortunate because i (a) cannot customize (b) cannot for the life of me understand the MCM option slider for percentage.
any familiarity with that or what it might mean ingame?
Lampros Aug 9, 2017 @ 9:50am 
Thank you so much for your explanation - and do not worry about the delay. Any answer is grateful, as you are not obligated to do so anyways! ;)

I decided to not subscribe to this one and simply subscribe to your Not Created Equal mod only. I would like to use the class mods; and I think combining NCE and Hidden Potential mods may introduce too much random-ness to my taste - both for good or ill! ;)
Mertius  [author] Aug 9, 2017 @ 9:48am 
@Lampros Hello! Sorry for the delay in reply. The mods don't work together because they modify the same files, and in particular, Hidden Potential adds randomness to each class individually. If he's only adding classes (and not modifying the existing ones), then bugs and crashing are less likely, but his new classes will likewise not be randomized.

Stat caps weren't used for every stat in vanilla, but items that had them (primarily Will) were generally set to 100. That said, while I added and raised the caps to ensure nothing would hit them during a normal HP run, you'll rarely lose NCE's benefit with the vanilla stat progression. Hope that helps!
Lampros Aug 7, 2017 @ 6:48pm 
Also, you mention that the stat caps were raised to 150. What is the vanilla cap(s)? I ask, because I am currently using your Not Created Equal mod, and I am wondering I won't benefit from it at all if the vanilla cap(s) is too low?
Lampros Aug 7, 2017 @ 6:43pm 
Interesting, Mertius. So this mod isn't compatible at all with Musashi's or most soldier class mods? Does that mean the game will crash or bug out - or simply those mod soldier classes will have vanilla stat growth?
Mertius  [author] Jul 18, 2017 @ 11:43pm 
@Lux Manifestus Hello! Sorry to say, but this mod does not randomize most custom classes. Due to how leveling is handled in the game, and how the randomization was added via .ini tweaks, this only works on the base-game's classes. LWPP classes and Musashi's classes are likely not the exception, and added abilities to existing classes will usually introduce errors as two mods interact on the same promotion. All in all, I would not recommend it.

However, you could follow this mod's example by updating the added the .ini files of the classes manually, although I'd keep a copy, since when that mod updates the changes will need to be redone.
Lux Manifestus Jul 18, 2017 @ 2:07pm 
How does this mod work with the LW Perk pack classes? Anyone have any experience with that? I also use Musashi's classes, how do those work with this?