XCOM 2
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Attachement Tactics for Weapons
   
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1.170 MB
Feb 12, 2016 @ 9:36pm
Feb 13, 2016 @ 11:30am
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Attachement Tactics for Weapons

Description
WARNING : I am "litterally unplayable" (my english is poor)
I research correctors and translators for all langages.


SMG compatibility mod here : http://steamcommunity.com/sharedfiles/filedetails/?id=623390875





This mod add tweak options and GTS tactics for attachements. (5 upgrades, for each types).
You can change almost everything, make it balanced or OP.

"All OK variables enable additionnal upgrades. There is one to enable or disable an array of
upgrades, and another for each upgrade."

You can tweak everything in XComModAtt.ini and XComModAtt2.ini : price, rank, and availables upgrades;
You have to go in .../steamapps/workshop/content/268500/623390875/Config to find :
-XComModAtt.ini : tweak upgrades
-XComModAtt2.ini : tweak initial number for each vanilla weapons.

Please create an unmodded version of your save before using this mod, in case of any problem.

Also, create a copy of yours .ini, in case of update (sorry for those who lost their files, workshop is trolling me)

Please report bugs


If you want to make your modded weapons compatible with this mod, you have to modify " number_of_attachement_of_your_weapon " by " CVAttNumber(number_of_attachement_of_your_weapon) " in order to apply this mod (CV is replaced by MG or BM, regarding your weapon tech level).


I thanks warmly Amineri, BlueRaja (his GitHub, which was very helpful for me : github.com/BlueRaja/XCom2Mods) and of course Fire Axis for this great game.




I have also a question for the community : I cant udpate my mod on Workshop because of this :
http://tof.canardpc.com/view/cdd5fa03-c0f7-4062-9cbe-ccd691b420c2.jpg
My mod's ID is wrong. Is there any way to fix that ?
Changing PublishedFileId.ID dont work.
26 Comments
D-Lan Mar 5, 2019 @ 5:34pm 
WotC compatible?
Manic Oct 26, 2018 @ 4:31pm 
Does this work with TLP?
Muggy885 Aug 15, 2018 @ 4:44am 
Is there a way to apply these upgrades to the Skirmisher, Reaper, Templar, SPARK and any other weapons I'm missing? As far as I can see, it only affects assault rifles, shotguns, LMGs and sniper rifles of each teir. How would I add more items to the att2.ini?
Torres May 31, 2018 @ 12:55pm 
has this been update to work with the pulse rifles from LW2?
Rex705 Sep 2, 2017 @ 7:37pm 
Will this be updated for WOTC?
Minibonz Jun 26, 2017 @ 4:46pm 
Any chance this will ever be updated for LW2?
D4NK.SC0P3@MLG.REKT  [author] Jul 8, 2016 @ 2:24am 
I ll update this when back home, on August probably
Radioactive Lobster Jul 4, 2016 @ 1:18pm 
Well don't let this mod be forgotten! :P
It adds a pleasant sense of progression for mid and end game play. I'm keen to see it's affects applied to Hunter and SPARK weaponry.
D4NK.SC0P3@MLG.REKT  [author] Jul 4, 2016 @ 6:07am 
I apologize.

Currently I am not able to use my main PC => I cant update.
Radioactive Lobster Jul 3, 2016 @ 4:04am 
Any sign of this mod being updated for the DLC 1 + 2? If not, anyone know how to hook up weapons to this mod manually?