1614 ratings
SMG Pack
File Size
111.456 MB
Dec 17, 2015 @ 9:10am
May 12 @ 12:37pm
15 Change Notes ( view )

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SMG Pack

Adds three new submachine gun-type weapons to the game, one per tech level, for the XCOM side. They offer bonus mobility, concealment and close-range accuracy, at a penalty to damage and long-range accuracy relative to the assault rifle.

Bonus concealment means enemies' detection range (red tiles) is reduced against units with these weapons equipped.

They can be equipped by any XCOM unit that can equip assault rifles.

This mod was commissioned by 2K Games to be released with XCOM 2.

Design Lead: John "JohnnyLump" Lumpkin
Technical Lead: Rachel "Amineri" Norman
Modelling, textures: James "JCLewis" Karlson
Textures: Robert "Baszermaszer" Bakos

v2 update (3/14/2016)
- Fixes issue caused by 3/10 main game patch that was preventing SMGs from upgrading properly
- Fixes issue caused by directly upgrading from conventional to beam SMGs causing you to lose weapon addons
- Improvements to textures

v3 update (3/29/2016)
- Fixes issue in which upgrading SMGs in engineering while one is equipped to a soldier gave that soldier a second invisible SMG, conferring double mobility benefits and causing two shot and overwatch icons to appear. Note this probably won't fix soldiers in existing campaigns who received the double bonus.

v4 update (5/12/2016)
- Fixes issue caused by 5/12 main game patch that was giving you only 1 SMG at campaign start
Popular Discussions View All (13)
May 16 @ 7:23pm
Trouble loading mod (Mac)
Feb 9 @ 8:05pm
[RUS] Что дает аддон?
Mar 31 @ 3:48pm
Patch/Upgrade Fix
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Dark King May 27 @ 2:45am 
This needs to have all 5 addons for the gun then just two to three.
Crayon Flux May 20 @ 5:06am 
Please fix this mod. I need it for my Rogues! : (
valkulon May 17 @ 1:29pm 
@DunkMouse: There is a version for each tier of weapons. (3)
DunkMouse May 17 @ 12:11pm 
does anyone know if the SMG in the screenshot above is the ONLY one you get in this mod? or
are there actually 3 versions of it?
Cactuskiller May 14 @ 4:04pm 
Oddly, when I start a new game with the SMG mod, it works just fine, can equip smgs with 0 problems.

My theorie is that once you obtain the new DLC Weapons, they interfere in some way with the mod, so the smg cant be equipped anymore.
Or maybe one does need a new Savegame (new playtrough) to get the mod running again
--> confirmation on both needed
ekwalladaniel May 14 @ 2:03pm 
mods arent working with the new dlc what happen?
BlackVulcan May 13 @ 1:59pm 
The mod isn't working for me either, I can equip it but it has no stats
Stabby McStabberson May 13 @ 11:48am 
The mod isn't working for me, and it seems that deleting the Config file didn't help at all.
Cactuskiller May 13 @ 4:04am 
NOTE: If you are having trouble getting this to work after the 5/12 update, you may need to force a config update by deleting all the files in ...\Documents\My Games\XCOM2\XComGame\Config.

Didnt work for me :(, still cant equip any Smgs