2,146 ratings
Long War SMG Pack
File Size
111.456 MB
Dec 17, 2015 @ 9:10am
May 12, 2016 @ 12:37pm
15 Change Notes ( view )

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Long War SMG Pack

By Pavonis Interactive

Adds three new submachine gun-type weapons to the game, one per tech level, for the XCOM side. They offer bonus mobility, concealment and close-range accuracy, at a penalty to damage and long-range accuracy relative to the assault rifle.

Bonus concealment means enemies' detection range (red tiles) is reduced against units with these weapons equipped.

They can be equipped by any XCOM unit that can equip assault rifles.

This mod was commissioned by 2K Games to be released with XCOM 2.

Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.

Modelling, textures: James "JCLewis" Karlson
Textures: Robert "Baszermaszer" Bakos
Design Lead: John "JohnnyLump" Lumpkin
Technical Lead: Rachel "Amineri" Norman

v2 update (3/14/2016)
- Fixes issue caused by 3/10 main game patch that was preventing SMGs from upgrading properly
- Fixes issue caused by directly upgrading from conventional to beam SMGs causing you to lose weapon addons
- Improvements to textures

v3 update (3/29/2016)
- Fixes issue in which upgrading SMGs in engineering while one is equipped to a soldier gave that soldier a second invisible SMG, conferring double mobility benefits and causing two shot and overwatch icons to appear. Note this probably won't fix soldiers in existing campaigns who received the double bonus.

v4 update (5/12/2016)
- Fixes issue caused by 5/12 main game patch that was giving you only 1 SMG at campaign start

DO NOT LOAD THIS MOD WITH LONG WAR 2. Its features are already incorporated.
Popular Discussions View All (15)
Jun 9, 2016 @ 2:57pm
Trouble loading mod (Mac)
Feb 9, 2016 @ 8:05pm
[RUS] Что дает аддон?
Mar 31, 2016 @ 3:48pm
Patch/Upgrade Fix
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Dragon32 Jan 25 @ 4:19pm 
Yes. All the mods previously released by Pavonis Interactive are included in Long War 2
Maximus Jan 25 @ 3:53pm 
is this in long war 2
Galhamon Jan 18 @ 11:46am 
Is there some reason why you cannot reload this weapon, manually or otherwise?
TKCPrime Dec 21, 2016 @ 5:54pm 
is this compatible with the jun30 patch
Olafr_the_Viking Dec 18, 2016 @ 11:41am 
Olafr the Viking has finally decided upon who will be awarded the Modder of the Year Award for 2016.

And the winner is:

dustin6214 Oct 16, 2016 @ 5:22am 
Samurai with SMG, Watashi in Utility Slot with secondary weapons as Uitiilty and Katana in the main secondary weapon slot + Flech = One shots all day
Demetrion Sep 30, 2016 @ 10:17am 
This mod is excellent! It adds some variability of equipment to my Specialists and Psy-ops. But for the Rangers SMGs are very situational, but have some uses nonetheless.
CombatMist Sep 7, 2016 @ 6:00pm 
Wish you could use smg in secondary weaplon slots. That would be fun. Give your sharp shooter an smg instead ROFL. Could see pacticle uses of rangers with rifle for long range and smg for short range as secondary weapon.
CombatMist Sep 7, 2016 @ 5:58pm 
Tried SMG + reaper ranger. I was still not impressed by reaper and melee. I want to love it but shot FUNS and/or hunter instinct are just too good alone and even more when combined. Yes its a bit crazy an smg gives more mobiilty than anything short of maxed out and GTC buffed mobility PCS and only by 1. I think the smg speed bonus really should only be 1-2. Can I attach my sword/axe to my smg and turn it into a gun blade? Now that deserve the +3 speed.
CombatMist Sep 7, 2016 @ 5:55pm 
Reasons to use smg are: When you dont rely on primary weapon damage. Such as psi op who should only be using guns for overwatch and the speed boost means easier to get in range for abiltites. Specialist dont have overwatch perks which could justify using a rifle instead for more damage. I have found using smg on specalist same as psi op. They just want the speed to get in range of their perks. Smg on rangers could be useful for melee or ranged tactics but mostly for melee and reaper. Smg ranger with rapid fire could be decent as it would but that much easier to get in range and flank in theory in exchange for less total damage.