XCOM 2
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Long War SMG Pack
 
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111.456 MB
Dec 17, 2015 @ 9:10am
May 12, 2016 @ 12:37pm
15 Change Notes ( view )

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Long War SMG Pack

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Description
By Pavonis Interactive
http://www.pavonisinteractive.com

Adds three new submachine gun-type weapons to the game, one per tech level, for the XCOM side. They offer bonus mobility, concealment and close-range accuracy, at a penalty to damage and long-range accuracy relative to the assault rifle.

Bonus concealment means enemies' detection range (red tiles) is reduced against units with these weapons equipped.

They can be equipped by any XCOM unit that can equip assault rifles.

This mod was commissioned by 2K Games to be released with XCOM 2.

Free for noncommercial use: Modders are free to incorporate any code or other assets from this mod in their own, provided credit is given to Long War Studios in the appropriate places in mod releases.

Modelling, textures: James "JCLewis" Karlson
Textures: Robert "Baszermaszer" Bakos
Design Lead: John "JohnnyLump" Lumpkin
Technical Lead: Rachel "Amineri" Norman

v2 update (3/14/2016)
- Fixes issue caused by 3/10 main game patch that was preventing SMGs from upgrading properly
- Fixes issue caused by directly upgrading from conventional to beam SMGs causing you to lose weapon addons
- Improvements to textures

v3 update (3/29/2016)
- Fixes issue in which upgrading SMGs in engineering while one is equipped to a soldier gave that soldier a second invisible SMG, conferring double mobility benefits and causing two shot and overwatch icons to appear. Note this probably won't fix soldiers in existing campaigns who received the double bonus.

v4 update (5/12/2016)
- Fixes issue caused by 5/12 main game patch that was giving you only 1 SMG at campaign start

DO NOT LOAD THIS MOD WITH LONG WAR 2. Its features are already incorporated.
Popular Discussions View All (15)
24
Jun 9, 2016 @ 2:57pm
Trouble loading mod (Mac)
Seri
12
Feb 9, 2016 @ 8:05pm
[RUS] Что дает аддон?
ZloyDed
6
Mar 31, 2016 @ 3:48pm
Patch/Upgrade Fix
lrdcthulu
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476 Comments
Alex zu Heltzer Jun 17 @ 12:41am 
@Quirky that sniper thing is a good idea, I'm going to do that too :)
=[NK]= Col. Jack O'Neil Jun 16 @ 4:17am 
@Quirky,
- Get notepadd ++
- Go to Steam/steamapps/xcom2/xcomgame//config/classdata.ini
- Search for "SquaddieLoadout="SquaddieSharpshooter"
- Then just below that add on a new line
AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="SMG_CV")
Quirky Jun 16 @ 2:35am 
Is there a way to change it so sharpshooters can get the smg as well? I would like to make a msmg wielding gunslinger
LazerShark Jun 13 @ 3:05pm 
Are there plans to update this for War of the Chosen?
ALuX May 19 @ 4:50am 
@uchiha_sander

Yes. This mod is incompatible with LW2 itself due to the code in this mod allready being implemented in LW2.
uchiha_sander Apr 1 @ 6:54pm 
So i guess this is a stand alone MOD for vanilla users who don't have Long War 2?
CyborgTiger Mar 12 @ 10:41am 
Will activating this on a save game break the save game?
Dragon32 Jan 25 @ 4:19pm 
@Maximus:
Yes. All the mods previously released by Pavonis Interactive are included in Long War 2
Axious729 Jan 25 @ 3:53pm 
is this in long war 2
Galhamon Jan 18 @ 11:46am 
Is there some reason why you cannot reload this weapon, manually or otherwise?