Total War: ATTILA

Total War: ATTILA

269 ratings
12 Turns Per Year ( 12 TPY ) - Age of Charlemagne
   
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Tags: mod, Campaign
File Size
Posted
Updated
4.565 MB
Dec 12, 2015 @ 10:27am
Feb 25, 2016 @ 3:09pm
4 Change Notes ( view )

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12 Turns Per Year ( 12 TPY ) - Age of Charlemagne

In 1 collection by Dresden
Dresden's Attila Mods
16 items
Description
This changes the turns per year to 12 for the AoC DLC. Generals and Agents will age slower and there will be 3 months per season.

Not compatible with other Turn Per Year Mods or mods that change the startpos.

Not save game compatible. To learn how to edit your own save game turns per year, see this tutorial[www.twcenter.net].


To install this mod, click Subscribe. Then, Run Attila and click Mod Manager in the Attila launcher. Make sure this mod's checkbox is checked green and then hit Play.

For a version that works with the main campaign, go here.

Custom Mods, Previews & Feedback:[www.patreon.com]
101 Comments
Vimes Feb 25, 2023 @ 8:54am 
As I would like to start a campaign using this mod it would be good to know if it does still work, noting the report below that states it doesn't...?

Could anyone using it please also confirm..?

Thanks
anve Aug 6, 2022 @ 9:22am 
This mod no longer works. The updated version for the grand campaign works though. Could you please update this mod as well ?
Wolfman Mar 22, 2022 @ 12:34pm 
The only problem i have is that the infant mortality is way too high. My children always die before adulthood because mortality rate is too high comparing to the number of turns they stay infants.
OBJECT_04 Jul 11, 2021 @ 5:10am 
good afternoon is there a solution with 12 moves for fall of the eagles please advise
damianvincent Feb 9, 2021 @ 2:07pm 
6 turns a month, that's what 2 months a turn, it would make the seasons all out of whack distributing the months silly like that. There's probably a good reason why no one has done it yet.
Günter Koschorrek Aug 24, 2020 @ 2:31pm 
6 turns makes so much more sense... sucks no one has made the mod for steam... 2 monhs per turn is more realistic than 12 or 24 or 2 which is all i see unfortunately. good mod though 12 is better than one or 2.
Aimano May 21, 2020 @ 3:32am 
Does this mod still work even if it hasn't been updated in a while?
milspec May 4, 2020 @ 4:22am 
May 2020. This mod works great. Only issue is it says "January" at the start of spring, and it always displays the wrong month. Other than display issue, everything else works fine. Any idea how to fix this so it says "March" at start of spring, etc?
DarkRite Mar 14, 2019 @ 1:51pm 
So I don't suppose anyone knows where to look for changing how long a season lasts per year. For example, I like 12TPY mods, however I also like alternate history type mods, and just complete overhauls. Imperium total war has it's own 12 TPY mod thankfully (though the events aren't right, thankfully I know where those are). However 1295, a submod for Medieval Kingdoms 1212, doesn't to my knowledge have a 12TPY mod for it (not sure if 1220 has a 12TPY mod either but I've not tried that mod yet, and haven't checked too much). 1295 uses the AoC campaign for it's base, but since it changes factions and the like, this mod won't work for it. I did change the TPY to 8 (kinda like how it is in Shogun 2 Fall of the Samurai, it's twice the time, but it's not too long), however it's constantly spring, so the spring effect on province just keeps stacking (I'm also using more meaningful seasons if that helps figure this out any). So does anyone know a fix?
Duke705 Mar 2, 2019 @ 9:04am 
Is it compatible with Radious?