Sid Meier's Civilization V

Sid Meier's Civilization V

161 ratings
Sukritact's Calusa Civilization
   
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16.643 MB
Nov 29, 2015 @ 1:43am
Aug 29, 2016 @ 11:33am
4 Change Notes ( view )

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Sukritact's Calusa Civilization

Description
This mod adds the Calusa Civilization to the game, available for anyone with Brave New World.



The Calusa were a Native American people of Florida's southwest coast. They are notable for having developed a complex culture based on estuarine fisheries rather than agriculture. Calusa territory reached from Charlotte Harbor to Cape Sable, all of present-day Charlotte and Lee counties, and may have included the Florida Keys at times.

Supports: YnAEMP | Historical Religions | Events & Decisions | Map Labels | Cultural Diversity | Piety and Prestige | ExCE

More Civilizations' Homepage[forums.civfanatics.com]
Direct Download[steamworkshopdownloader.com]

Credits: Sukritact: Code, Artwork, Design | Reedstilt: Text, Research
59 Comments
Max Aug 22, 2021 @ 8:14am 
(On the other hand... maybe I should make some petra marshes...)
Max Aug 22, 2021 @ 8:13am 
also plain desert tiles become a 0 food marsh when outside your land and 1f when inside, and still get faith from desert folklore etc. Presumably they are staying desert and you're just putting a marsh feature on them. I think you should make the ability change the underlying tile to grassland as well?
Max Aug 22, 2021 @ 8:08am 
OK, related to my previous post, it seems it may be related to what the tile was beforehand?

It seems that after transformation, plains tiles become 1f/1p marshes, grassland tiles seem to sometimes become 1f/1p or 2f, and desert floodplains are always simply 1f (but appear to be 2f when outside your borders; but become 1f when you expand to them)
Max Aug 22, 2021 @ 8:03am 
it seems that naturally formed marshes properly get the +1 food, but marshes created when you settle a city get +1 production instead. IOntentional?
Croatian Cowboy May 26, 2018 @ 6:49pm 
one of the best custom civs i have ever played
vakna Sep 11, 2016 @ 12:40pm 
Giving it a go, will let ya know how it goes, thanks

stephen_l.sheridan Sep 6, 2016 @ 11:38pm 
Wanted to thank you for making this incredible civ! River of Grass is one of the best UAs I have seen so far. Altogether this is loads of fun to play. THANKS SO MUCH!!!
radbill453 May 6, 2016 @ 11:10pm 
For those with a grey leader screen:

Go into the mods directory in documents/my games/ civilization 5, find the sukitract's calusa directory, go in it, find a file ending in .modinfo

In the file there will be section of a line that says:
import="0">Art/Scenes/MC_CalusaLeaderhead.xml

Change the 0 to 1, that fixed it for me.
Toast580 May 4, 2016 @ 12:11pm 
still getting grey screen
Popdartan May 4, 2016 @ 10:09am 
Only gets a white screen