Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

36 ratings
How to play each Role [ Rising Storm-Allies ]
By Garmo
This guide explains on what to do, and how to play each role as the United States of America on Rising Storm. It will give you tips to possibly to better and help the team out. As squad leaders and team leaders, it gill give you some tips on what orders to give.


This is not done. I will be adding pictures, and a weapon guide in this as well.
   
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Rifleman
Your job as a rifleman is easy. Kill and get in the cap zone. All new players should play as a rifleman for at least some time until they get used to the game. Hit "T" to see the HUD on your screan. It will show the objectives, ammo crates, radio, and where the friendly artillery os falling. Try to stick to the edges of the map so you can sneak up behind the Japanese and shoot in from the back. You can also get into the cap easier since less of them will be looking.

Automatic Rifleman
This class is somewhat the same to Rifleman. Just, you have a fully automatic weapon now. Try to move with the rifleman, and help clear out the objectives, as it is a ton easier to kill them with fully auto thn with a semi automatic rifle. Try to get some supressive fire going on as well. I prefer the grip which you unlock at level 25, but that is just me.
Machine Gunner
This class is really important, more so when you defend. To to set up somewhere on the far flank or somewhere where you are concealed, and hidden so you do not get shot in the back or from the sides, but you can also see where a lot of them are coming in from. Supress the enemy, shoot through smoke, bushes, trees, walls, do NOT ever stop shooting! Hit 6 to change barrels when it over heats. Request ammo by hitting "V" and click on "Request Ammo".
Sniper
Sniper is pretty important in it's own way. Try to make your way behind the enemy if you can, and try to pick them off as they run into hte cap. If you are defending, keep your scope on the windows and try to take out enemy machine gunners as that is your job. While at that, try to communicate to your team large enemy movements, and what is going on.
Engineer
Engineer is only played on certain maps. I'd say the most important map would be Iwo Jima. Try to get satchles on the barbed wire so you and your team can move up in move areas instead at the few choke points on the map. If you get the chance, get them in the bunkers. Some objectives on Iwo Jima and Betio have the option to blow them up. You can also pic up satchles on ammo crates. Get to those objectives and get a satchle on to them. It is a ton faster than capping them. Other than that, you do not really have a purpose besides blowing up a lot
Flamethrower Operator
The flamethrower is super, super important on both defending on attacking. You will be a huge target as every ♥♥♥ hates you since you are so devasting, and mostly because they do not want to burn to death. Your large pack and gun makes you a easy target. Stay low and move fast. Your job is to basically sacrifice your life, by letting your team move up. Get in the cap, shoot fire everywhere, and kill as many as you can. Burn out bunkers, pill boxes, and just try to clear out large groups of ♥♥♥♥. Try to avoid team killing, as it is super common with this class. If you are trigger happy, do not use it.
Squad Leader
Squad leader is one of the most important rols in the game. You need to know what to do and how. Since you can have people spawn in on you, try to stay alive. If you are dead, they cant spawn on you and therefor, longer walk in between deaths to the cap zone. If you are attacking, get behind the cap by taking a 90 degree turn to the left or right, and walk that direction until you can not no more. Then, move up along the edge of the map until you are behind them. Try to sneak in a bit closer without being seen and then simply stay hidden. Allow your squad mates to spawn in on you behind the enemy objective and hopefully, easily take it, or at least have your squad distract enough of their team so your buddies can move up and take it. Other than that, try not to be in combat to much. Try to stay a little bit back or in cover and stay alive.
Commander
This is also really important. You have the ability to call in artillery, mortars, and naval barrages. You also can call in recon which is a HUGE help in finding out enemy movement and where they are. You can find the radio by hitting "T" and moving to the radio icon. Once there, hit the left CTRL key. Request the squad leaders give you artillery marks all over the objective. If you are aefending, try to get a few on the flanks and some in the middle danger close so they can not banzai in or get close. If you place them far out, they can simply walk around it and won't be as effective. If you are attacking, get marks behind the objective. If you place it on it or in front of the cap, your team may not be able to move up and you will risk team kills. Also, it wont cut off the enemy from the cap so once they respawn they can kinda walk back in. Try to get it behind it so once you kill the ♥♥♥♥ in the cap, they wont be able to get back in. You also need to give orders. A mic makes thism uch easier but is not needed. I always tell my team to flank the objective. Why have your guys attack from the center when there are fixed machine guns and bunkers facing that and also, most likely their entire team watching it. Try to tell your team to go to the edge of the map on the left or right, and tell them to flank them. A lot safer than walking in front of them. Also, when defending, the enemy will try the same thing most of the time. Hold the flanks. Try to spread out in the cap so not one artillery or grenade will destroy the whole team.
Weapons and Unlocks -COMING SOON-
5 Comments
A Fat Horse Dec 13, 2015 @ 10:45am 
Playing each role the way they're described above is actually what makes many teams weaker than they could be. You've got a good idea of how they are 'usually' played, but make no mention of how they 'should' be played!

Each class has unique advantages and disadvantages, and they all have to work together to accomplish the mission. For example: If everyone (or mostly everyone, as mentioned above) flanks to the far sides to try and get kills, there's no central force to repel the enemy's direct attack! The opposing team can essentially waltz right in under a smoke cover and obliterate what few defenders you have on the point, effectively breaking your defense in half.

A decent guide for those totally new to the game, but overall lacking legitimate foundational team strategy.
Hans Jedermann Dec 7, 2015 @ 1:46pm 
ha ha ha rifleman
Garmo  [author] Dec 6, 2015 @ 1:11pm 
They are all important in their own ways.
117x Dec 5, 2015 @ 5:54pm 
So basically every single role is important
atantony77 Nov 29, 2015 @ 10:42am 
On the commander part there is a typo. 4th row, second sentence. Good guide though.