Rising Storm/Red Orchestra 2 Multiplayer

Rising Storm/Red Orchestra 2 Multiplayer

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Complete Guide for Rising Storm
By Garmo and 1 collaborators
EXCITED FOR RISING STORM 2: VIETNAM? JOIN THE COMMUNITY GROUP - http://steamcommunity.com/groups/RisingStorm2

**This is in a year of the making and is a collection of 2 years+ of knowledge.******Please rate UP***

This guide is everything you need to know about Rising Storm. It will show you tips on how to play roles, maps, and how each team can be played effectively. I still update it weekly as I find new things or descover new tactics. With the ammount of time I have, I rarely do find new things, so feel free to comment your tips.

If you want to see me in game, I play on the Merrills Marauders Campaign Servers. The servers are ranked #1 on GameTracker!
Most Important Rule
This game is aboutTEAMWORK! You must listen to the people talking, and do as they say in order for their strategy to work well. If you are new, lets say level 15 or under, do not pick anything other than rifleman. You barely know any of the maps, and are un-experienced at this point. You must let those who know the game better take the other roles so they are done right and effectively.
Basic and Advanced Tips

  • Stay off of the fixed machine guns. Most people will be watching them and you will die within seconds. If you do decide to use it, only use it if there is 5+ enemies in front and you only need to be on it for a few seconds.
    Always flank around from the edge of the map wheather on the far left or far right. Only a few enemies, if any will be watching and as long as you get up behind the cap and get inside, you can take it with ease.
  • Do not stand in doorways, corners, windows etc... Try to stay back a bit so your gun is not poking out, and you arel ess visible in the window. Stay back from corners so they can't jut hipfire as they run across or banzai you and take you out. You won't have no time to fight back really. Stand back and let them come to you and into plain view.

    See how he is standing up against the window? His gun is poking out and his face can be shot from more angles, and seen easier.

    DO THIS. He stands away, making him be in more cover, and more concealed.

    Don't set up on the sandbags or other defenses like this. Your head is poking out for all to see and you will get picked off fast.

    Stay off to the side from the building or pre made defense for more cover, and you are also more hidden.
  • Do not stay at pre made defenses already. Try to avoid sandbags, bunkers, windows etc etc. Try to stay away on more natual area;s such as craters, bushes, blown up tanks etc... People will less likely expect you to be there.
  • When defending. Do not all bunch up on the defenses and inside the cap. Spread out on the flanks so they do not get up behind you, cut off your spawn, and move into the cap. If they start capping, those on the flanks need to fall back into the cap zone if they are capping. Other than that, try to spread out on the sides and get a crossfire going.
  • You have so much ammo in this game, you likely will not live to use it all. Just shoot in every bush, window... Everywhere almost non stop. It's up to you when to decide to shoot, because it draws enemy fire to you. But if there is a lot of movement and enemies coming from that direction, SHOOT! You may kill a few!
    Don't be afraid to shoot as I said above. Supressing is a great way to keep the enemy down. You experienced it yourself as well. It messes up your screen and makes it hard to aim. Imagine a machine gunner or a few rifleman non stop shooting in smoke or at a group of enemies. It will make them harder to hit your teammates, and keep their heads down. Maybe even scaring a few, and stop them from moving up.


  • If a grenade lands in a room with a few teammates.
    You will die, but you will save your team as it will block the explosion and shrapnel killing your buddies. Better one ticket, then 3+. You will be remembered as a hero and loved by your team! People will never forget you, trust me. They will talk about it for a long time.
    Do not sprint long distances. This will make your aim really bad, and when a enemy surprises you around a corner or so, it will take longer to aim at him, and by then, you will be dead. Get used to walking the long distance and only sprint short distances.. 50m or less. Save your stamina and you'll also kill more, die less.
    Crouching is good, but comes at a cost. It will keep you a smaller target, and down lower, more hidden, but your body is more compact together, meaning it will be easier to hit a vital organ and kill you. Stand up when you can so your body is more spaced out. You will be easier to see, but it all depends on what is going around you. How many bullets are coming your way, how many enemies are near. It all depends on what is happening near you so it is up to you to decide when to do which. This tip is used by the best players in the game. Not many people do this but trust me, the best vets do and they always end up at the top of the scoreboard.
Identifying Friends from Foes
Americans run with both hands on their weapons as you can see below. Japanese run with one hand on the weapon.



Learn the Maps -Each Objective-
Please note that no other guide on this game has this in their guide. It has taken me hours to do, so please, please give me feed back and rate up.

This will give you a birds eye view of each objective. Since it was pretty high up, some buildings or details may have disappeared, but other than that, it is the exact thing. Some objectives such as F on Saipan may be hard to make stuff out since it is inside of a structure. That's up to you to do what you wish once there. I am just telling you the best way to get there.

****KEY**** The GREEN lines are the route the attackers need to move up and take the objectives from. The BLACK numbers are telling which way is better and should go first and fast. The BLUE lines are positions where the defenders should hold. Some may not be exact positions, but areas and key points to make sure are defended

This section is more for the attackers, as that is what needs to be coordinated more.

- This map is the hardest to attack on Rising Storm. It usually comes down to tickets if you take the objectives fast.




TIME AFTER C! IMPORTANT! - So once you get C, say you have 5 minutes orm ore left, stay in C. Do not move up. You maybe have a 20 lead on tickets but tha will drop fast if you keep attacking. Stay inside of C for a minute or 2 and just kill kill kill. You will die less, and kill more, therefor, you will catch up on tickets, or bleed the Japs, or defenders out completely. If you have 8 minutes or more, stay in there for 5 minutes or longer. If you are close to the defenders tickets, or if they are at 140 or below, you can easily bleed them out to 0. Just stay in C and don't advance. You can always get overtime on E or D if needed. But, be careful ,you need to time the re-attack carefully... I say with 2 minutes left or 1:30 left, you should be fine.











C and D





Get D and E first.






Red lines show defenders. Yellow show attackers. Changed color due to this map being at night.










[/previewicon] D [previewicon=4698898;sizeOriginal,inline;35450_screenshots_2015-12-28_00024.jpg][/previewicon] E [previewicon=4698905;sizeOriginal,inline;35450_screenshots_2015-12-28_00025.jpg][/previewicon] F [previewicon=4698910;sizeOriginal,inline;35450_screenshots_2015-12-28_00026.jpg][/previewicon] [h1]OTORI SHIMA[/h1] A [previewicon=4701254;sizeOriginal,inline;35450_screenshots_2015-12-30_00010.jpg][/previewicon] B [previewicon=4701257;sizeOriginal,inline;35450_screenshots_2015-12-30_00011.jpg][/previewicon] C [previewicon=4701261;sizeOriginal,inline;35450_screenshots_2015-12-30_00012.jpg][/previewicon] D [previewicon=4701264;sizeOriginal,inline;35450_screenshots_2015-12-30_00013.jpg][/previewicon] E [previewicon=4701281;sizeOriginal,inline;35450_screenshots_2015-12-30_00014.jpg][/previewicon] F [previewicon=4701332;sizeOriginal,inline;35450_screenshots_2015-12-30_00015.jpg][/previewicon] G [previewicon=4701334;sizeOriginal,inline;35450_screenshots_2015-12-30_00016.jpg][/previewicon] [h1]MAGGOT HILL[/h1] A [previewicon=4701472;sizeOriginal,inline;35450_screenshots_2015-12-28_00050.jpg][/previewicon] B [previewicon=4701475;sizeOriginal,inline;35450_screenshots_2015-12-28_00051.jpg][/previewicon] C [previewicon=4701483;sizeOriginal,inline;35450_screenshots_2015-12-28_00052.jpg][/previewicon] D [previewicon=4701485;sizeOriginal,inline;35450_screenshots_2015-12-28_00053.jpg][/previewicon] [h1]Phosphate Plant[/h1] A [previewicon=5011305;sizeOriginal,inline;35450_screenshots_2015-12-28_00041.jpg][/previewicon] B [previewicon=5011306;sizeOriginal,inline;35450_screenshots_2015-12-28_00042.jpg][/previewicon] C [previewicon=5011322;sizeOriginal,inline;35450_screenshots_2015-12-28_00043.jpg][/previewicon] D [previewicon=5011323;sizeOriginal,inline;35450_screenshots_2015-12-28_00044.jpg][/previewicon] E [previewicon=5011345;sizeOriginal,inline;35450_screenshots_2015-12-28_00045.jpg][/previewicon] F [previewicon=5011346;sizeOriginal,inline;35450_screenshots_2015-12-28_00047.jpg][/previewicon] G [previewicon=5011347;sizeOriginal,inline;35450_screenshots_2015-12-28_00046.jpg][/previewicon] H [previewicon=5011369;sizeOriginal,inline;35450_screenshots_2015-12-28_00048.jpg][/previewicon] I [previewicon=5011375;sizeOriginal,inline;35450_screenshots_2015-12-28_00049.jpg][/previewicon

















Phosphate Plant









Health and Bleeding
-The amount of blood loss is in aggregate, so if you stem a bleed but get injured again, you will have far less time to deal with it before you begin to bleed out. Your actual health also makes a difference. Every round you get hit by will wham a huge amount off your health, and if you bleed, your health drops further

-Surviving an injury will not give you any penalties other than being more fragile, i.e. smashing your legs in a fall will, once you have recovered after a few seconds, not inflict a penalty on movement speed or stamina nor will an arm injury impede your ability to aim. However, you will have less health which in turn means you will be easier to kill.

-If you hit T when shot, you will notice on the bottom left corner there is a model of you. If it is red, you need to bandage ASAP or you will bleed out. If its yellow, you have some time to take cover before bandaging. Keep an eye on the colors changing. If its a minor hit, in the hand or legs, usually, you will not need to bandage. Just think of this. the color RED = Dead.

-Assuming you don't die outright, you are almost guarenteed to get some form of bleeding wound, when you are injured, be it being shot, clubbed, or stabbed. You have between 1/2 and 3 seconds usually to respond before you enter the bleed-out state and die.

-If shot in the shins or the wrists, you most likely won;t have to bandage. But it all depends.
Do What the TL and SL's Say
If the team leader tells you to get in the cap, get in the cap. You are a lower rank than he is so you better do what he says. Don't be a worthless player and sit in the back just because you don't wanna die. Be a machine gunner or sniper then. No matter what they say, do it even if you know its a bad idea or you just don't want to. You could have always became a squad leader or the team leader to tell people what to do you're self. If everyone listens, you can attack or defend in a more organized way and most likely win more battles!


It helps with a mic, but you don't need one. Any info can help. Try to call out large troop movements and which side of the map they are on. Call out enemy sniper or machine gun positions. If you can, get a grid cord. on them. Hit U to type to the team, and I believe it is CAPS lock to communicate with voice to the tea. I changedm ine to X because that is easy for me. I changed squad voice chat to F.
Reading the Grid
If you do not know how to read the grid cords, it is really simple and useful. Hit M, look on your map. You will see letters on the left side, and numbers on the top. You jut imagine lines going down kinda like a rubics cube, and try to match up the box you are in. To be even more specific, use the keypad numbers as you can see on your keyboard. Just find the box you are calling out, then imagine the numbers 1-9 in the box.. So the number 7 would be in the top left and 3 would be in bottom right. Just imagine and fill in the spaces.

In this picture, I am in E 6 keypad 5

To use keypad thing on the grid, just imagine this on the map in each grid. Picture those numbers.

It is really easy, and but for some players, they may not know. To be honest, I would have never learned this if I never played Arma and asked 3 years ago. I was afraid but everyone kept telling me to go here and that and I didnt know so after team killing with the arty, I decided to learn. So, now you know if you did not.

That being said, that is common sense. Why go in fron where all of the defenses are, where most, if not all the defenders will be watching. Try to get up behind them. Stick to the side of the map and move up behind them. This is a good way with SL1. If you are lucky and get SL1, you need to try to get up behind the objective. You can then spawn in 10+ guys behind them and mess them up. But, you need to have a squad to attack. It won't be as effective if you all jut sit back and spawn camp. You need to get into the cap. Attacking is kinda easy other than that. Just check out the "Learn the Maps" section of the guide for good path ways to go.
As I said up in the tip section. You will likely die before you can shoot all your rounds. So shoot away. Shoot in the msoke, shoot at the windows, shoot in bushes, everywhere. If you have a automatic weapon, this is more of a job for you than a rifleman as it has a greater effect. Suppression messes the screen up. It makes it grey, and kind of shaky fuzzy. It also effects the players aim by moving his sights all over the place when bullets are flying near him. Always shoot non stop when a enemy is coming from a certain direction. Don't stop. You will prevent a lot of enemies moving up by fear and jut over all make their attack less effective. You may also kill a few guys you don't even see. It's amazing how often that happens just blindly fireing into smoke or in the direction their main attack is coming. Bullets go through buildings and all so spray away.
Team Leader -How to Play-
Many people will tell you to stay at the radio 24/7. They are dumb and wrong. If everything is on a cooldown for a minute or more, why sit at the radio and do nothing? Get into the fight and use your SMG to kill a few. You do not need a mi, but it is highly recomended. More people will listen and many may not see you typing in chat. Although, there is a few team leaders better than most who don;t use a mic or communicate at all, just try not to do that. Those guys just been playing for a very, very, very long time and know what they'll doing without help or anything haha. You need to communicate. Check out the "Planning to Attack/Defend" section of the gudie for some good orders. It's all visual though.

1. Get to the radio promptly
2. Call out to Squad Leaders to place marks (Targets of Opportunity)
3. Marking Artillery Targets myself
4. Call up Recon plane
5. Call in required type of Artillery
6. Calling Out Intel
7. Inspiring the Troops

If recon is not available, rely on other teammates to give you intel. Order your squad leaders to give artillery marks at each new objective as fast as they can.

Marking arty targets is actually one of the easiest yet hardest things to do. When attacking on a map the optimal location to place arty is behind the cap zone. Artillery is more used for cutting off the enemy reinforcements to the cap or to supress more from moving up. If defending, try to get danger close arty marks about 50m to 80m outside the cap zone. This will prevent almost all Japanese from getting into the cap. It can also funnel the attackers into a certain area you want them to come through for a certain time.

Types of arty and when to use it

There is Mortars, Artillery, and Naval. Mortars have the shortest resupply timer, but the smallest shells and explosive radius This is good for basically every kind of support for attacking and defending.

Artillery is a bit more deadly than mortars and has stronger shells and larger radius. With those benefits, it sadly has a longer time limit on when you can use them again. Use it wisely, and only if needed.

Naval barrage fast, the radius is whole cap zones and more, and the shells are gigantic. Try to avoid using naval unless iti s last objective, lockdowns, and or depending on the map and objectives to take. Here is an example of when to use it. On the map Betio, on the objectives C and D, it is very useful to call in a naval right after you take B between C and D. Orer your team to stay inside the B huts, and await the order to charge. Once you call it in, wait a few seconds, and once the last shell is falling, as the shell is falling, ORDER THE CHARGE! The naval will kill most of the enemy team and soften up everything they had going on in there. You should be able to take D and C very easily. Other than that, try to avoid using naval as it usually takes 6-8 minutes to use again depending on the map.

Force Respawning

Force respawning is essential on winning. If used correctly, you can hold and take any objective. Hands down this is how it works, if anyone tells you different they do not know what they are talking about so ignore them!!!! Try to avoid usuing it if the next wave of respawn is at 6 seconds or below. Unless it is the last second of of the last respawn before you run out of tickets, or the game is almsot done, last objective etc etc... But if it is not, try to save it for when you really need it and 6 seconds or more on the respawn timer. Force respawn does have a few penalties. Since you are throwing more troops into the battle faster, more will die faster, therefor the tickets will drop down. So if the game is going on tickets or you want to be careful with tickets, try not to use it as much as you can.

How to aim the grenade

Use your hand asyour tool. The arm and hand points to the direction the grenade will go. It will slightly go to the right. In time, you'll learn how much, and how far it can go and how much you need to aim up for certain things etc etc..

Use grenades to clear out buildings, and larg groups of troops. If there is a guy hiding in bushes, or a machine gunner somewhere on the other side of a wall, pull the pin, hold for a few seconds (I usually hold for 2-3) and throw it at him. In time, youll learn how long you should hold for different distances and all so it will blow up on top of him.

American Grenade

The American grenade seems to have a slightly longer timer until it explodes by about one to two seconds. It also tends to be more deadly and more of a death radius of its explosion.

Japanese Grenade

The Japanese grenade has about a 4 or 5 second timer. It tends to be less deadly, but also can be planted as a trap by pressing 3, looking at the ground, and right click. More about traps down in the Japanese section.
How to use Smoke Grenades
Smoke grenades are needed to cap every objective. No matter how good a team is you will need smoke. This section needs to be in the guide because sadly, most people don't use it right... ( I know, how can you not use smoke right?) Smoke is more effective when attacking. All squad leaders and team leader need to use it by pressing 4 and throwing it inside the cap. You can't have smoke 10m or 5m out of the cap. You need to have it inside so it messes everyones view up. You can get in the cap than easy and kill the shocked and confused defenders. When defending, pop smoke up in the spawn and the exit of certain areas where the enemy will likely spawn camp or be camping so you can safely get into the cap.

Cons ussing smoke:
It blocks everyones view. But honeslty, attackers shouldnt be staying back at all. Once you get close enough to get smoek up in the cap, everyone on the team needs to be moving into the cap, or behind it depending what role you are and all. Only snipers and machine gunners (Not including Automatic Rifleman) should only be moving up behind. Everyone else should be moving into the cap zone.

Forgive Team Kills
Team killng happens. It can be annoying, but it happens all the time weather it is by a dead nade, or artillery, or just because someone miss ID'ed you or stray bullets got ya. As long as it is a a accident, and the guy says sorry, type " np " in the chat to forgive. It gives him his 2 points back and it also gives back one ticket per forgive to the team. If you get blown up by friendly arty, most of the time, you weren't paying attention, or you ignored the warning the TL gave you. Dead nades (Grenades which blow up after a teammate dies before throwing it) happen all the time and are the number one cause of teamkilling. Flamethrowers are as well. Just be careful of who you are shooting and your surroundings, and please forigve the teamkills. You can also check up in the top with the "Identification" section of the guide if you do not know whos who. But this is WWII, everyone should know what a Jap uniform looks like and an American uniform looks like from movies, TV, books, etc..
Do NOT Run through the Artillery
I can't beleive I have to explain this... But it happens every round and multiple people are dumb and walk through it.. Even on the 5th salvo.

After the first salvo, no one else should really be dying by the arty. Just stay away from it.. Isnt hard. Sure sometimes we get adventerous and try to get a bit closer to get a bette view at the enemy, but that will get you killed. And you died because you were being dumb... I done it to much and still do it till this day.. Just don't do it haha.

(DIE - Dumb Idiots Exterminated) Most of the time you die, it was because you were being stupid and done something you shouldn't have...
USA Team
This section will have some perks of playing on the Allied team, their classes, and weapons.
USA Weapons and Unlocks
I am leaving out the first tier because I mean, everyone can see it.

M1 Garand

Tier 2 (25) - Cleaner gun, and 10 inch bayonet.

Tier 3 (50) - Cleaner gun, 16 inch bayonet, and the ping trick. Hit 6 to ping.

M1903 Springfield
Tier 2 (25) - 10 Inch Bayonet, cleaner gun.

Tier 3 (50) - 16 inch bayonet, cleaner gun.

M1918A2 BAR
Tier 2 (25) - Grip, cleaner gun.

Tier 3 (50) - Bipod, cleaner gun. (Most players will tell you to not use the BAR with the bipod)

M1919A6 Browning Machine Gun
Tier 2 (25) - Cleaner gun
Full View

Changing Barrel (Press 6)

Tier 3 (50) - Cleaner gun

Springfield Sniper Rifle
Tier 2 (25) - Cleaner gun, 2.5x scope, new retical. (M1903)

Tier 3 (50) - Cleaner gun, 8x scope, USMC M1903A1.

(Just did tier 3 because it's exact same thing)
Tier 3 (50) - Cleaner gun

M1 Carbine
Tier 2 (25) - More ammo, cleaner gun.

Tier 3 (50) - Bayonet, cleaner gun.

M12 Trench Gun
Tier 2 (25) - Cleaner gun, 16 inch bayonet.

Tier 3 (50) - Cleaner gun, 16 inch bayonet,extra shells.

Thompson M1928A1
Tier 2 (25) - 30 round magazine, Recoil Compensator, cleaner gun.

Tier 3 (50) - 50 round drum, grip, cleaner gun.

Tier 2 (25) - Blueish/Black tint, orangy handle, more ammo

Tier 3 (50) - Chrome+White finish with an American flag engraving on the handle.
USA - Each Class
: You are not a sniper or marksman, you're the main fighting force out there. You got the numbers and gear. Get as close as you can with the enemy and take the objectives together.

: You are somewhat the same as a rifleman... just with a fully auto weapon. Lay down supressive fire and clear out buildings.

Machine Gunner
: Don't move up as fast and far and the rifleman and autorifleman's do. Stay back, and just keep shooting, even if you don't see anything. As long as you're shooting, the enemy won't come over which means the guys up front can get in easier. Call out for ammo by hitting the default key "V" and click "Request Ammo". If the team that is on is nice enough, they will get you some.

: Stay in the back and cover everyone. Keep the crosshairs on MG nest, windows, doors, etc. Go on the far sides of the map and be sneak up behind. Once you get behind the Japs, you can pick them off like ducks. Aim mostly for their machine gunners first out of everyone. They are the huge threat as well as their SL's and TL.

: Destroy objectives, fences, barbed wire so you're team can move up easier and faster. Throw you're satchles in bunkers, and behind cap zones so you can blow a huge area up and possibly keeping back a few guys.

: You are very, very important. You have to get close to the enemy but once you do, you got them. If attacking, clear out buildings and cap zones. You job is not to capture, but only to clear it out, and keep charging up to prevent the next counter attack. Let the team cap it. If you are defending, stay crouched in the trench or doorway and when they get close, stand up and spray fire everywhere. Keep doing that so the enemies can't advance and you will most likely get a lot of kills.

Squad Leaders
: (If you never played as a squad leader, do the training first!!!) Command you're squad around. You are incharge of everyone in you're squad. Stay alive too. You are the most important role out on the battlefield. As long as you are alive, you're squad members can spawn on you and get to the action much much faster. Give the team leader artillery marks so you can get artillery support for you're team.

Team Leader
: (If you never have played as a team leader before, do training of it first!!!) You're job is very important too. Comand the team around. Stay near radio's and call in artillery behind the cap. Not on top or in front. That way you're team can move up as the artillery falls. If you have used recon and artillery and it's on the timer, don't be a worthless soldier, get away from the radio and fight.
Stop the Banzai Charge
If you do not have a fully automatic weapon or fire, shooting kind of won't do much if eanything to banzias, especially when they banzai in groups. Don't afraid to use your bayonets. I mean, you worked somewhat hard to earn them. You killed Japs to get them. As they are about to stab you, move to the side, and stab them in the back. You can litteraly take out a whole banzia charge doing this as long none of them are cowards and shoot you. Just stab stab stab. Throw your grenades in the smoke and at screaming as that is where a banzai charge will likely come from and screaming usually means banzia charge! Explosives will get the job done, always.

If you got fire, just light them up. easy kills, easy kills, not much to say here. You should be smart enough to kill banzais with this weapon.

If you got a thompson or BAR, just shoot them as much times as you can. The BAR does not let you melee, so be ready to run if you need to. The thompson can melee so shoot your mag. and wack the rest.
Japanese Team
This side is not done yet. I'll be adding more in time and as I learn more about the Japanese.

The Japanese team lacks firepower and weapons, but with a good leader and a team who obeys orders, is much, much, much, stronger than the Americans. It's all about the BANZAI! Here, you will learn the ways of the Japanese team.
Japanese Weapons - WIP -

Ariska 38

Tier 2 (25) - 3 Extra Clips, Cleaner gun
Tier 3 (50) Cleaner Gun

Arisaka Type 99

Tier 2 (25) - Cleaner gun.
Tier 3 (50) - Monopod, Looks cleaner

Type 100

Tier 2 (25) - Lower fire rate, cleaner gun
Tier 3 (50) -Bayonet and cleaner gun

Type 99

Tier 2 (25) - Bayonet and a cleaner gun

Tier 3 (50) - Cleaner gun, and a scope

Type 96

Tier 2 (25) - Bayonet

Tier 3 (50) NOT DONE.

Type 97
- almost done

Type 89 Grenade Discharger

Tier 2 (25) Cleaner weapon

Tier 3 - NOT DONE


Tier 2 (25) New design and cleaner, Grey

Tier 3 (50) New design, cleaner, goldish handle

Nambu Type 14

Banzai Tactics and Tips
Banzai is the most powerful feature in the game... If used correctly. Banzaiing reduces 50% bullet damage and if done in groups, reduces it even more. If you need to run through a open field or to get to another position and enemies are near by, banzai. You can take more bullets and get there without shooting. If you start bleeding during a banzai charge, don't worry about it. you dont have to bandage at all.


Whenever the Americans start capping an Objective, no matter where you are, you must banzai into the cap and push them back. If you are dead, the second you respawn, you need to banzai as fast as you can and just scream and stab everything you see. NOTE that you do not need to banzai all the way back out. Just banzai into the cap zone. Once in, you may start shooting back.


Banzaing is more effective when attacking. Use it as your advantage. The Japanese mostly only have bolt action rifles, bad SMG's, and decent machine guns, but none of these outmatch the American weapons. The best way to take objectives is to group up the team all on one flank or same grid, stay down and quiet until the order is given to banzai! Before the order is given, squad leaders need to throw smoke up all over the cap so you can scare the Americans and get some cover to get in the cap. Once the order is given, Scream in public voice chat " BANZAI " and rush the cap. This scares the Americans a ton, and boosts the Japanese morale.
Plant Booby Traps
To plant a trap, you hit the number 3, to take out the grenade, face the ground, and right click. You can only plant on sand, mud and grass.

The Japanese grenades allow you to plant them in the ground as booby traps. You can only have 2 planted booby traps at one time However, which means you can't have two more planted at one time without one disappearing. You can throw as many grenades as you want even with them still planted. The traps to stay after death as well. Make sure you plant them in craters, trenches, and between rocks or at the exit of doorways where it can funnle Americans and where they will be coming from. Place them in bushes or beside cover where one may try to take cover. The good thing is, is that it will not set off if you or a friendly player walks over it. Just don't plant booby traps next to each other, or it will cause a chain reaction and those other traps would be wasted.
Say there is 30+ players on the team. If everyone would plant them all over and everywhere spread out, in every bush, doorway, path way, trench, everything, everywhere spaced out, that is like 64 traps all over. This will slow down their attack, place fear in every where the Americans go, and after beingk illed by them at least two times or more, it will annoy them. Once the Americans get frusterated, they will not fight as hard and confident... making their team less effective in whole. Also, you will be able to kill them from a safe distance away, unlike a grenade where you need to be close to them, risk team killing and or death. It's a free kill basically.
Always plant them as you retreat and as you are jut starting to defend a new objective. You msut be fast so they don't see you, and or get within range of shooting you as you do so.

Kill the Flamethrowers FIRST!
More to come... I got busy and could not finish this section... Come back in a few hours please.

As you noticed, flame throwers have huge backpacks. You must shoot him no matter what. Keep your eyes opened for them as they are one of the most effective weapons on the battlefield. Shoot them first. No matter who you see and where, you need to shoot the flamers first as they can single handedly clear out cap zones and win. It is up to YOU to save the lives of 10 or even 20 team mates by killing the flamer! Even if there is 3 Americans aiming at you. If you see the flamer, you need to get him first and sacrifice your life for the Emperor.

Already on fire?

Don't just give up. You can still get a shot off at him as you burn. You might hit him. You can also run up to him and try to catch him on fire with your body... It is hard and I never done it or seen it, but I do know this hurts him so maybe if you get lucky and touch him long enough, he'll burst up into flames as well :)
It is my first guide of Rising Storm. Please tell me to add or fix anything in the comments. I'll apphreciated a lot. (I know there is grammar and spelling mistakes. I'll fix them later on.)
Plans for the Future...
Finish the Japanese section and make it more full and more quality.
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SirCalmTitty Apr 23 @ 11:08am 
Really cool guide. A lot of it seems like common sense, but when you are running around panicking, that goes out the window. Also, the jumping on the grenade thing is badass! I gotta try that at some point. Thanks for the guide
Separatist sloth Apr 23 @ 10:54am 
As a new comer to this game I found this super helful so i didn't die nearly as much and just really good information to get to know the game a lot better, great guide and I really appreciate you taking the time to do all of this
Garmo  [author] Apr 19 @ 12:15pm 
@Jaginun I would say it keeps the weapon stats and bonuses the same as I usually change the tiers a lot to play with or without bayonets to get a different feel or play in a diferent play style. I usually keep them on since I myself always like to be in the fight and play the action and try to get things done since I feel the need to see and know exactly what is going on and try to help the team out. But other times I want to stay back and I keep it off so it doesnt poke outo f windows as much and give my position away... You know.. But Yeah when I lower my tiers, I notice no difference in the reload time as when it is max.
Jaginun Apr 16 @ 10:20am 
Does changing the tier of your weapon to a lower one also negate the bonuses the weapons acquires, or just the actual weapon changes?
TacticalViper Apr 13 @ 12:06pm 
Very good guide!
Zoobas Apr 12 @ 1:42pm 
+REP omg best guide ever...
EagleShark (R)evolution Mar 30 @ 6:19am 
same as Donalf Said. By level 25 i was level 24 with G41 and level 3 as commander. and damn good with the arty. personally i wouldnt even use it as a rule of thumb.
xX_ChumpRekr_Xx Mar 21 @ 3:28pm 
Would be nice to list the magazines sizes for each weapons, couldn't find any info on the guides
UnorthodoxMonkey Mar 10 @ 8:29pm 
He only banned 1 person. If he was power hungry, he woulda banned like 20 people by now, but he isn't, and he gives everyone a fair chance.
RO*DrVonSock Mar 10 @ 8:10pm 
@UnorthodoxMonkey </3