ENDLESS™ Legend

ENDLESS™ Legend

296 ratings
Tradable Cities
   
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TYPE: Extension
CONTENT: Gameplay
Tags: UGC
File Size
Posted
Updated
1.021 MB
Nov 25, 2015 @ 2:50pm
Dec 8, 2016 @ 8:44am
5 Change Notes ( view )

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Tradable Cities

Description
Small mod that restores diplomatic ability to trade cities without treaty restrictions.
Feel free to use my work with link or mentioning this mod.
Have fun!
Popular Discussions View All (1)
3
Jan 15, 2017 @ 2:59pm
PINNED: Feedback
GreyFerret
57 Comments
Shadow Mercenary May 21 @ 5:58pm 
Thanks!
GreyFerret  [author] May 21 @ 5:31pm 
@Shadow Mercenary
No, they don't offer cities by themselves. They accept trades w/ cities, but I never saw AI trade or offer them to the player.
Shadow Mercenary May 21 @ 2:57pm 
Will the AI randomly trade away their cities with impunity to other AI? I'm mostly interested in trading with other players but don't want to ruin the balance by having some AI buy out several other AI cities.
G~ Jul 13, 2023 @ 4:26pm 
Aaaah gotcha, thanks!
GreyFerret  [author] Jul 13, 2023 @ 3:59pm 
For example, tho I might be mistaken in details: there are quests like "capture city X", and this city belongs to my friend - I would rather not waste my time fighting city of my direct ally, who doesn't care about it. So they can send that city to me, and I'll return it later after the quest.
GreyFerret  [author] Jul 13, 2023 @ 3:55pm 
@G~ You can't add cities to the trade deals in the vanilla game except for specific conditions. With this mod, you can use cities as a trade option freely.

I would say that AI still quite silly at calculating cities' value, but with this mod I could gift a useless city to other AI or trade/swap a city with my friends in online game (given that you both have this mod). So I wouldn't call this mod that necessary; more of a small QoL change.
G~ Jul 13, 2023 @ 12:13pm 
Hey friends, would anyone care to explain to a completely new player what exactly is the benefit of this mod? I read the description but I don't quite understand what it means.
3Raccoonz Jun 30, 2019 @ 5:51pm 
okay, awesome!
GreyFerret  [author] Jun 30, 2019 @ 4:04pm 
I expect it to work. Played just fine with mod with all DLCs, but didn't test for the latest faction explicitly. :)

Would test it later to confirm that, but it does work even with Cultists and their trait, so I see no problem here.
3Raccoonz Jun 29, 2019 @ 3:40pm 
Does this work with new DLC?