Invisible, Inc.

Invisible, Inc.

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Programs Extended
 
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0.671 MB
Nov 15, 2015 @ 10:43am
Feb 15 @ 2:10pm
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In 1 collection by wodzu_93
Invisible Inc. Community Modpack
18 items
Description
This mod is an expansion to hacking component of Invisible Inc, providing new programs, daemons and algorithms, changes few hacking-related things and
provides an option for harder alarm levels. Mod is modular, and each component can be enabled/disabled at will to customize player experience.

Current version: V4.20
For detailed information, look here:
http://steamcommunity.com/sharedfiles/filedetails/?id=943909959


Module 1 - New Programs:
Adds considerable amount of new Programs.


Module 2 - New Daemons:
Adds more than a dozen new, dangerous Daemons.


Module 3 - New Algorithms (reverse Daemons):
Adds several new algorithms.


Module 4 - Extended alarms:
Changes alarm stages.
DISABLED - normal vanilla behaviour.
NORMAL - Maximum alarm level is extended to 8, new guards arrive quicker, new Daemons make guards stronger.
HARD - Same as NORMAL, but alarm levels have 4 increments instead of 5.


Module 5 - Base Game Changes:
Root program reworked: Gain 2 PWR per turn, programs cost 1 PWR more. Passive. Rework idea by SteelCrow.
Fortune increases CR in safes by 50% instead of CR gain.
Pulse V2.0 and Modulate V2.0 are permanent instead of 20 turn duration.
Abacus programs increase max PWR capacity by 5 and 10 respectively.
Adds Auxiliary Server Terminals to Server Farm missions. Contains 4 programs.
Primary Server terminal in Server Farm missions now holds 6 programs.


Module 6 - Program Rarity Rebalance:
All programs are available at shops.
Primary Server Terminals hold offensive programs.
Secondary and Auxiliary Server Terminals hold PWR and utility programs.
Rarities:
Common - Lockpick, Lockpick V2.0, Dagger, Dagger V2.0, Parasite, Parasite V2.0, Rapier, Datablast, Hunter, Ping, Wisp, Taurus, Lightning
Uncommon - Wrenches, Hammer, Brimstone, Mercenary, Power Drip, Fusion, Seed, Daemon Sniffer, Oracle, Abacus, Overdrive, Charge, Root, Rogue
Rare - Flare, Feast, Faust, Wildfire, Wings, Shade, Leash, Abacus V2.0, Halt, Fool


Module 7 - Alarm Tracker GFX Replacement
Changes Alarm Tracker graphic to fit with 'Extended Alarms' "HARD" setting, but can be used on it's own.

Module 8 - Counterintelligence AI
Adds a special Daemon, that acts similarily to Incognita: uses PWR, has cooldowns, and uses its own programs. Module aslo adds programs and a Databanks log with detailed information.

Module 9 - Endless Daemons
Point where 2.0 daemons start appearing in endless can be configured.


Discord Link:
https://discordapp.com/invite/aQrXEse

Link for non-Steam users:
https://www.dropbox.com/s/il6y2uctq2pgwfh/ProgramsExtendedV4.20.zip?dl=0

Sim Constructor mod required!
Finish all in-progress missions before updating!
Popular Discussions View All (2)
3
Sep 30, 2017 @ 8:26am
[Bug Report] Crossfeed not working properly
Ziel
0
Oct 14, 2017 @ 7:45am
[Bug Report] Server Terminals permanent generation error (game breaking)
NoobSlayer5000
< >
158 Comments
v​i​r​i Feb 10 @ 9:03pm 
[Bug Report] Daemon "Skip the player's next turn" seems to break Seed. With that daemon, programs cost -4 for the entirety of your next turn
wodzu_93  [author] Feb 7 @ 4:28am 
Both fixed in latest version. Glad you're enjoying it.
Zorlock Darksoul Feb 6 @ 12:50pm 
More A.I. questions: Their proactive Echo ability description states that it reboots one device, but when I've seen it activated, it reboots ALL devices. Is that supposed to happen? If so, it seems way too strong for the small amount of power it consumes.

There's also an ability (I forget what it's called) with a description that states it halves an agent's AP and notifies a guard of their location. But I've seen it ping some device I captured, which does indeed send a guard to investigate, but doesn't seem to do anything to anyone's AP. Is that also intentional?

In general, I'm really enjoying this new addition. It forces my strategy to vary depending on what A.I. I'm up against, and it makes consoles way more valuable. Excellent job on this!
wodzu_93  [author] Feb 2 @ 2:01pm 
Nope, disable action removes it permanently, but only Enhancement ones. All others can be interrupted in other ways, be it at a Console, or using programs.
Zorlock Darksoul Feb 2 @ 12:53pm 
Question about enemy A.I.: With the Disable Subroutine console command, is it possible to disable all the different types? So far I've only seen the option to disable Enhancement subroutines, but I'm wondering if it's possible to disable Proactive and Reactive subroutines, as well.
DrDeusMD Jan 12 @ 2:17pm 
Wow, you may bring me back to this game. I will have to give it a go, used to play this game a lot. Thanks for sticking to it.
wodzu_93  [author] Jan 8 @ 9:15pm 
Big update! Version 4.0 just released. Check new enemy AI to deal with!
NoobSlayer5000 Oct 18, 2017 @ 10:17am 
If you are not interested in balancing save yourself some time and don't read this.

For the reflect program, I think that paying 1000 (so 250/200 less than a flurry or rechargeable dart gun)+8 PWR is negligible compared to the advantages
E.G., if you compare it to hunter which cost 5 PWR and has better cooldown but no passive mode/reverse daemons (not to mention that 3pwr for a counter-daemon is a bargain) and not to mention easier PWR generation because of programs buff (eg faust buff (and great sync with reflect)+More generation programs in shops. Furthermore, on extended alarm level, there are 3 alarm levels which install daemons (making extra alarm lvl+reflect easier than without lvl)
PS: this is just my personal opinion and I might have missed something (still even if it is not changed people can just turn the program on passive during alarm levels)

About the crash, I tried all the options before but it didn't work (weird, but I just started a new save so doesn't matter).
wodzu_93  [author] Oct 18, 2017 @ 1:34am 
@NoobSlayer5000 - Error has nothing to do with my mod. It crashed trying to find a candidate to carry a passacard. I had it happen to me once in 400 play hours. For precaution, verify integrity of game files in Steam and redownload all mods to the latest versions.

Reversing alarm daemons is intentional - that is exact reason why Reflect's CR and PWR costs are the highiest among all programs, at 1000 and 8 respectively.
NoobSlayer5000 Oct 17, 2017 @ 1:34pm 
Hey, I am really enjoying your mod however I found a bug where reflect reverses alarm deamons and I think it is not intentional...also I got my game crashing once (check my bug report if interested)