Sid Meier's Civilization V

Sid Meier's Civilization V

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Hyperdimension Neptunia: Planeptune [BNW]
   
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11 oct. 2015 à 13h49
25 janv. 2016 à 10h07
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Hyperdimension Neptunia: Planeptune [BNW]

Dans 1 collection faite par Vicevirtuoso
Vicevirtuoso's Hyperdimension Neptunia Civilizations
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Description
REQUIRES SEPARATE CORE FILES MOD TO FUNCTION

Do note this Civilization has a very strange playstyle, and it is likely the AI is pretty bad at using it. If you see the AI really falling behind consistently (i.e. in more than one playthrough), let me know. There are also likely to be other bugs!

Please use Steam Workshop Downloader[steamworkshopdownloader.com] to download this mod if you are having difficulty downloading it via Subscribing.

NEW Soundtrack Mod available[mega.nz] as a separate download!



Additional info:

Dynamic city names: Other than the Capital, all cities will be randomly named, choosing from a pool of themed names, and altering them based on the nearby terrain.

Religion: Includes the religion "Church of Purple Heart."

By default, Neptune wears her Victory/RB3 clothes. You can swap to her traditional outfit by opening and editing the file VVNeptuneOptions.sql in a text editor.

Supports the following mods:

  • Sukritact's Events and Decisions
  • JFD's Cultural Diversity
  • JFD's Piety and Prestige
  • JFD's Exploration Continued Expanded
  • Ethnic Units
  • Yet (not) Another Earth Maps Pack
  • Map Labels
  • Unique Cultural Influence
  • Civ IV Traits in Civ V (Charismatic / Diplomatic)
  • Madoka Magica: Wish for the World (changes Purple Heart's trait!)
  • Community Balance Patch (should work fine now!)
  • Superpower Modpack
  • Community Call to Power
  • Hulfgar's Industrial Warfare


Credits:
Pazyryk, DarkScythe: TableSaverLoader and TSL Serializer
whoward69: PlotIterators.lua
Bouncymischa: Slime Puddle graphic
sukritact: Modular City Info Stack
The anons on Infinity's Neptunia threads: Dialog
Discussions populaires Tout voir (1)
11
4 nov. 2015 à 14h30
Neptune's General Balance
Caboozles
236 commentaires
Prime Line 42 19 oct. 2023 à 21h20 
For some reason all AI-controlled Neptunia civs are not changing to their cpu goddess form. Is it just me or the mod has problems?
Nep-Nep 15 mars 2021 à 17h58 
Why does the thought of Planeptune's AI falling behind consistently make a lot of sense... *COUGHLAZYCPUCOUGH*
Vicevirtuoso  [créateur] 13 juil. 2019 à 10h01 
i dunno, haven't opened this mod's files in years now

I remember there was some dummy technology to make the trait work without community patch so maybe look into how that's being added in
nepboi 12 juil. 2019 à 13h19 
Is there anyway to make these files and the custom nep civs compatible with a mod that adds further techs like future worlds?
Outcast 5 juil. 2018 à 12h01 
I tried doing the verify game files and didn't work for me. =/
[ ]Uber2013 5 juil. 2018 à 1h32 
Yeah, im having the same problem with histoire, sometimes she just isnt assignable. Found it to be a workaround to verify game filles and reinstall, as then it somehow works for a few games before the assign buttons stops working again. Some fix for this would be greatly appreciated.

Using no other mod then the core files and all 4 CPUs.
Outcast 4 juil. 2018 à 14h32 
I'm using the core files mod and the other civs mods made by you like CIA, dubs and Neps.
Vicevirtuoso  [créateur] 4 juil. 2018 à 11h23 
are you running any other mods?
Outcast 2 juil. 2018 à 11h10 
Can't assign Histoire to first city. Is that supposed to be happening?
Vicevirtuoso  [créateur] 5 juin 2018 à 16h03 
If DLL Various Mod Components has been updated since this mod was last updated (which is quite likely, considering that was two and a half years ago), it's possible something in it doesn't like some of the Lua in this mod. I do remember that Plutia had a guaranteed crash with Community Patch for a while.