Cities: Skylines

Cities: Skylines

819 ratings
Daylight Classic
File Size
0.968 MB
Oct 6, 2015 @ 11:59am
Oct 28 @ 2:33pm
14 Change Notes ( view )

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Daylight Classic

In 1 collection by BloodyPenguin
Penguin's Eye Candy
28 items
Brings back original daylight color and fog settings from pre-After Dark versions of C:S

IT'S A MOD, NOT A LUT! This mod doesn't require After Dark DLC!

Are you annoyed with that yellow tint that turns days into permanent evenings? Are you annoyed with your favorite LUTs not working after upgrade to C:S 1.2 (a.k.a After Dark)? Are you annoyed with over-saturation? Are you annoyed with bluish fog? Then this mod is for you.

It attempts to recreate original light conditions from better days. As side effect, this mod makes night slightly brighter.
If you're annoyed with new fog/clouds effect, you can use my Clouds & Fog Toggler mod. I highly recommend you to disable fog if you use play with Day/Night cycle enabled becuase fog effect that was introduced in After Darks has bluish tint.

What this mod does (with all options enabled - these features can be disabled individually):
- Changes sunlight intensity to pre-AD value. If you're a Time Warp user, you can adjust sun light intensity using that mod's options.
- Cahnges sunlight tint from yellowish to clear white.
- Replaces stock LUTs with LUTs from pre-AD
- Replaces fog & lighting effect with effect from pre-AD (much more beautiful and no bluish tint!) Also allows to customize skybox at daytime.
- Restores classic sun positions. If you're a Time Warp user, you can adjust Longitude/Latitude to your liking.
- Removes greenish tint from fog if AD fog effect is enabled (makes surises/sunsets less dramatic though).
- Provides options entry to enable/disable the above features

First 2 screenshots were made without LUT enabled in Boreal biome. On screenshot 5 you can see how this mod fixes Photoreal3 LUT. Screenshots 3 and 4 demonstrate the difference in Snowfall DLC's Winter environment.

GitHub repository[]

Latest update:

UPDATE 11 (10/28/2017)
Fixed: Classic fog effect can now be used with enabled day/night cycle
Fixed: Fixed changing of latitude and longitude in European biome for classic fog effect

Feel free to comment.

You can find more of my mods in my workshop.

If you like this mod and/or want to support me you can donate here:
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (3)
Nov 1 @ 2:41pm
Having multiple issues
Mar 22 @ 9:56am
Classic Fog effect graffic bug?
Sep 11 @ 7:18pm
Sun Intensity / Exposure Bug
< >
AmiPolizeiFunk Nov 15 @ 8:11pm 
i'm using Ultimate Eyecandy to control the sun position, if that helps any
|TG-Irr| Aufklarer Nov 15 @ 2:53pm 
Perhaps if you're willing Penguin and unable to reproduce the error, could you send me a copy of the previous version of the mod via a drop link or e-mail or something if you have one, so that I can see if it's something that the last update brought about? That would isolate it at least. I've been installing mods since the dawn of time, so I'm assuming I could find the right file locations if you sent me the individual files. Up to you, of course.
mrglide Nov 13 @ 4:34pm 
Hi. First, a massive big up for you BP with all your hard work. Mucho appreciated
But I agree with Aufklarer; I'm now getting what appears to be a permanent sunset sky, even at night lol! Thought it was timewarp, but appears to be DC. Annoyingly, the only time the sky looks correct is when it rains.
Sorry mate.
|TG-Irr| Aufklarer Nov 12 @ 10:49am 
I've disabled every mod but this one to test, and it's definitely this mod after the Green Cities update. Unless for some reason some sort of Asset would be impacting it?
BloodyPenguin  [author] Nov 12 @ 10:08am 
@AmiPolizeiFunk No, Cubemap replacer doesn't do that. It's most likely some unforunate combination of this mod's + cubemap replacer's + something else's settings. Everything works fine on my side and I'm yet to find out the cause
AmiPolizeiFunk Nov 11 @ 1:35pm 
eternal daylight? that's not being caused by this mod. do you have cubemap replacer installed? that's the one that shows the daytime cubemap at night and needs to be looked at
|TG-Irr| Aufklarer Nov 11 @ 6:13am 
Do you have previous mod versions available somewhere that we could try rolling back to until you have a chance to peak at the eternal daylight glitch?
sokayha Nov 11 @ 1:44am 
By my side, when enable Dynamic Resolution, and use Daylight Classic, enable "classic fog effect", will cause blue color electric wire (power line) to outside tiles (when use 81 tiles).

disable "classic fog effect", or disable Dynamic Resolution, will fix it.
|TG-Irr| Aufklarer Nov 2 @ 3:18pm 
Thanks! Here is a screenshot I took of the problem. Note that I do have your recent cubemap mod enabled in this screenshot, but even when I disable it and unsubscribe from it, the problem remains with the vanilla cubemap.
BloodyPenguin  [author] Nov 2 @ 12:07pm 
@|TG-Irr| Aufklarer @rhmgerards @AmiPolizeiFunk I will look into that. Maybe it's a bug caused by the latest update of this mod