Arma 3
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Jbad
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Data Type: Mod
Mod Type: Structure
File Size
Posted
Updated
3.192 GB
Sep 18, 2015 @ 5:54pm
Sep 23, 2022 @ 10:03pm
26 Change Notes ( view )

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Jbad

Description
Jbad is an addon created by Smokedog and M1lkman for Arma 3 which currently includes many structures and objects upgraded from Arma 2.

Eventually it will include our own Jalalabad terrain as well.

This is a very early alpha release. We are just uploading here on steam because of popular demand. There is lots of tweaking still needed. Please read the readme and log all errors on our github page which is included in the readme.

https://github.com/M1lkm8n/jbad.git

Discord server - https://discord.gg/0nJVYhUHhWEiFgfC

Enjoy!

M1lkman
&
Smokedog


If you enjoy the mod please consider donating :)
Paypal address - sqlackie@yahoo.com
Popular Discussions View All (1)
2
Jun 7, 2020 @ 12:42am
Addon reupload
ArganinyCZSK
380 Comments
Rickoshay Apr 17 @ 9:35pm 
@CL rautamiekka - the reason for stripping basic bldg functionality in Jbad makes no sense - all it does is cripple many maps that make use of these objects. Lithium being a good example. And as illustrated by BIS below there's little perf benefit. Jbad is a great mod apart from this.
[+| CL rautamiekka Mar 14 @ 11:09am 
@Rickoshay

Normally I'd be all for simple or super-simple if the measurable perf diff ain't 0 and there ain't a reason to not, but buildings (houses, for ex) must be destroyable under most circumstances.
Rickoshay Mar 12 @ 8:29pm 
As the Biki shows - converting class houses to simple or super simple objects has no noticable performance benefit at all: https://community.bistudio.com/wiki/Arma_3:_Simple_Objects
Rickoshay Mar 12 @ 7:26am 
Why cant I retrieve door positions with Jbad buildings : using "Door_%1_trigger" and getting the pos via bldg selectionposition selection name. Retrieving doorpos via "Door_%1_trigger" works on all other building classes - but not Jbad bldgs / configs - from what I can see. Scripted opening of doors based on unit proximity is essential for some mods/scripts - and for this I need door positions.
deathmaker Dec 31, 2023 @ 4:14am 
a shed prop exploded from 2-3 gunshots and kill 5-6 players of us
Ghostlyshell617 May 11, 2023 @ 3:29pm 
Tried to run a custom scenario with this map on a dedicated server, does not work and gives error
"bin/config.bin/CfgWorlds.Sangin_Distirict_Helmand_Province" . Tried updating the map on the server, made sure jbad was loaded, nothing worked. I have a similar issue on Tanoa and i think the issue has something to do with the Apex dlc.
Bad_Dad Feb 9, 2023 @ 2:23pm 
for the peeps looking on how to open and close the jbad bunker doors....



this animateSource ["Door_1",1]; closes door
this animateSource ["Door_1",0]; opens door
warflak Dec 28, 2022 @ 1:37pm 
Are you still planning on making a jalalabad terrain?
Maestroshake Dec 13, 2022 @ 8:29pm 
i will give it another go, its entirely likely my scripting is just utter trash
M1lkM8n  [author] Dec 13, 2022 @ 4:55pm 
the doors are Door_1, Door_2 and Door_3