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drop from one of the super high portal walls onto the bridge above the exit door to grab the reflector cube
place the cube on the button facing the exit unlocking laser receiver
drop down to the bridge again, and inch off the side until you can see the portal surface the laser is hitting
shoot two portals to connect the laser to the cube
When I'm designing maps, I like my rooms to be as tight as possible (within reason) and the hugeness of this map doesn't seem necessary. Look at the original solitude, in the PeTI editor it would be four cubes tall and it works just fine. This is a great way to reduce possible unintended solutions.