Curious Expedition

Curious Expedition

61 ratings
Some Combat Dice...
By Smokeheim
Just a couple of dice combinations that may help a couple of people out.
   
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By no means is this a complete list but there are a fair few here. Will edit it if people post their own combinations.

If in doubt put a dice in the combat screen and have a look at the other dice that are left to see which ones rattle.

DAM = Damage
DEF = Shield
(#) = Same Dice Again (example Shield(2) is 2 x Shields)


Combo
Name
Effect
Spear + Shield
Spear Defense
DAM 4 DEF 3
Spear + Eye
Spear Throw
DAM 4
Spear + Eye + Sword
Power Spear
DAM 6
Shield
Defence
DEF 1
Shield(2)
Double Def
DEF 2
Shield(3)
Triple Def
DEF 3
Shield + Run
Evade
DEF 2
Shield + Run(2)
Defensive Manover
DEF 3
Shield + Sword
Riposte
DAM 2 DEF 2
Sword(2) + Shield (2)
Deadly Riposte
DAM 5 DEF 5
Sword
Attack
DAM 1
Sword(2)
Double Attack
DAM 2
Sword(3)
Triple Attack
DAM 3
Sword(2) + Shield
Cutting Riposte
DAM 4 DEF 2
Sword + Hand
Kick
DAM 3
Sword + Hand(2)
Combined Kick
DAM 4
Sword + Hand + Run
Ripper Leap
DAM 4
Sword + Run
Headbut
DAM 3
Sword + Run(2)
Sprint Attack
DAM 4
Sword + Eye
Precise Attack
DAM 3
Sword + Eye(2)
Punctuation
DAM 4
Sword + Eye + Run
Flank
DAM 4
Eye(2)
Overview
DEF 1
Eye + Head
Lookout
DEF 1
Head + Shield
Tactical Advantage
DEF 2
Head(2) + Shield
Outstanding Tactics
DEF 3
Head + Run + Shield
Group Defense
DEF 4
Shotgun + Run
Point Blank
DAM 5
Shotgun + Hand
Shotgun Blast
DAM 3 (All Enemies)
Shotgun + Eye
Aimed Shot
DAM 4
Pistol + Shield
Stopping Shot
DAM 2 DEF 1
Pistol + Shield(2)
Bullet Wall
DAM 3 DEF 2
Pistol + Eye
Aimed Shot
DAM 3
Pistol + Eye(2)
Head Shot
DAM 5
Rifle + Eye
Quick Shot
DAM 3
Rifle + Eye + Hand
Stable Shot
DAM 5
Rifle + Eye(2)
Aimed Shot
DAM 10
Tesla + Shield
Defensive Beam
DAM 4 DEF 2 Self Damage 1
Tesla + Hand
Stable Beam
DAM 3 Self Damage 1 (All Enemies)
Tesla + Head + Eye
Alternating Beam
DAM 7 Self Damage 1


Sword + Run are on the Red dice.
Shield + Hand are on the Green dice.
Eye + Head are on the Blue dice.
14 Comments
Kratochek Jun 20, 2017 @ 3:20pm 
Feint: Hand + Head + Eye = Stun all eneimes (Stun takes away one die for a turn)
Kratochek Jun 17, 2017 @ 6:11pm 
A few of these seem to be different for me, possibly because of game version. Headbutt is now Run + Head and Ripper Leap is now Hand + Hand + Run.
cthulaid Sep 20, 2016 @ 5:54pm 
You missed a couple -- the magic (star) ones if you have a shaman.
star = Rite of Unity. +2 heal to all your team (that aren't at 0), +1 shield.
star + head = Rite of Healing +3 heal, +2 shield.
star + sword = Rite of Poison (not sure, debuff?)

I had two shaman at one point, but having two stars doesn't seem to offer more combos.
Kwynn Jan 18, 2016 @ 1:45pm 
Rifle+Eyex2 is actually a Masterful Shot that does 12 damage,killing most creatures instantly.
JTPrevail Jan 11, 2016 @ 10:51am 
Shotgun + Run + Sword / Multi Blast / 5 DAM (All Enimies) ;)
License Expired Jul 3, 2015 @ 8:04am 
i always asumed spears wouldnt be that good.. gonna look out for those now :D
Edelgris Jun 15, 2015 @ 10:52am 
Nice work.
Zaela Zhezzaia May 31, 2015 @ 10:45am 
Good table. Thanks for the info.
zach.bartz May 30, 2015 @ 9:04pm 
Very clutch table. Bullets = Sword (Red dice) and its 100% Sword (5 Bullets may be played in one round of combat) Other then that you nailed it all, good job once again.
Smokeheim  [author] May 27, 2015 @ 11:31pm 
Thanks Preposterously.. Updated..